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4 years ago
-- ------------------------------------------------------------------------------ --
-- TradeSkillMaster_Shopping --
-- http://www.curse.com/addons/wow/tradeskillmaster_shopping --
-- --
-- A TradeSkillMaster Addon (http://tradeskillmaster.com) --
-- All Rights Reserved* - Detailed license information included with addon. --
-- ------------------------------------------------------------------------------ --
local TSM = select(2, ...)
local Util = TSM:NewModule("Util", "AceEvent-3.0", "AceHook-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("TradeSkillMaster_Shopping") -- loads the localization table
local private = {auctions={}}
TSMAPI:RegisterForTracing(private, "TradeSkillMaster_Shopping_private")
Util.shoppingLog = {}
local function ControlCallback(event, ...)
if event == "OnBuyout" then
local auction = ...
tinsert(Util.shoppingLog, {action="Buyout", link=auction.link, buyout=auction.buyout, count=auction.count})
private:RemoveAuction(auction, event, TSMAPI:GetItemString(auction.link))
elseif event == "OnCancel" then
local auction = ...
tinsert(Util.shoppingLog, {action="Cancel", link=auction.link, buyout=auction.buyout, count=auction.count})
private:RemoveAuction(auction, event, TSMAPI:GetItemString(auction.link))
elseif event == "OnPost" then
local postInfo = ...
local link = select(2, TSMAPI:GetSafeItemInfo(postInfo.itemString))
for i=1, postInfo.numAuctions do
tinsert(Util.shoppingLog, {auction="Post", link=link, buyout=postInfo.buyout, count=postInfo.stackSize})
end
private:AddPostedAuction(postInfo)
end
if TSM.searchCallback then
TSM.searchCallback(event, ...)
end
end
function private:HasInBags(baseItemString)
for _, _, itemString in TSMAPI:GetBagIterator() do
if TSMAPI:GetBaseItemString(itemString) == baseItemString then
return true
end
end
end
function private:CreateSearchFrame()
local function OnShow(self)
if not self.info then return end
if self.info.isDestroying then
self.rtNormal:Hide()
self.rtDestroying:Show()
self.rt = private.searchFrame.rtDestroying
else
self.rtNormal:Show()
self.rtDestroying:Hide()
self.rt = private.searchFrame.rtNormal
end
self.rt:SetColHeadText(#self.rt.headCols, self.info.pctColName)
end
local frame = CreateFrame("Frame", nil, private.parent.content)
frame:Hide()
frame:SetAllPoints()
frame:SetScript("OnShow", OnShow)
local statusBarFrame = CreateFrame("Frame", nil, frame)
statusBarFrame:SetPoint("TOPLEFT", frame, "BOTTOMLEFT", 165, -2)
statusBarFrame:SetWidth(250)
statusBarFrame:SetHeight(30)
frame.statusBar = TSMAPI.GUI:CreateStatusBar(statusBarFrame, "TSMShoppingStatusBar")
local handlers = {
OnClick = function(_, data, self, button)
-- they clicked on a data row
if button == "LeftButton" then
-- go to the page for this item
local record = data.auctionRecord
TSMAPI.AuctionScan:FindAuction(function() end, {itemString=data.itemString, buyout=record.buyout, count=record.count, seller=record.seller}, true)
if data.auctionRecord:IsPlayer() then
private.controlButtons.cancel:Enable()
private.controlButtons.buyout:Disable()
private.controlButtons.post:Disable()
elseif data.auctionRecord.buyout == 0 then
private.controlButtons.buyout:Disable()
private.controlButtons.cancel:Disable()
private.controlButtons.post:Disable()
else
private.controlButtons.buyout:Enable()
private.controlButtons.cancel:Disable()
private.controlButtons.post:Disable()
end
if private:HasInBags(TSMAPI:GetBaseItemString(data.itemString)) then
private.controlButtons.post:Enable()
end
end
end,
}
local rt = TSMAPI:CreateAuctionResultsTable(frame, handlers, true)
rt:SetData({})
rt:SetSort(8, true)
frame.rtNormal = rt
local rt2 = TSMAPI:CreateAuctionResultsTable(frame, handlers, true, true)
rt2:SetData({})
rt2:SetSort(5, true)
frame.rtDestroying = rt2
return frame
end
function Util:SetParent(parent)
private.parent = parent
end
function Util:ShowSearchFrame(isDestroying, pctColName, clearRT, forceStop)
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if private.searchFrame and private.searchFrame:IsVisible() then
Util:HideSearchFrame()
end
private.searchFrame = private.searchFrame or private:CreateSearchFrame()
private.searchFrame.info = {isDestroying=isDestroying, pctColName=pctColName}
private.searchFrame:Show()
if clearRT then
private.searchFrame.rtNormal:SetData({})
private.searchFrame.rtDestroying:SetData({})
end
private.controlButtons = TSMAPI.AuctionControl:ShowControlButtons(private.parent, private.searchFrame.rt, ControlCallback, "Shopping", TSM.db.global.postBidPercent, TSM.db.global.postUndercut)
private.controlButtons.buyout:Disable()
private.controlButtons.cancel:Disable()
private.controlButtons.post:Disable()
TSMAPI.AuctionScan:StopScan(forceStop ~= false)
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TSMAPI.AuctionScan:ClearCache()
private.searchFrame.statusBar:SetStatusText("")
private.searchFrame.statusBar:UpdateStatus(0, 0)
private.mode = isDestroying and "destroy" or "normal"
TSM.Search:SetMode(private.mode)
end
function Util:HideSearchFrame(forceStop)
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private.searchFrame:Hide()
TSMAPI.AuctionControl:HideControlButtons()
TSMAPI.AuctionScan:StopScan(forceStop ~= false)
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TSMAPI.AuctionScan:ClearCache()
end
function Util:StartItemScan(itemList, callback)
if type(itemList) ~= "table" then return end
private:PrepareForScan(callback)
if #itemList == 1 then private.searchItem = itemList[1] end
TSMAPI:GenerateQueries(itemList, private.ScanCallback)
end
function Util:StartFilterScan(filters, callback)
if type(filters) ~= "table" then return end
private:PrepareForScan(callback)
if #filters == 1 then
for _, _, itemString in TSMAPI:GetBagIterator() do
local name = TSMAPI:GetSafeItemInfo(itemString)
if name and filters[1].name and strlower(name) == strlower(filters[1].name) then
private.searchItem = itemString
break
end
end
end
private.filterList = filters
private.numFilters = #private.filterList
private:ScanNextFilter()
end
function Util:StartLastPageScan(callback)
private:PrepareForScan(callback, true)
TSMAPI.AuctionScan:ScanLastPage(private.ScanCallback)
end
function Util:StopScan()
TSMAPI:CancelFrame("shoppingRestartSniper")
TSMAPI.AuctionScan:StopScan()
private:ScanComplete()
end
function private:PrepareForScan(callback, isLastPageScan)
TSMAPI:CancelFrame("shoppingRestartSniper")
TSMAPI.AuctionScan:StopScan()
private.searchItem = nil
private.isLastPageScan = isLastPageScan
private.callback = callback
wipe(private.auctions)
if private.isLastPageScan then
private.searchFrame.statusBar:SetStatusText("Scanning last page...")
else
private.searchFrame.statusBar:SetStatusText(L["Preparing filters..."])
end
private.searchFrame.rt:SetData({})
private.searchFrame.rt:SetDisabled(true)
private.searchFrame.statusBar:UpdateStatus(0, 0)
TSM.moduleAPICallback = nil
end
function private.ScanCallback(event, ...)
if event == "QUERY_COMPLETE" then
private.filterList = ...
private.numFilters = #private.filterList
private:ScanNextFilter()
elseif event == "QUERY_UPDATE" then
local current, total, skipped = ...
private:UpdateStatus("query", current, total)
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elseif event == "SCAN_PAGE_UPDATE" then
-- Simply forward the "currently received" and "total" page counts
-- for the current item we're scanning.
-- NOTE: Private servers sometimes give totally insane "total page counts"
-- on the first response, such as "page 1/142", but those server errors
-- always correct themselves to "page 2/REAL" when the scan has reached
-- page 2. There's nothing we can do to avoid that rare page-count issue
-- (which happens on many popular private servers, such as Warmane).
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private:UpdateStatus("page", ...)
elseif event == "SCAN_INTERRUPTED" or event == "INTERRUPTED" then
-- We've been interrupted by the Auction House closing.
-- NOTE: "SCAN_INTERRUPTED" is from LibAuctionScan-1.0, which isn't used
-- by TSM anymore, and "INTERRUPTED" is from "TSM/Auction/AuctionScanning.lua",
-- which is what this scanner uses nowadays.
private:ScanComplete(true)
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elseif event == "SCAN_TIMEOUT" then
tremove(private.filterList, 1)
private:ScanNextFilter()
elseif event == "SCAN_COMPLETE" then
if not private.filterList or not private.filterList[1] then return end -- protect against sniper scan starts causing issues
local data = ...
local groupItems = private.filterList[1].items
if not private.isLastPageScan then
TSMAPI:ModuleAPI("AuctionDB", "processScanData", data, groupItems, time())
end
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if private.filterList[1].items then
for _, itemString in ipairs(private.filterList[1].items) do
if data[itemString] then
if data[itemString].isBaseItem then
for iString, auctionitem in pairs(data) do
if iString ~= itemString and TSMAPI:GetBaseItemString(iString) == itemString then
auctionitem.query = private.filterList[1]
private:ProcessItem(iString, auctionitem)
end
end
else
data[itemString].query = private.filterList[1]
private:ProcessItem(itemString, data[itemString])
end
end
end
else
for itemString, auctionData in pairs(data) do
if not auctionData.isBaseItem then
auctionData.query = private.filterList[1]
private:ProcessItem(itemString, auctionData)
end
end
end
private:UpdateRT()
private.searchFrame.rt:ClearSelection()
tremove(private.filterList, 1)
private:ScanNextFilter()
elseif event == "SCAN_LAST_PAGE_COMPLETE" then
local data = ...
for itemString, auctionData in pairs(data) do
if not auctionData.isBaseItem then
if auctionData and #auctionData.records > 0 then
if private.auctions[itemString] then
private.auctions[itemString].shouldCompact = true
private.auctions[itemString]:PopulateCompactRecords()
local existingRecords = {}
for _, record in ipairs(private.auctions[itemString].compactRecords) do
local key = strjoin("~", record.uniqueID, record.count, record.buyout, record.minBid, record.timeLeft)
existingRecords[key] = true
end
for _, record in ipairs(auctionData.records) do
local key = strjoin("~", record.uniqueID, record.count, record.buyout, record.minBid, record.timeLeft)
if not existingRecords[key] then
private.auctions[itemString]:AddRecord(record)
else
for _, record2 in ipairs(private.auctions[itemString].records) do
local key2 = strjoin("~", record.uniqueID, record.count, record.buyout, record.minBid, record.timeLeft)
if key2 == key and record2.seller ~= "?" then
record2.seller = record.seller
break
end
end
end
end
else
private.auctions[itemString] = auctionData
end
private.auctions[itemString] = private.callback("process", itemString, private.auctions[itemString])
end
end
end
private:UpdateRT()
private.searchFrame.rt:ClearSelection()
TSMAPI:CreateTimeDelay("shoppingRestartSniper", 0, function() TSMAPI.AuctionScan:ScanLastPage(private.ScanCallback) end)
end
end
function private:ScanNextFilter()
-- We must reset the page counter, otherwise the next scan will keep the
-- page count of the previous item until we receive "SCAN_PAGE_UPDATE".
-- NOTE: The "nil" signals that we don't know the item's page count yet.
-- NOTE: The recipient may want to ignore "page" events that have nil values
-- and not update their status bars based on those, since we send these empty
-- page events before we start each new scan!
private:UpdateStatus("page", nil, nil)
-- Now update the scan counter.
-- NOTE: Our scan progress counter below starts counting from 0 as the first item.
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if #private.filterList == 0 then
private:UpdateStatus("scan", private.numFilters, private.numFilters)
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return private:ScanComplete()
end
private:UpdateStatus("scan", private.numFilters-#private.filterList, private.numFilters)
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TSMAPI.AuctionScan:RunQuery(private.filterList[1], private.ScanCallback, true, private.callback("filter", private.filterList[1]), true)
end
local scanStatus, pageStatus
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function private:UpdateStatus(statusType, ...)
if statusType == "query" then
private.searchFrame.statusBar:SetStatusText(format(L["Preparing Filter %d / %d"], ...))
private.searchFrame.statusBar:UpdateStatus(0, 0)
else
if statusType == "scan" then
scanStatus = {...}
elseif statusType == "page" then
pageStatus = {...}
-- Ignore the empty "reset page count" events that happen before every new
-- scan. We've reset the page counts, which is the only thing that matters.
if pageStatus[1] == nil and pageStatus[2] == nil then
return
end
end
-- NOTE: We don't do +1 for the item-scan or page-status counters below,
-- since we want our progress bar to show FULLY RECEIVED/FINISHED items
-- and pages, and not fill up until we've fully received each item/page.
local progress_bar_items = min(100*(scanStatus[1]/scanStatus[2]), 100) -- Calculate "total items" progress bar from 0-100%.
local progress_bar_pages = 0
-- NOTE: In the status text label, we count the items starting at 1,
-- to say "Scanning 1 / 2" (instead of "Scanning 0 / 2"). For pages,
-- we show which page we're waiting for (so if we have received 2/4 pages,
-- the label will say 3/4, meaning "we're waiting for page 3...").
if pageStatus[1] ~= nil and pageStatus[2] ~= nil then
-- We have received the page counter ("current page / total pages") for the current item.
-- NOTE: We add "+1" to the page counter, to indicate that we've received that page and are working on the next page.
private.searchFrame.statusBar:SetStatusText(format(L["Scanning %d / %d (Page %d / %d)"], scanStatus[1] + 1, scanStatus[2], min(pageStatus[1] + 1, pageStatus[2]), pageStatus[2]))
progress_bar_pages = min(100*(pageStatus[1]/pageStatus[2]), 100) -- Calculate "total pages of current item" progress bar from 0-100%.
else
-- We have started a new item scan but haven't received the page count yet.
-- NOTE: If we don't initialize the page-progress to 0%, we'd get a "jumpy"
-- progress bar that goes from 100% at page 1/? to "real%" after page 1.
private.searchFrame.statusBar:SetStatusText(format(L["Scanning %d / %d (Page 1 / ?)"], scanStatus[1] + 1, scanStatus[2]))
progress_bar_pages = 0 -- Begin at 0% for the gray page-counter bar of the current item.
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end
private.searchFrame.statusBar:UpdateStatus(progress_bar_items, progress_bar_pages)
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end
end
function private:ScanComplete(interrupted)
if interrupted then
-- If our scan has been interrupted by the Auction House closing,
-- simply act as if the user clicked "Stop".
Util:StopScan()
else
if not private.callback then return end
private.searchFrame.statusBar:SetStatusText(L["Done Scanning"])
private.searchFrame.statusBar:UpdateStatus(100, 100)
private.searchFrame.rt:SetDisabled(false)
if #private.searchFrame.rt.auctionData == 1 then
private.searchFrame.rt:SetExpanded(private.searchFrame.rt.auctionData[1]:GetItemString(), true)
private.searchFrame.rt.rows[1].cols[1]:Click()
elseif #private.searchFrame.rt.auctionData == 0 and private.searchItem and private:HasInBags(TSMAPI:GetBaseItemString(private.searchItem)) then
private.controlButtons.post:Enable()
local postPrice = TSM:GetMaxPrice(TSM.db.global.normalPostPrice, private.searchItem) or 0
TSMAPI.AuctionControl:SetNoResultItem(private.searchItem, postPrice)
end
if #private.searchFrame.rt.auctionData == 0 and TSM.moduleAPICallback then
TSM.moduleAPICallback()
end
private.callback("done", private.auctions)
TSMAPI:FireEvent("SHOPPING:SEARCH:SCANDONE", #private.searchFrame.rt.auctionData)
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end
end
-- processes scan data for a specific item
function private:ProcessItem(itemString, auctionItem)
-- make sure we haven't already scanned this item (possible with common search terms)
if private.auctions[itemString] then return end
if not itemString or not auctionItem then return end
local query = auctionItem.query
query.minILevel = query.minILevel or 0
query.maxILevel = query.maxILevel or 0
query.minLevel = query.minLevel or 0
query.maxLevel = query.maxLevel or 0
local name, _, _, ilvl, lvl = TSMAPI:GetSafeItemInfo(itemString)
-- check if this item is outside our level or ilvl filters
if query.minILevel > 0 and (ilvl < query.minILevel or (query.maxILevel > 0 and ilvl > query.maxILevel)) then
private.auctions[itemString] = nil
return
end
if query.minLevel > 0 and (lvl < query.minLevel or (query.maxLevel > 0 and lvl > query.maxLevel)) then
private.auctions[itemString] = nil
return
end
-- check for /exact filter
if query.exactOnly and strlower(name) ~= strlower(query.name) then
private.auctions[itemString] = nil
return
end
-- remove any records that don't have buyouts
for i=#auctionItem.records, 1, -1 do
local record = auctionItem.records[i]
if not record.buyout or record.buyout == 0 then
auctionItem:RemoveRecord(i)
end
end
-- check if this auctionItem has records left
if #auctionItem.records == 0 then return end
auctionItem = private.callback("process", itemString, auctionItem)
if not auctionItem or #auctionItem.records == 0 then return end
-- store auctionItem
auctionItem:PopulateCompactRecords()
private.auctions[itemString] = auctionItem
end
function private:UpdateRT()
local rtData = {}
for _, obj in pairs(private.auctions) do
tinsert(rtData, obj)
end
private.searchFrame.rt:SetData(rtData)
end
function private:RemoveAuction(auction, event, itemString)
if private.auctions[itemString] then
-- remove this record from the auctionItem
for i, record in ipairs(private.auctions[itemString].records) do
if record.parent.itemLink == auction.link and record.buyout == auction.buyout and record.count == auction.count and record.seller == auction.seller then
private.auctions[itemString]:RemoveRecord(i)
if #private.auctions[itemString].records == 0 then
private.auctions[itemString] = nil
else
-- handle max quantities on queries
local query = private.auctions[itemString].query
if event == "OnBuyout" and query then
if private.mode == "normal" and (query.maxQuantity or 0) > 0 then
query.maxQuantity = query.maxQuantity - auction.count
if TSM.moduleAPICallback then TSM.moduleAPICallback(max(query.maxQuantity, 0), itemString, auction.count) end
for item, auctionItem in pairs(private.auctions) do
if auctionItem.query and auctionItem.query.maxQuantity and auctionItem.query.maxQuantity <= 0 then
private.auctions[item] = nil
end
end
if not private.auctions[itemString] then
private.controlButtons.buyout:Disable()
TSMAPI.AuctionControl:HideConfirmation()
TSM:Printf(L["Maximum quantity purchased for %s."], auction.link)
end
elseif private.mode == "destroy" and (TSM.Destroying.maxQuantity or 0) > 0 then
TSM.Destroying.maxQuantity = TSM.Destroying.maxQuantity - auction.count / auction.destroyingNum
if TSM.moduleAPICallback then TSM.moduleAPICallback(max(TSM.Destroying.maxQuantity, 0), itemString, auction.count) end
if TSM.Destroying.maxQuantity <= 0 then
private.controlButtons.buyout:Disable()
TSMAPI.AuctionControl:HideConfirmation()
TSM:Printf(L["Maximum quantity purchased for destroy search."])
end
end
end
end
break
end
end
end
local baseItemString = TSMAPI:GetBaseItemString(itemString)
if baseItemString ~= itemString then
return private:RemoveAuction(auction, event, baseItemString)
end
private:UpdateRT()
local selected = private.searchFrame.rt:GetSelectedAuction()
if not TSMAPI.AuctionControl:IsConfirmationVisible() then
-- select the auction that was previously selected
if not private.searchFrame.rt:GetSelectedAuction() and selected then
-- we bought all of this auction, so select the new first occurace of this item
private.searchFrame.rt:SetSelectedAuction(selected.parent:GetItemString())
end
end
end
function private:AddPostedAuction(postInfo)
local link = select(2, TSMAPI:GetSafeItemInfo(postInfo.itemString))
local texture = select(10, TSMAPI:GetSafeItemInfo(postInfo.itemString))
if not private.auctions[postInfo.itemString] then
private.auctions[postInfo.itemString] = TSMAPI.AuctionScan:NewAuctionItem()
private.auctions[postInfo.itemString]:SetItemLink(link)
private.auctions[postInfo.itemString]:SetTexture(texture)
end
private.auctions[postInfo.itemString]:AddAuctionRecord(postInfo.stackSize, postInfo.bid, 0, postInfo.buyout, 0, nil, UnitName("player"), postInfo.duration)
private.auctions[postInfo.itemString]:PopulateCompactRecords()
private:UpdateRT()
private.searchFrame.rt:SetSelectedAuction()
end