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# Repository Guidelines |
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## Project Structure & Module Organization |
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TradeSkillMaster is a World of Warcraft addon composed of a core module and several feature modules. Each module lives in its own top-level folder (for example `TradeSkillMaster/`, `TradeSkillMaster_Auctioning/`) and contains a `.toc` manifest plus one or more `.lua` files. Most modules also include `ChangeLog.txt` and `LICENSE.txt`. The root contains repository metadata like `README.md` and `.github/` templates. |
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## Build, Test, and Development Commands |
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There is no build system in this repository. To run locally, copy the desired module folders into your WoW AddOns directory (for example `World of Warcraft/Interface/AddOns/TradeSkillMaster_Auctioning`) and use `/reload` in-game after changes. Manual in-game verification is the default test loop. |
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## Coding Style & Naming Conventions |
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Lua files use tab indentation in existing code; follow that style when editing. Keep module folder names and primary files aligned (`TradeSkillMaster_Mailing/TradeSkillMaster_Mailing.lua`, `TradeSkillMaster_Mailing.toc`). Use clear, descriptive function and local variable names, and avoid introducing new globals unless required by the addon API. |
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## Testing Guidelines |
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No automated test framework is present. Validate changes by enabling the addon in-game and exercising the affected feature paths. When changes are module-specific, test both module initialization (login/reload) and the primary UI workflows. |
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## Commit & Pull Request Guidelines |
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Recent commit messages are short and action-focused (for example “add group scan”, “skip wipe of data when searching”). Keep messages concise and imperative when possible. For pull requests, follow the template in `.github/PULL_REQUEST_TEPMLATE.md`: include a clear description, reference issues with `Fixes #<id>`, select a change type, describe test steps, and complete the self-review checklist. |
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## Agent Notes |
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When adding or renaming modules, update the `.toc` and matching `.lua` filenames together, and ensure any new files are listed in the `.toc` manifest. Keep changes scoped to the relevant module folder to avoid cross-module regressions. |
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#!/usr/bin/env bash |
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set -euo pipefail |
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ROOT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)" |
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TARGET_DIR="../Games/ascension-wow/drive_c/Program Files/Ascension Launcher/resources/client/Interface/AddOns" |
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ADDONS=( |
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"TradeSkillMaster" |
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"TradeSkillMaster_Accounting" |
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"TradeSkillMaster_AuctionDB" |
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"TradeSkillMaster_Auctioning" |
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"TradeSkillMaster_Crafting" |
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"TradeSkillMaster_Destroying" |
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"TradeSkillMaster_ItemTracker" |
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"TradeSkillMaster_Mailing" |
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"TradeSkillMaster_Shopping" |
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"TradeSkillMaster_Warehousing" |
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) |
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if [[ ! -d "$TARGET_DIR" ]]; then |
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echo "Target AddOns directory not found: $TARGET_DIR" >&2 |
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exit 1 |
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fi |
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for addon in "${ADDONS[@]}"; do |
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live_path="${TARGET_DIR}/${addon}" |
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src_path="${ROOT_DIR}/${addon}" |
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if [[ ! -d "$src_path" ]]; then |
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echo "Source addon folder missing: $src_path" >&2 |
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continue |
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fi |
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if [[ -L "$live_path" || -d "$live_path" ]]; then |
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rm -rf "$live_path" |
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fi |
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ln -s "$src_path" "$live_path" |
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echo "Linked ${addon}" |
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done |
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