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Remove UNIT_SPELLCAST_FAILED_QUIET handling

Several talents seem to have a pulsing silent fail, EG blessed weapons, while watching for the event doesn't appear to help detect when crafter interrupts their craft.
pull/18/head
xanthics 2 years ago
parent
commit
52d1a0e008
  1. 3
      TradeSkillMaster_Crafting/Modules/CraftingGUI.lua

3
TradeSkillMaster_Crafting/Modules/CraftingGUI.lua

@ -50,7 +50,6 @@ function GUI:OnEnable()
GUI:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "EventHandler")
GUI:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "EventHandler")
GUI:RegisterEvent("UNIT_SPELLCAST_FAILED", "EventHandler")
GUI:RegisterEvent("UNIT_SPELLCAST_FAILED_QUIET", "EventHandler")
GUI:RegisterEvent("GUILDBANKFRAME_OPENED", "GatheringEventHandler")
GUI:RegisterEvent("GUILDBANKFRAME_CLOSED", "GatheringEventHandler")
GUI:RegisterEvent("GUILDBANKBAGSLOTS_CHANGED", "GatheringEventHandler")
@ -240,7 +239,7 @@ function GUI:EventHandler(event, ...)
-- no longer casting a spell so discard spellID
TSM.currentspell = nil
-- TSMAPI:CreateTimeDelay("craftingQueueUpdateThrottle", 0.2, GUI.UpdateQueue)
elseif event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_FAILED_QUIET" then
elseif event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then
local unit = ...
if unit ~= "player" then return end

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