5 changed files with 585 additions and 358 deletions
@ -1,340 +1,400 @@
|
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-- ------------------------------------------------------------------------------ -- |
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-- TradeSkillMaster_Crafting -- |
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-- http://www.curse.com/addons/wow/tradeskillmaster_crafting -- |
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-- -- |
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-- A TradeSkillMaster Addon (http://tradeskillmaster.com) -- |
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-- All Rights Reserved* - Detailed license information included with addon. -- |
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-- ------------------------------------------------------------------------------ -- |
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|
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-- load the parent file (TSM) into a local variable and register this file as a module |
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local TSM = select(2, ...) |
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local Inventory = TSM:NewModule("Inventory", "AceEvent-3.0") |
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local L = LibStub("AceLocale-3.0"):GetLocale("TradeSkillMaster_Crafting") -- loads the localization table |
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-- gets the number of an item in the current player's bags |
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function Inventory:GetPlayerBagNum(itemString) |
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if not itemString then return end |
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if TSMAPI.SOULBOUND_MATS[itemString] then |
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return GetItemCount(itemString) |
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else |
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local bags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", UnitName("player")) or {} |
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return bags and bags[itemString] or 0 |
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end |
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end |
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function Inventory:GetTotals() |
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local bagTotal, auctionTotal, otherTotal, total = {}, {}, {}, {} |
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for _, player in pairs(TSMAPI:ModuleAPI("ItemTracker", "playerlist") or {}) do |
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if player == UnitName("player") or not TSM.db.global.ignoreCharacters[player] then |
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local bags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", player) or {} |
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local bank = TSMAPI:ModuleAPI("ItemTracker", "playerbank", player) or {} |
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local mail = TSMAPI:ModuleAPI("ItemTracker", "playermail", player) or {} |
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local auctions = TSMAPI:ModuleAPI("ItemTracker", "playerauctions", player) or {} |
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for itemString, quantity in pairs(bags) do |
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if player == UnitName("player") then |
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bagTotal[itemString] = (bagTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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else |
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otherTotal[itemString] = (otherTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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end |
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end |
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for itemString, quantity in pairs(bank) do |
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otherTotal[itemString] = (otherTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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end |
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for itemString, quantity in pairs(mail) do |
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otherTotal[itemString] = (otherTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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end |
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for itemString, quantity in pairs(auctions) do |
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auctionTotal[itemString] = (auctionTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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end |
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end |
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end |
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for itemString in pairs(TSMAPI.SOULBOUND_MATS) do |
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local bagNum = GetItemCount(itemString) |
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local bankNum = GetItemCount(itemString, true) - GetItemCount(itemString) |
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bagTotal[itemString] = (bagTotal[itemString] or 0) + bagNum |
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otherTotal[itemString] = (otherTotal[itemString] or 0) + bankNum |
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total[itemString] = (total[itemString] or 0) + bagNum + bankNum |
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end |
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-- add gbank counts of all non-ignored guilds |
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for _, guild in pairs(TSMAPI:ModuleAPI("ItemTracker", "guildlist") or {}) do |
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if not TSM.db.global.ignoreGuilds[guild] then |
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local gbank = TSMAPI:ModuleAPI("ItemTracker", "guildbank", guild) or {} |
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for itemString, quantity in pairs(gbank) do |
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otherTotal[itemString] = (otherTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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end |
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end |
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end |
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return bagTotal, auctionTotal, otherTotal, total |
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end |
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-- gets the total number of some item that they have |
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function Inventory:GetTotalQuantity(itemString) |
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if not itemString then return 0 end |
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local count = 0 |
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-- add bags/bank/mail/auction counts of all non-ignored characters (always including current character) |
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for _, player in pairs(TSMAPI:ModuleAPI("ItemTracker", "playerlist") or {}) do |
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if player == UnitName("player") or not TSM.db.global.ignoreCharacters[player] then |
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local bags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", player) or {} |
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local bank = TSMAPI:ModuleAPI("ItemTracker", "playerbank", player) or {} |
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local mail = TSMAPI:ModuleAPI("ItemTracker", "playermail", player) or {} |
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local auctions = TSMAPI:ModuleAPI("ItemTracker", "playerauctions", player) or {} |
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count = count + (bags[itemString] or 0) |
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count = count + (bank[itemString] or 0) |
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count = count + (mail[itemString] or 0) |
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count = count + (auctions[itemString] or 0) |
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end |
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end |
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-- add gbank counts of all non-ignored guilds |
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for _, guild in pairs(TSMAPI:ModuleAPI("ItemTracker", "guildlist") or {}) do |
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if not TSM.db.global.ignoreGuilds[guild] then |
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local bank = TSMAPI:ModuleAPI("ItemTracker", "guildbank", guild) or {} |
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count = count + (bank[itemString] or 0) |
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end |
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end |
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if TSMAPI.SOULBOUND_MATS[itemString] then |
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count = count + GetItemCount(itemString, true) |
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end |
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return count |
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end |
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function Inventory:GetItemSources(crafter, neededMats) |
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if not neededMats then return end |
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local sources = {} |
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local gbank = {} |
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local next = next |
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local crafterBags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", crafter) or {} |
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local crafterMail = TSMAPI:ModuleAPI("ItemTracker", "playermail", crafter) or {} |
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local crafterBank = TSMAPI:ModuleAPI("ItemTracker", "playerbank", crafter) or {} |
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-- add vendor items |
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local task = {} |
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local items = {} |
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for itemString, quantity in pairs(neededMats) do |
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if TSMAPI:GetVendorCost(itemString) then |
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local vendorNeed = quantity - ((crafterBags[itemString] or 0) + (crafterMail[itemString] or 0) + (crafterBank[itemString] or 0)) |
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if vendorNeed > 0 then |
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items[itemString] = vendorNeed |
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end |
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elseif TSMAPI.Conversions[itemString] and TSMAPI.InkConversions[itemString] then |
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local tradeItem, data = next(TSMAPI.Conversions[itemString]) |
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if data.source == "vendortrade" then |
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local num = floor(Inventory:GetTotalQuantity(tradeItem) * data.rate) |
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if quantity > Inventory:GetTotalQuantity(itemString) and num >= (quantity - Inventory:GetTotalQuantity(itemString)) then |
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items[itemString] = quantity - Inventory:GetTotalQuantity(itemString) |
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neededMats[tradeItem] = (neededMats[tradeItem] or 0) + quantity / data.rate -- add the qty of IOD to needed mats |
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end |
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end |
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end |
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end |
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if next(items) then |
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tinsert(task, { taskType = L["Visit Vendor"], items = items }) |
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tinsert(sources, { sourceName = L["Vendor"], isCrafter = false, isVendor = true, isAH = false, tasks = task }) |
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end |
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-- double check if crafter already has all the items needed |
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local shortItems = {} |
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for itemString, quantity in pairs(neededMats) do |
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local soulboundBagCount |
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if TSMAPI.SOULBOUND_MATS[itemString] then |
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soulboundBagCount = GetItemCount(itemString) |
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end |
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local need = max(quantity - (crafterBags[itemString] or soulboundBagCount or 0), 0) |
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if need > 0 then |
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shortItems[itemString] = need |
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end |
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end |
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if not next(shortItems) then return end |
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-- add bags/bank/mail "tasks" for needed items of all non-ignored characters (always include crafter) |
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for _, player in pairs(TSMAPI:ModuleAPI("ItemTracker", "playerlist") or {}) do |
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if player == crafter or not TSM.db.global.ignoreCharacters[player] then |
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local task = {} |
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local bags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", player) or {} |
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local bank = TSMAPI:ModuleAPI("ItemTracker", "playerbank", player) or {} |
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local guild = TSMAPI:ModuleAPI("ItemTracker", "playerguild", player) or {} |
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local gbank = {} |
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if guild and not TSM.db.global.ignoreGuilds[guild] then |
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gbank = TSMAPI:ModuleAPI("ItemTracker", "guildbank", guild) or {} |
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end |
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local mail = TSMAPI:ModuleAPI("ItemTracker", "playermail", player) or {} |
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local bankItems = {} |
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local gbankItems = {} |
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local mailItems = {} |
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local bagItems = {} |
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for itemString in pairs(neededMats) do |
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local soulboundBagCount, soulboundBankCount |
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if TSMAPI.SOULBOUND_MATS[itemString] then |
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soulboundBagCount = GetItemCount(itemString) |
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soulboundBankCount = GetItemCount(itemString, true) - soulboundBagCount |
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end |
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if (bank[itemString] or (soulboundBankCount and soulboundBankCount > 0)) and shortItems[itemString] then |
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if shortItems[itemString] - (crafterMail[itemString] or 0) - (player ~= crafter and bags[itemString] or 0) > 0 then |
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bankItems[itemString] = bank[itemString] or soulboundBankCount |
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end |
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end |
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if gbank[itemString] and shortItems[itemString] then |
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if shortItems[itemString] - (crafterMail[itemString] or 0) - (player ~= crafter and bags[itemString] or 0) > 0 then |
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gbankItems[itemString] = gbank[itemString] |
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end |
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end |
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if mail[itemString] and shortItems[itemString] then |
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mailItems[itemString] = mail[itemString] |
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end |
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if bags[itemString] and shortItems[itemString] then |
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if player ~= crafter then |
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if shortItems[itemString] - (crafterMail[itemString] or 0) > 0 then |
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bagItems[itemString] = bags[itemString] |
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end |
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end |
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end |
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end |
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-- add mail tasks for destroyable items bought through shopping search (exclude items already added to mail tasks) |
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for itemString, quantity in pairs(TSM.db.realm.gathering.destroyingMats) do |
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if mail[itemString] and not shortItems[itemString] then |
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mailItems[itemString] = quantity |
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end |
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end |
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if next(bankItems) then |
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tinsert(task, { taskType = L["Visit Bank"], items = bankItems }) |
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end |
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if next(gbankItems) then |
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tinsert(task, { taskType = L["Visit Guild Bank"], items = gbankItems }) |
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end |
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if next(mailItems) then |
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tinsert(task, { taskType = L["Collect Mail"], items = mailItems }) |
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end |
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if next(bagItems) then |
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tinsert(task, { taskType = L["Mail Items"], items = bagItems }) |
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end |
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if next(task) then |
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tinsert(sources, { sourceName = player, isCrafter = player == crafter, isVendor = false, isAH = false, tasks = task, isCurrent = (player == UnitName("player")) }) |
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end |
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end |
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end |
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-- add auction house tasks |
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local auctionTask = {} |
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local auctionItems = {} |
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for itemString, quantity in pairs(neededMats) do |
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if not TSMAPI.SOULBOUND_MATS[itemString] and not TSMAPI:GetVendorCost(itemString) then |
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local need |
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if TSM.Inventory.gatherItem == itemString and TSM.Inventory.gatherQuantity then |
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need = TSM.Inventory.gatherQuantity |
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else |
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need = max(quantity - (TSM.Inventory:GetTotalQuantity(itemString) or 0), 0) |
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end |
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if need > 0 then |
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auctionItems[itemString] = need |
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end |
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end |
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end |
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if next(auctionItems) then |
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tinsert(auctionTask, { taskType = L["Search for Mats"], items = auctionItems }) |
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tinsert(sources, { sourceName = L["Auction House"], isCrafter = false, isVendor = false, isAH = true, tasks = auctionTask }) |
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end |
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-- add destroying tasks |
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local destroyingTask, millItems, prospectItems, transformItems, deItems = {}, {}, {}, {}, {} |
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for itemString, quantity in pairs(neededMats) do |
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local need = max(quantity - (TSM.Inventory:GetTotalQuantity(itemString) or 0), 0) |
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-- conversion items |
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for destroyItem, data in pairs(TSMAPI.Conversions[itemString] or {}) do |
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if TSM.db.realm.gathering.destroyingMats[destroyItem] then |
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if need > 0 then |
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local destroyNeed |
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if data.source == "mill" then |
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destroyNeed = floor(TSM.db.realm.gathering.destroyingMats[destroyItem] / 5) |
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if destroyNeed > 0 then |
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millItems[destroyItem] = (millItems[destroyItem] or 0) + destroyNeed |
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end |
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elseif data.source == "prospect" then |
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destroyNeed = floor(TSM.db.realm.gathering.destroyingMats[destroyItem] / 5) |
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if destroyNeed > 0 then |
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prospectItems[destroyItem] = (prospectItems[destroyItem] or 0) + destroyNeed |
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end |
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elseif data.source == "transform" then |
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if data.rate == 1 / 3 then |
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destroyNeed = floor(TSM.db.realm.gathering.destroyingMats[destroyItem] / 3) |
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elseif data.rate == 1 / 10 then |
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destroyNeed = floor(TSM.db.realm.gathering.destroyingMats[destroyItem] / 10) |
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else |
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destroyNeed = TSM.db.realm.gathering.destroyingMats[destroyItem] |
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end |
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if destroyNeed > 0 then |
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transformItems[destroyItem] = (transformItems[destroyItem] or 0) + destroyNeed |
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end |
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end |
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else |
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TSM.db.realm.gathering.destroyingMats[destroyItem] = nil |
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end |
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end |
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end |
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-- disenchantable items |
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if next(TSM.db.realm.gathering.destroyingMats) then |
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for deItemString, quantity in pairs(TSM.db.realm.gathering.destroyingMats) do |
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if Inventory:IsDisenchantable(deItemString) then |
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if need > 0 then |
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deItems[deItemString] = quantity |
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else |
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TSM.db.realm.gathering.destroyingMats[deItemString] = nil |
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end |
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end |
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end |
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end |
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end |
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if next(millItems) then |
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tinsert(destroyingTask, { taskType = L["Milling"], items = millItems }) |
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end |
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if next(prospectItems) then |
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tinsert(destroyingTask, { taskType = L["Prospect"], items = prospectItems }) |
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end |
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if next(transformItems) then |
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tinsert(destroyingTask, { taskType = L["Transform"], items = transformItems }) |
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end |
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if next(deItems) then |
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tinsert(destroyingTask, { taskType = L["Disenchant"], items = deItems }) |
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end |
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if next(destroyingTask) then |
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tinsert(sources, { sourceName = L["Destroying"], isCrafter = false, isVendor = false, isAH = true, tasks = destroyingTask }) |
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end |
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sort(sources, function(a, b) |
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if a.isCurrent then return true end |
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if b.isCurrent then return false end |
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if a.isAH then return false end |
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if b.isAH then return true end |
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if a.isVendor then return false end |
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if b.isVendor then return true end |
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if a.isCrafter then return false end |
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if b.isCrafter then return true end |
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return a.sourceName < b.sourceName |
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end) |
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return sources |
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end |
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function Inventory:IsDisenchantable(itemString) |
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local _, link, quality, _, _, iType = TSMAPI:GetSafeItemInfo(itemString) |
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local WEAPON, ARMOR = GetAuctionItemClasses() |
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if itemString and not TSMAPI.DisenchantingData.notDisenchantable[itemString] and (iType == ARMOR or iType == WEAPON) then |
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return true |
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end |
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-- ------------------------------------------------------------------------------ -- |
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-- TradeSkillMaster_Crafting -- |
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-- http://www.curse.com/addons/wow/tradeskillmaster_crafting -- |
||||
-- -- |
||||
-- A TradeSkillMaster Addon (http://tradeskillmaster.com) -- |
||||
-- All Rights Reserved* - Detailed license information included with addon. -- |
||||
-- ------------------------------------------------------------------------------ -- |
||||
|
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-- load the parent file (TSM) into a local variable and register this file as a module |
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local TSM = select(2, ...) |
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local Inventory = TSM:NewModule("Inventory", "AceEvent-3.0") |
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local L = LibStub("AceLocale-3.0"):GetLocale("TradeSkillMaster_Crafting") -- loads the localization table |
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|
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-- gets the number of an item in the current player's bags |
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function Inventory:GetPlayerBagNum(itemString) |
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if not itemString then return end |
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if TSMAPI.SOULBOUND_MATS[itemString] then |
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return GetItemCount(itemString) |
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else |
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local bags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", UnitName("player")) or {} |
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return bags and bags[itemString] or 0 |
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end |
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end |
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|
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function Inventory:GetTotals() |
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local bagTotal, auctionTotal, otherTotal, total = {}, {}, {}, {} |
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|
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for _, player in pairs(TSMAPI:ModuleAPI("ItemTracker", "playerlist") or {}) do |
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if player == UnitName("player") or not TSM.db.global.ignoreCharacters[player] then |
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local bags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", player) or {} |
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local bank = TSMAPI:ModuleAPI("ItemTracker", "playerbank", player) or {} |
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local mail = TSMAPI:ModuleAPI("ItemTracker", "playermail", player) or {} |
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local auctions = TSMAPI:ModuleAPI("ItemTracker", "playerauctions", player) or {} |
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for itemString, quantity in pairs(bags) do |
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if player == UnitName("player") then |
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bagTotal[itemString] = (bagTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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else |
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otherTotal[itemString] = (otherTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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end |
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end |
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for itemString, quantity in pairs(bank) do |
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otherTotal[itemString] = (otherTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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end |
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for itemString, quantity in pairs(mail) do |
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otherTotal[itemString] = (otherTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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end |
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for itemString, quantity in pairs(auctions) do |
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auctionTotal[itemString] = (auctionTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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end |
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end |
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end |
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for itemString in pairs(TSMAPI.SOULBOUND_MATS) do |
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local bagNum = GetItemCount(itemString) |
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local bankNum = GetItemCount(itemString, true) - GetItemCount(itemString) |
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bagTotal[itemString] = (bagTotal[itemString] or 0) + bagNum |
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otherTotal[itemString] = (otherTotal[itemString] or 0) + bankNum |
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total[itemString] = (total[itemString] or 0) + bagNum + bankNum |
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end |
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|
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-- add gbank counts of all non-ignored guilds |
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for _, guild in pairs(TSMAPI:ModuleAPI("ItemTracker", "guildlist") or {}) do |
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if not TSM.db.global.ignoreGuilds[guild] then |
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local gbank = TSMAPI:ModuleAPI("ItemTracker", "guildbank", guild) or {} |
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for itemString, quantity in pairs(gbank) do |
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otherTotal[itemString] = (otherTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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end |
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end |
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end |
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-- Ascension WoW: add personal bank counts for all non-ignored characters |
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for _, player in pairs(TSMAPI:ModuleAPI("ItemTracker", "playerlist") or {}) do |
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if player == UnitName("player") or not TSM.db.global.ignoreCharacters[player] then |
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local personalBank = TSMAPI:ModuleAPI("ItemTracker", "personalbank", player) or {} |
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for itemString, quantity in pairs(personalBank) do |
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otherTotal[itemString] = (otherTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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end |
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end |
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end |
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|
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-- Ascension WoW: add realm bank counts |
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local realmBank = TSMAPI:ModuleAPI("ItemTracker", "realmbank") or {} |
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for itemString, quantity in pairs(realmBank) do |
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otherTotal[itemString] = (otherTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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end |
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|
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return bagTotal, auctionTotal, otherTotal, total |
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end |
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|
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-- gets the total number of some item that they have |
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function Inventory:GetTotalQuantity(itemString) |
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if not itemString then return 0 end |
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local count = 0 |
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|
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-- add bags/bank/mail/auction counts of all non-ignored characters (always including current character) |
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for _, player in pairs(TSMAPI:ModuleAPI("ItemTracker", "playerlist") or {}) do |
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if player == UnitName("player") or not TSM.db.global.ignoreCharacters[player] then |
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local bags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", player) or {} |
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local bank = TSMAPI:ModuleAPI("ItemTracker", "playerbank", player) or {} |
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local mail = TSMAPI:ModuleAPI("ItemTracker", "playermail", player) or {} |
||||
local auctions = TSMAPI:ModuleAPI("ItemTracker", "playerauctions", player) or {} |
||||
count = count + (bags[itemString] or 0) |
||||
count = count + (bank[itemString] or 0) |
||||
count = count + (mail[itemString] or 0) |
||||
count = count + (auctions[itemString] or 0) |
||||
end |
||||
end |
||||
-- add gbank counts of all non-ignored guilds |
||||
for _, guild in pairs(TSMAPI:ModuleAPI("ItemTracker", "guildlist") or {}) do |
||||
if not TSM.db.global.ignoreGuilds[guild] then |
||||
local bank = TSMAPI:ModuleAPI("ItemTracker", "guildbank", guild) or {} |
||||
count = count + (bank[itemString] or 0) |
||||
end |
||||
end |
||||
|
||||
-- Ascension WoW: add personal bank counts for all non-ignored characters |
||||
for _, player in pairs(TSMAPI:ModuleAPI("ItemTracker", "playerlist") or {}) do |
||||
if player == UnitName("player") or not TSM.db.global.ignoreCharacters[player] then |
||||
local personalBank = TSMAPI:ModuleAPI("ItemTracker", "personalbank", player) or {} |
||||
count = count + (personalBank[itemString] or 0) |
||||
end |
||||
end |
||||
|
||||
-- Ascension WoW: add realm bank count |
||||
local realmBank = TSMAPI:ModuleAPI("ItemTracker", "realmbank") or {} |
||||
count = count + (realmBank[itemString] or 0) |
||||
|
||||
if TSMAPI.SOULBOUND_MATS[itemString] then |
||||
count = count + GetItemCount(itemString, true) |
||||
end |
||||
|
||||
return count |
||||
end |
||||
|
||||
function Inventory:GetItemSources(crafter, neededMats) |
||||
if not neededMats then return end |
||||
local sources = {} |
||||
local gbank = {} |
||||
local next = next |
||||
local crafterBags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", crafter) or {} |
||||
local crafterMail = TSMAPI:ModuleAPI("ItemTracker", "playermail", crafter) or {} |
||||
local crafterBank = TSMAPI:ModuleAPI("ItemTracker", "playerbank", crafter) or {} |
||||
-- Ascension WoW: crafter's personal bank |
||||
local crafterPersonalBank = TSMAPI:ModuleAPI("ItemTracker", "personalbank", crafter) or {} |
||||
|
||||
-- add vendor items |
||||
local task = {} |
||||
local items = {} |
||||
for itemString, quantity in pairs(neededMats) do |
||||
if TSMAPI:GetVendorCost(itemString) then |
||||
local vendorNeed = quantity - ((crafterBags[itemString] or 0) + (crafterMail[itemString] or 0) + (crafterBank[itemString] or 0) + (crafterPersonalBank[itemString] or 0)) |
||||
if vendorNeed > 0 then |
||||
items[itemString] = vendorNeed |
||||
end |
||||
elseif TSMAPI.Conversions[itemString] and TSMAPI.InkConversions[itemString] then |
||||
local tradeItem, data = next(TSMAPI.Conversions[itemString]) |
||||
if data.source == "vendortrade" then |
||||
local num = floor(Inventory:GetTotalQuantity(tradeItem) * data.rate) |
||||
if quantity > Inventory:GetTotalQuantity(itemString) and num >= (quantity - Inventory:GetTotalQuantity(itemString)) then |
||||
items[itemString] = quantity - Inventory:GetTotalQuantity(itemString) |
||||
neededMats[tradeItem] = (neededMats[tradeItem] or 0) + quantity / data.rate -- add the qty of IOD to needed mats |
||||
end |
||||
end |
||||
end |
||||
end |
||||
if next(items) then |
||||
tinsert(task, { taskType = L["Visit Vendor"], items = items }) |
||||
tinsert(sources, { sourceName = L["Vendor"], isCrafter = false, isVendor = true, isAH = false, tasks = task }) |
||||
end |
||||
|
||||
-- double check if crafter already has all the items needed |
||||
local shortItems = {} |
||||
for itemString, quantity in pairs(neededMats) do |
||||
local soulboundBagCount |
||||
if TSMAPI.SOULBOUND_MATS[itemString] then |
||||
soulboundBagCount = GetItemCount(itemString) |
||||
end |
||||
local need = max(quantity - (crafterBags[itemString] or soulboundBagCount or 0), 0) |
||||
if need > 0 then |
||||
shortItems[itemString] = need |
||||
end |
||||
end |
||||
if not next(shortItems) then return end |
||||
|
||||
-- add bags/bank/mail "tasks" for needed items of all non-ignored characters (always include crafter) |
||||
for _, player in pairs(TSMAPI:ModuleAPI("ItemTracker", "playerlist") or {}) do |
||||
if player == crafter or not TSM.db.global.ignoreCharacters[player] then |
||||
local task = {} |
||||
local bags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", player) or {} |
||||
local bank = TSMAPI:ModuleAPI("ItemTracker", "playerbank", player) or {} |
||||
local guild = TSMAPI:ModuleAPI("ItemTracker", "playerguild", player) or {} |
||||
local gbank = {} |
||||
if guild and not TSM.db.global.ignoreGuilds[guild] then |
||||
gbank = TSMAPI:ModuleAPI("ItemTracker", "guildbank", guild) or {} |
||||
end |
||||
local mail = TSMAPI:ModuleAPI("ItemTracker", "playermail", player) or {} |
||||
-- Ascension WoW: personal bank for this player |
||||
local personalBank = TSMAPI:ModuleAPI("ItemTracker", "personalbank", player) or {} |
||||
local bankItems = {} |
||||
local gbankItems = {} |
||||
local mailItems = {} |
||||
local bagItems = {} |
||||
local personalBankItems = {} |
||||
|
||||
for itemString in pairs(neededMats) do |
||||
local soulboundBagCount, soulboundBankCount |
||||
if TSMAPI.SOULBOUND_MATS[itemString] then |
||||
soulboundBagCount = GetItemCount(itemString) |
||||
soulboundBankCount = GetItemCount(itemString, true) - soulboundBagCount |
||||
end |
||||
if (bank[itemString] or (soulboundBankCount and soulboundBankCount > 0)) and shortItems[itemString] then |
||||
if shortItems[itemString] - (crafterMail[itemString] or 0) - (player ~= crafter and bags[itemString] or 0) > 0 then |
||||
bankItems[itemString] = bank[itemString] or soulboundBankCount |
||||
end |
||||
end |
||||
if gbank[itemString] and shortItems[itemString] then |
||||
if shortItems[itemString] - (crafterMail[itemString] or 0) - (player ~= crafter and bags[itemString] or 0) > 0 then |
||||
gbankItems[itemString] = gbank[itemString] |
||||
end |
||||
end |
||||
-- Ascension WoW: check personal bank |
||||
if personalBank[itemString] and shortItems[itemString] then |
||||
if shortItems[itemString] - (crafterMail[itemString] or 0) - (player ~= crafter and bags[itemString] or 0) > 0 then |
||||
personalBankItems[itemString] = personalBank[itemString] |
||||
end |
||||
end |
||||
if mail[itemString] and shortItems[itemString] then |
||||
mailItems[itemString] = mail[itemString] |
||||
end |
||||
if bags[itemString] and shortItems[itemString] then |
||||
if player ~= crafter then |
||||
if shortItems[itemString] - (crafterMail[itemString] or 0) > 0 then |
||||
bagItems[itemString] = bags[itemString] |
||||
end |
||||
end |
||||
end |
||||
end |
||||
-- add mail tasks for destroyable items bought through shopping search (exclude items already added to mail tasks) |
||||
for itemString, quantity in pairs(TSM.db.realm.gathering.destroyingMats) do |
||||
if mail[itemString] and not shortItems[itemString] then |
||||
mailItems[itemString] = quantity |
||||
end |
||||
end |
||||
|
||||
if next(bankItems) then |
||||
tinsert(task, { taskType = L["Visit Bank"], items = bankItems }) |
||||
end |
||||
if next(gbankItems) then |
||||
tinsert(task, { taskType = L["Visit Guild Bank"], items = gbankItems }) |
||||
end |
||||
-- Ascension WoW: personal bank task |
||||
if next(personalBankItems) then |
||||
tinsert(task, { taskType = L["Visit Personal Bank"], items = personalBankItems }) |
||||
end |
||||
if next(mailItems) then |
||||
tinsert(task, { taskType = L["Collect Mail"], items = mailItems }) |
||||
end |
||||
if next(bagItems) then |
||||
tinsert(task, { taskType = L["Mail Items"], items = bagItems }) |
||||
end |
||||
if next(task) then |
||||
tinsert(sources, { sourceName = player, isCrafter = player == crafter, isVendor = false, isAH = false, tasks = task, isCurrent = (player == UnitName("player")) }) |
||||
end |
||||
end |
||||
end |
||||
-- Ascension WoW: add realm bank as a separate source |
||||
local realmBank = TSMAPI:ModuleAPI("ItemTracker", "realmbank") or {} |
||||
local realmBankTask = {} |
||||
local realmBankItems = {} |
||||
for itemString in pairs(neededMats) do |
||||
if realmBank[itemString] and shortItems[itemString] then |
||||
if shortItems[itemString] - (crafterMail[itemString] or 0) > 0 then |
||||
realmBankItems[itemString] = realmBank[itemString] |
||||
end |
||||
end |
||||
end |
||||
if next(realmBankItems) then |
||||
tinsert(realmBankTask, { taskType = L["Visit Realm Bank"], items = realmBankItems }) |
||||
tinsert(sources, { sourceName = L["Realm Bank"], isCrafter = false, isVendor = false, isAH = false, tasks = realmBankTask, isCurrent = true }) |
||||
end |
||||
|
||||
-- add auction house tasks |
||||
local auctionTask = {} |
||||
local auctionItems = {} |
||||
for itemString, quantity in pairs(neededMats) do |
||||
if not TSMAPI.SOULBOUND_MATS[itemString] and not TSMAPI:GetVendorCost(itemString) then |
||||
local need |
||||
if TSM.Inventory.gatherItem == itemString and TSM.Inventory.gatherQuantity then |
||||
need = TSM.Inventory.gatherQuantity |
||||
else |
||||
need = max(quantity - (TSM.Inventory:GetTotalQuantity(itemString) or 0), 0) |
||||
end |
||||
if need > 0 then |
||||
auctionItems[itemString] = need |
||||
end |
||||
end |
||||
end |
||||
if next(auctionItems) then |
||||
tinsert(auctionTask, { taskType = L["Search for Mats"], items = auctionItems }) |
||||
tinsert(sources, { sourceName = L["Auction House"], isCrafter = false, isVendor = false, isAH = true, tasks = auctionTask }) |
||||
end |
||||
|
||||
-- add destroying tasks |
||||
local destroyingTask, millItems, prospectItems, transformItems, deItems = {}, {}, {}, {}, {} |
||||
|
||||
for itemString, quantity in pairs(neededMats) do |
||||
local need = max(quantity - (TSM.Inventory:GetTotalQuantity(itemString) or 0), 0) |
||||
-- conversion items |
||||
for destroyItem, data in pairs(TSMAPI.Conversions[itemString] or {}) do |
||||
if TSM.db.realm.gathering.destroyingMats[destroyItem] then |
||||
if need > 0 then |
||||
local destroyNeed |
||||
if data.source == "mill" then |
||||
destroyNeed = floor(TSM.db.realm.gathering.destroyingMats[destroyItem] / 5) |
||||
if destroyNeed > 0 then |
||||
millItems[destroyItem] = (millItems[destroyItem] or 0) + destroyNeed |
||||
end |
||||
elseif data.source == "prospect" then |
||||
destroyNeed = floor(TSM.db.realm.gathering.destroyingMats[destroyItem] / 5) |
||||
if destroyNeed > 0 then |
||||
prospectItems[destroyItem] = (prospectItems[destroyItem] or 0) + destroyNeed |
||||
end |
||||
elseif data.source == "transform" then |
||||
if data.rate == 1 / 3 then |
||||
destroyNeed = floor(TSM.db.realm.gathering.destroyingMats[destroyItem] / 3) |
||||
elseif data.rate == 1 / 10 then |
||||
destroyNeed = floor(TSM.db.realm.gathering.destroyingMats[destroyItem] / 10) |
||||
else |
||||
destroyNeed = TSM.db.realm.gathering.destroyingMats[destroyItem] |
||||
end |
||||
if destroyNeed > 0 then |
||||
transformItems[destroyItem] = (transformItems[destroyItem] or 0) + destroyNeed |
||||
end |
||||
end |
||||
else |
||||
TSM.db.realm.gathering.destroyingMats[destroyItem] = nil |
||||
end |
||||
end |
||||
end |
||||
-- disenchantable items |
||||
if next(TSM.db.realm.gathering.destroyingMats) then |
||||
for deItemString, quantity in pairs(TSM.db.realm.gathering.destroyingMats) do |
||||
if Inventory:IsDisenchantable(deItemString) then |
||||
if need > 0 then |
||||
deItems[deItemString] = quantity |
||||
else |
||||
TSM.db.realm.gathering.destroyingMats[deItemString] = nil |
||||
end |
||||
end |
||||
end |
||||
end |
||||
end |
||||
|
||||
if next(millItems) then |
||||
tinsert(destroyingTask, { taskType = L["Milling"], items = millItems }) |
||||
end |
||||
if next(prospectItems) then |
||||
tinsert(destroyingTask, { taskType = L["Prospect"], items = prospectItems }) |
||||
end |
||||
if next(transformItems) then |
||||
tinsert(destroyingTask, { taskType = L["Transform"], items = transformItems }) |
||||
end |
||||
if next(deItems) then |
||||
tinsert(destroyingTask, { taskType = L["Disenchant"], items = deItems }) |
||||
end |
||||
if next(destroyingTask) then |
||||
tinsert(sources, { sourceName = L["Destroying"], isCrafter = false, isVendor = false, isAH = true, tasks = destroyingTask }) |
||||
end |
||||
|
||||
|
||||
sort(sources, function(a, b) |
||||
if a.isCurrent then return true end |
||||
if b.isCurrent then return false end |
||||
if a.isAH then return false end |
||||
if b.isAH then return true end |
||||
if a.isVendor then return false end |
||||
if b.isVendor then return true end |
||||
if a.isCrafter then return false end |
||||
if b.isCrafter then return true end |
||||
return a.sourceName < b.sourceName |
||||
end) |
||||
return sources |
||||
end |
||||
|
||||
function Inventory:IsDisenchantable(itemString) |
||||
local _, link, quality, _, _, iType = TSMAPI:GetSafeItemInfo(itemString) |
||||
local WEAPON, ARMOR = GetAuctionItemClasses() |
||||
if itemString and not TSMAPI.DisenchantingData.notDisenchantable[itemString] and (iType == ARMOR or iType == WEAPON) then |
||||
return true |
||||
end |
||||
end |
||||
Loading…
Reference in new issue