-- ------------------------------------------------------------------------------ -- -- TradeSkillMaster_AuctionDB -- -- http://www.curse.com/addons/wow/tradeskillmaster_auctiondb -- -- -- -- A TradeSkillMaster Addon (http://tradeskillmaster.com) -- -- All Rights Reserved* - Detailed license information included with addon. -- -- ------------------------------------------------------------------------------ -- -- Channel sync for sharing AuctionDB scan data between players. local TSM = select(2, ...) local ChannelSync = TSM:NewModule("ChannelSync", "AceEvent-3.0") local CHANNEL_NAME = "TSM_AuctionDB" local COMM_PREFIX = "TSMADB1" local CHUNK_SIZE = 220 local BUNDLE_TIMEOUT = 45 local SEND_INTERVAL = 0.08 local MAX_TOTAL_CHUNKS = 800 local private = { channelId = nil, channelName = nil, lastBroadcastHash = nil, incoming = {}, sendQueue = {}, isSending = false, } local strbyte = string.byte local libS = LibStub:GetLibrary("AceSerializer-3.0") local libD = LibStub("LibDeflate", true) local warnedNoDeflate local function CanEncode() if libD then return true end if not warnedNoDeflate then warnedNoDeflate = true TSM:Print("AuctionDB channel sync requires LibDeflate. Install or enable an addon that provides it.") end return false end local function HashString(str) local hash = 0 for i = 1, #str do hash = (hash * 31 + strbyte(str, i)) % 4294967296 end return hash end local function EnsureChannel() local channelId = GetChannelName(CHANNEL_NAME) if channelId == 0 then JoinChannelByName(CHANNEL_NAME) channelId = GetChannelName(CHANNEL_NAME) end private.channelId = channelId > 0 and channelId or nil private.channelName = private.channelId and CHANNEL_NAME or nil end local function ChatFilter(_, _, msg, _, _, _, _, _, channelName) if channelName ~= CHANNEL_NAME then return end if strsub(msg, 1, #COMM_PREFIX) == COMM_PREFIX then return true end end function ChannelSync:OnEnable() self:RegisterEvent("PLAYER_ENTERING_WORLD", "OnPlayerEnteringWorld") self:RegisterEvent("CHAT_MSG_CHANNEL_NOTICE", "OnChannelNotice") self:RegisterEvent("CHAT_MSG_CHANNEL", "OnChannelMessage") if ChatFrame_AddMessageEventFilter then ChatFrame_AddMessageEventFilter("CHAT_MSG_CHANNEL", ChatFilter) end EnsureChannel() end function ChannelSync:OnPlayerEnteringWorld() EnsureChannel() end function ChannelSync:OnChannelNotice() EnsureChannel() end local function EncodePayload(payload) if not CanEncode() then return end local serialized = libS:Serialize(payload) local compressed = libD:CompressDeflate(serialized, { level = 9 }) if not compressed then return end return libD:EncodeForPrint(compressed) end local function DecodePayload(encoded) if not CanEncode() then return end local decoded = libD:DecodeForPrint(encoded) if not decoded then return end local decompressed = libD:DecompressDeflate(decoded) if not decompressed then return end local ok, payload = libS:Deserialize(decompressed) if not ok then return end return payload end function ChannelSync:BroadcastScanData(scanType) if scanType ~= "Full" and scanType ~= "GetAll" and scanType ~= "Group" and scanType ~= "Search" then return end if TSM.processingData then TSMAPI:CreateTimeDelay("auctionDBChannelSyncBroadcast", 0.5, function() ChannelSync:BroadcastScanData(scanType) end) return end EnsureChannel() if not private.channelName or not private.channelId then return end TSM:Serialize() local payload = { scanTime = TSM.db.realm.lastCompleteScan, scanData = TSM.db.realm.scanData, } local encoded = EncodePayload(payload) if not encoded then return end local hash = HashString(encoded) if hash == private.lastBroadcastHash then return end private.lastBroadcastHash = hash local total = ceil(#encoded / CHUNK_SIZE) if total > MAX_TOTAL_CHUNKS then TSM:Print("AuctionDB channel sync payload too large; skipping broadcast.") return end tinsert(private.sendQueue, {hash = hash, encoded = encoded, total = total}) if not private.isSending then private.isSending = true TSMAPI.Threading:Start(ChannelSync.SendQueueThread, 0.3) end end local function MergeIncomingData(payload) if type(payload) ~= "table" or type(payload.scanData) ~= "string" then return end local incoming = {} TSM:Deserialize(payload.scanData, incoming, true) for itemID, data in pairs(incoming) do local existing = TSM.data[itemID] if existing then TSM:DecodeItemData(itemID) if data.lastScan and (not existing.lastScan or data.lastScan > existing.lastScan) then TSM.data[itemID] = data end else TSM.data[itemID] = data end end if payload.scanTime and (not TSM.db.realm.lastCompleteScan or payload.scanTime > TSM.db.realm.lastCompleteScan) then TSM.db.realm.lastCompleteScan = payload.scanTime end TSM:Serialize() end function ChannelSync:OnChannelMessage(_, msg, source, _, _, _, _, _, channelName) if channelName ~= CHANNEL_NAME then return end if strsub(msg or "", 1, #COMM_PREFIX) ~= COMM_PREFIX then return end source = ("-"):split(source or "") if strlower(source or "") == strlower(UnitName("player") or "") then return end local headerLen = #COMM_PREFIX + 16 if #msg <= headerLen then return end local meta = strsub(msg, #COMM_PREFIX + 1, headerLen) local chunk = strsub(msg, headerLen + 1) local hashHex = strsub(meta, 1, 8) local seqHex = strsub(meta, 9, 12) local totalHex = strsub(meta, 13, 16) local hash = tonumber(hashHex, 16) local seq = tonumber(seqHex, 16) local total = tonumber(totalHex, 16) if not hash or not seq or not total then return end local bundle = private.incoming[hash] if not bundle or (time() - bundle.time) > BUNDLE_TIMEOUT then bundle = {time = time(), total = total, chunks = {}, received = 0} private.incoming[hash] = bundle end if bundle.total ~= total then private.incoming[hash] = {time = time(), total = total, chunks = {}, received = 0} bundle = private.incoming[hash] end if not bundle.chunks[seq] then bundle.chunks[seq] = chunk bundle.received = bundle.received + 1 end if bundle.received < bundle.total then return end local parts = {} for i = 1, bundle.total do if not bundle.chunks[i] then return end tinsert(parts, bundle.chunks[i]) end private.incoming[hash] = nil local payload = DecodePayload(table.concat(parts)) if not payload then return end MergeIncomingData(payload) end function ChannelSync:SendQueueThread() while #private.sendQueue > 0 do local job = private.sendQueue[1] for i = 1, job.total do local chunk = strsub(job.encoded, (i - 1) * CHUNK_SIZE + 1, i * CHUNK_SIZE) local msg = COMM_PREFIX .. string.format("%08x%04x%04x", job.hash, i, job.total) .. chunk SendChatMessage(msg, "CHANNEL", nil, private.channelId) self:Sleep(SEND_INTERVAL) end tremove(private.sendQueue, 1) end private.isSending = false end