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346 lines
14 KiB
346 lines
14 KiB
-- ------------------------------------------------------------------------------ -- |
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-- TradeSkillMaster_Crafting -- |
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-- http://www.curse.com/addons/wow/tradeskillmaster_crafting -- |
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-- -- |
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-- A TradeSkillMaster Addon (http://tradeskillmaster.com) -- |
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-- All Rights Reserved* - Detailed license information included with addon. -- |
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-- ------------------------------------------------------------------------------ -- |
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-- load the parent file (TSM) into a local variable and register this file as a module |
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local TSM = select(2, ...) |
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local Inventory = TSM:NewModule("Inventory", "AceEvent-3.0") |
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local L = LibStub("AceLocale-3.0"):GetLocale("TradeSkillMaster_Crafting") -- loads the localization table |
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-- gets the number of an item in the current player's bags |
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function Inventory:GetPlayerBagNum(itemString) |
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if not itemString then return end |
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if TSMAPI.SOULBOUND_MATS[itemString] then |
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return GetItemCount(itemString) |
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else |
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local bags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", UnitName("player")) or {} |
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return bags and bags[itemString] or 0 |
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end |
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end |
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function Inventory:GetTotals() |
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local bagTotal, auctionTotal, otherTotal, total = {}, {}, {}, {} |
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for _, player in pairs(TSMAPI:ModuleAPI("ItemTracker", "playerlist") or {}) do |
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if player == UnitName("player") or not TSM.db.global.ignoreCharacters[player] then |
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local bags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", player) or {} |
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local bank = TSMAPI:ModuleAPI("ItemTracker", "playerbank", player) or {} |
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local mail = TSMAPI:ModuleAPI("ItemTracker", "playermail", player) or {} |
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local auctions = TSMAPI:ModuleAPI("ItemTracker", "playerauctions", player) or {} |
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for itemString, quantity in pairs(bags) do |
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if player == UnitName("player") then |
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bagTotal[itemString] = (bagTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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else |
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otherTotal[itemString] = (otherTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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end |
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end |
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for itemString, quantity in pairs(bank) do |
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otherTotal[itemString] = (otherTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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end |
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for itemString, quantity in pairs(mail) do |
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otherTotal[itemString] = (otherTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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end |
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for itemString, quantity in pairs(auctions) do |
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auctionTotal[itemString] = (auctionTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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end |
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end |
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end |
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for itemString in pairs(TSMAPI.SOULBOUND_MATS) do |
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local bagNum = GetItemCount(itemString) |
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local bankNum = GetItemCount(itemString, true) - GetItemCount(itemString) |
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bagTotal[itemString] = (bagTotal[itemString] or 0) + bagNum |
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otherTotal[itemString] = (otherTotal[itemString] or 0) + bankNum |
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total[itemString] = (total[itemString] or 0) + bagNum + bankNum |
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end |
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-- add gbank counts of all non-ignored guilds |
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for _, guild in pairs(TSMAPI:ModuleAPI("ItemTracker", "guildlist") or {}) do |
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if not TSM.db.global.ignoreGuilds[guild] then |
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local gbank = TSMAPI:ModuleAPI("ItemTracker", "guildbank", guild) or {} |
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for itemString, quantity in pairs(gbank) do |
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otherTotal[itemString] = (otherTotal[itemString] or 0) + quantity |
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total[itemString] = (total[itemString] or 0) + quantity |
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end |
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end |
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end |
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return bagTotal, auctionTotal, otherTotal, total |
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end |
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-- gets the total number of some item that they have |
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function Inventory:GetTotalQuantity(itemString) |
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if not itemString then return 0 end |
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local count = 0 |
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-- add bags/bank/mail/auction counts of all non-ignored characters (always including current character) |
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for _, player in pairs(TSMAPI:ModuleAPI("ItemTracker", "playerlist") or {}) do |
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if player == UnitName("player") or not TSM.db.global.ignoreCharacters[player] then |
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local bags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", player) or {} |
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local bank = TSMAPI:ModuleAPI("ItemTracker", "playerbank", player) or {} |
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local mail = TSMAPI:ModuleAPI("ItemTracker", "playermail", player) or {} |
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local auctions = TSMAPI:ModuleAPI("ItemTracker", "playerauctions", player) or {} |
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count = count + (bags[itemString] or 0) |
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count = count + (bank[itemString] or 0) |
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count = count + (mail[itemString] or 0) |
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count = count + (auctions[itemString] or 0) |
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end |
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end |
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-- add gbank counts of all non-ignored guilds |
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for _, guild in pairs(TSMAPI:ModuleAPI("ItemTracker", "guildlist") or {}) do |
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if not TSM.db.global.ignoreGuilds[guild] then |
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local bank = TSMAPI:ModuleAPI("ItemTracker", "guildbank", guild) or {} |
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count = count + (bank[itemString] or 0) |
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end |
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end |
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if TSMAPI.SOULBOUND_MATS[itemString] then |
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count = count + GetItemCount(itemString, true) |
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end |
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return count |
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end |
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local function IsSamePlayer(a, b) |
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if not a or not b then return false end |
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local function Normalize(name) |
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local base = strmatch(name, "^[^-]+") or name |
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return strlower(base) |
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end |
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return Normalize(a) == Normalize(b) |
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end |
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function Inventory:GetItemSources(crafter, neededMats) |
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if not neededMats then return end |
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local sources = {} |
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local gbank = {} |
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local next = next |
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local crafterBags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", crafter) or {} |
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local crafterMail = TSMAPI:ModuleAPI("ItemTracker", "playermail", crafter) or {} |
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local crafterBank = TSMAPI:ModuleAPI("ItemTracker", "playerbank", crafter) or {} |
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-- add vendor items |
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local task = {} |
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local items = {} |
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for itemString, quantity in pairs(neededMats) do |
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if TSMAPI:GetVendorCost(itemString) then |
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local vendorNeed = quantity - ((crafterBags[itemString] or 0) + (crafterMail[itemString] or 0) + (crafterBank[itemString] or 0)) |
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if vendorNeed > 0 then |
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items[itemString] = vendorNeed |
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end |
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elseif TSMAPI.Conversions[itemString] and TSMAPI.InkConversions[itemString] then |
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local tradeItem, data = next(TSMAPI.Conversions[itemString]) |
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if data.source == "vendortrade" then |
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local num = floor(Inventory:GetTotalQuantity(tradeItem) * data.rate) |
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if quantity > Inventory:GetTotalQuantity(itemString) and num >= (quantity - Inventory:GetTotalQuantity(itemString)) then |
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items[itemString] = quantity - Inventory:GetTotalQuantity(itemString) |
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neededMats[tradeItem] = (neededMats[tradeItem] or 0) + quantity / data.rate -- add the qty of IOD to needed mats |
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end |
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end |
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end |
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end |
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if next(items) then |
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tinsert(task, { taskType = L["Visit Vendor"], items = items }) |
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tinsert(sources, { sourceName = L["Vendor"], isCrafter = false, isVendor = true, isAH = false, tasks = task }) |
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end |
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-- double check if crafter already has all the items needed |
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local shortItems = {} |
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for itemString, quantity in pairs(neededMats) do |
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local soulboundBagCount |
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if TSMAPI.SOULBOUND_MATS[itemString] then |
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soulboundBagCount = GetItemCount(itemString) |
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end |
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local need = max(quantity - (crafterBags[itemString] or soulboundBagCount or 0), 0) |
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if need > 0 then |
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shortItems[itemString] = need |
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end |
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end |
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if not next(shortItems) then return end |
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-- add bags/bank/mail "tasks" for needed items of all non-ignored characters (always include crafter) |
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for _, player in pairs(TSMAPI:ModuleAPI("ItemTracker", "playerlist") or {}) do |
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if IsSamePlayer(player, crafter) or not TSM.db.global.ignoreCharacters[player] then |
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local task = {} |
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local bags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", player) or {} |
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local bank = TSMAPI:ModuleAPI("ItemTracker", "playerbank", player) or {} |
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local guild = TSMAPI:ModuleAPI("ItemTracker", "playerguild", player) or {} |
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local gbank = {} |
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if guild and not TSM.db.global.ignoreGuilds[guild] then |
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gbank = TSMAPI:ModuleAPI("ItemTracker", "guildbank", guild) or {} |
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end |
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local mail = TSMAPI:ModuleAPI("ItemTracker", "playermail", player) or {} |
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local bankItems = {} |
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local gbankItems = {} |
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local mailItems = {} |
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local bagItems = {} |
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for itemString in pairs(neededMats) do |
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local soulboundBagCount, soulboundBankCount |
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if TSMAPI.SOULBOUND_MATS[itemString] then |
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soulboundBagCount = GetItemCount(itemString) |
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soulboundBankCount = GetItemCount(itemString, true) - soulboundBagCount |
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end |
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local remainingNeed = shortItems[itemString] and shortItems[itemString] - (crafterMail[itemString] or 0) or 0 |
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if remainingNeed > 0 then |
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if (bank[itemString] or (soulboundBankCount and soulboundBankCount > 0)) then |
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bankItems[itemString] = min(bank[itemString] or soulboundBankCount, remainingNeed) |
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end |
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if gbank[itemString] then |
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gbankItems[itemString] = min(gbank[itemString], remainingNeed) |
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end |
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end |
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if mail[itemString] and shortItems[itemString] then |
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mailItems[itemString] = mail[itemString] |
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end |
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if bags[itemString] and shortItems[itemString] and not IsSamePlayer(player, crafter) then |
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if remainingNeed > 0 then |
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bagItems[itemString] = min(bags[itemString], remainingNeed) |
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end |
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end |
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end |
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-- add mail tasks for destroyable items bought through shopping search (exclude items already added to mail tasks) |
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for itemString, quantity in pairs(TSM.db.realm.gathering.destroyingMats) do |
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if mail[itemString] and not shortItems[itemString] then |
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mailItems[itemString] = quantity |
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end |
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end |
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if next(bankItems) then |
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tinsert(task, { taskType = L["Visit Bank"], items = bankItems }) |
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end |
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if next(gbankItems) then |
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tinsert(task, { taskType = L["Visit Guild Bank"], items = gbankItems }) |
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end |
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if next(mailItems) then |
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tinsert(task, { taskType = L["Collect Mail"], items = mailItems }) |
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end |
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if next(bagItems) then |
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tinsert(task, { taskType = L["Mail Items"], items = bagItems }) |
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end |
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if next(task) then |
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tinsert(sources, { sourceName = player, isCrafter = IsSamePlayer(player, crafter), isVendor = false, isAH = false, tasks = task, isCurrent = (player == UnitName("player")) }) |
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end |
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end |
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end |
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-- add auction house tasks |
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local auctionTask = {} |
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local auctionItems = {} |
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for itemString, quantity in pairs(neededMats) do |
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if not TSMAPI.SOULBOUND_MATS[itemString] and not TSMAPI:GetVendorCost(itemString) then |
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local need |
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if TSM.Inventory.gatherItem == itemString and TSM.Inventory.gatherQuantity then |
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need = TSM.Inventory.gatherQuantity |
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else |
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need = max(quantity - (TSM.Inventory:GetTotalQuantity(itemString) or 0), 0) |
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end |
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if need > 0 then |
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auctionItems[itemString] = need |
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end |
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end |
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end |
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if next(auctionItems) then |
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tinsert(auctionTask, { taskType = L["Search for Mats"], items = auctionItems }) |
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tinsert(sources, { sourceName = L["Auction House"], isCrafter = false, isVendor = false, isAH = true, tasks = auctionTask }) |
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end |
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-- add destroying tasks |
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local destroyingTask, millItems, prospectItems, transformItems, deItems = {}, {}, {}, {}, {} |
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for itemString, quantity in pairs(neededMats) do |
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local need = max(quantity - (TSM.Inventory:GetTotalQuantity(itemString) or 0), 0) |
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-- conversion items |
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for destroyItem, data in pairs(TSMAPI.Conversions[itemString] or {}) do |
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if TSM.db.realm.gathering.destroyingMats[destroyItem] then |
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if need > 0 then |
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local destroyNeed |
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if data.source == "mill" then |
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destroyNeed = floor(TSM.db.realm.gathering.destroyingMats[destroyItem] / 5) |
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if destroyNeed > 0 then |
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millItems[destroyItem] = (millItems[destroyItem] or 0) + destroyNeed |
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end |
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elseif data.source == "prospect" then |
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destroyNeed = floor(TSM.db.realm.gathering.destroyingMats[destroyItem] / 5) |
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if destroyNeed > 0 then |
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prospectItems[destroyItem] = (prospectItems[destroyItem] or 0) + destroyNeed |
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end |
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elseif data.source == "transform" then |
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if data.rate == 1 / 3 then |
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destroyNeed = floor(TSM.db.realm.gathering.destroyingMats[destroyItem] / 3) |
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elseif data.rate == 1 / 10 then |
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destroyNeed = floor(TSM.db.realm.gathering.destroyingMats[destroyItem] / 10) |
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else |
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destroyNeed = TSM.db.realm.gathering.destroyingMats[destroyItem] |
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end |
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if destroyNeed > 0 then |
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transformItems[destroyItem] = (transformItems[destroyItem] or 0) + destroyNeed |
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end |
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end |
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else |
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TSM.db.realm.gathering.destroyingMats[destroyItem] = nil |
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end |
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end |
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end |
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-- disenchantable items |
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if next(TSM.db.realm.gathering.destroyingMats) then |
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for deItemString, quantity in pairs(TSM.db.realm.gathering.destroyingMats) do |
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if Inventory:IsDisenchantable(deItemString) then |
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if need > 0 then |
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deItems[deItemString] = quantity |
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else |
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TSM.db.realm.gathering.destroyingMats[deItemString] = nil |
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end |
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end |
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end |
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end |
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end |
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if next(millItems) then |
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tinsert(destroyingTask, { taskType = L["Milling"], items = millItems }) |
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end |
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if next(prospectItems) then |
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tinsert(destroyingTask, { taskType = L["Prospect"], items = prospectItems }) |
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end |
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if next(transformItems) then |
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tinsert(destroyingTask, { taskType = L["Transform"], items = transformItems }) |
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end |
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if next(deItems) then |
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tinsert(destroyingTask, { taskType = L["Disenchant"], items = deItems }) |
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end |
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if next(destroyingTask) then |
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tinsert(sources, { sourceName = L["Destroying"], isCrafter = false, isVendor = false, isAH = true, tasks = destroyingTask }) |
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end |
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sort(sources, function(a, b) |
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if a.isCurrent then return true end |
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if b.isCurrent then return false end |
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if a.isAH then return false end |
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if b.isAH then return true end |
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if a.isVendor then return false end |
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if b.isVendor then return true end |
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if a.isCrafter then return false end |
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if b.isCrafter then return true end |
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return a.sourceName < b.sourceName |
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end) |
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return sources |
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end |
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function Inventory:IsDisenchantable(itemString) |
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local _, link, quality, _, _, iType = TSMAPI:GetSafeItemInfo(itemString) |
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local WEAPON, ARMOR = GetAuctionItemClasses() |
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if itemString and not TSMAPI.DisenchantingData.notDisenchantable[itemString] and (iType == ARMOR or iType == WEAPON) then |
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return true |
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end |
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end
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