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-- ------------------------------------------------------------------------------ --
-- TradeSkillMaster_Warehousing --
-- http://www.curse.com/addons/wow/tradeskillmaster_warehousing --
-- --
-- A TradeSkillMaster Addon (http://tradeskillmaster.com) --
-- All Rights Reserved* - Detailed license information included with addon. --
-- ------------------------------------------------------------------------------ --
-- loads the localization table --
local L = LibStub("AceLocale-3.0"):GetLocale("TradeSkillMaster_Warehousing")
-- load the parent file (TSM) into a local variable and register this file as a module
local TSM = select(2, ...)
local move = TSM:NewModule("move", "AceEvent-3.0")
local AceGUI = LibStub("AceGUI-3.0") -- load the AceGUI libraries
local private = { shoppingItems = {} }
local function ShoppingNextSearch()
if next(private.shoppingItems) then
move:ShoppingSearch(private.shoppingItems[1].itemString, private.shoppingItems[1].quantity)
end
end
local function ShoppingCallback(remainingQty, boughtItem)
if not boughtItem then
if next(private.shoppingItems) then
local name = TSMAPI:GetSafeItemInfo(private.shoppingItems[1].itemString)
TSM:Print(format(L["No Auctions found for %s"], name or private.shoppingItems[1].itemString))
tremove(private.shoppingItems, 1)
TSMAPI:CreateTimeDelay("warehousingShoppingSearchThrottle", 0.5, ShoppingNextSearch)
end
elseif math.max(remainingQty or 0, 0) == 0 and next(private.shoppingItems) then
tremove(private.shoppingItems, 1)
TSMAPI:CreateTimeDelay("warehousingShoppingSearchThrottle", 0.5, ShoppingNextSearch)
end
end
function move:ShoppingSearch(itemString, need)
if not itemString or not need or need <= 0 then return end
local name = TSMAPI:GetSafeItemInfo(itemString)
if not name then return end
TSMAPI:ModuleAPI("Shopping", "runSearch", name .. "/exact/x" .. need, ShoppingCallback)
end
function move:restockGroup(grpInfo)
local restockItems, next = TSM.data:unIndexRestockGroupTree(grpInfo), next
if next(restockItems) == nil then
TSM:Print(L["Nothing to Restock"])
else
TSM:Print(L["Restocking"])
TSMAPI:MoveItems(restockItems, TSM.PrintMsg)
end
end
function move:restockGroupAuction(grpInfo)
if not TSMAPI:AHTabIsVisible("Shopping") then
TSM:Print(L["Please switch to the Shopping tab to restock from the auction house."])
return
end
local restockItems = TSM.data:unIndexRestockGroupTree(grpInfo)
private.shoppingItems = {}
for itemString, quantity in pairs(restockItems) do
if quantity > 0 then
tinsert(private.shoppingItems, { itemString = itemString, quantity = quantity })
end
end
if next(private.shoppingItems) == nil then
TSM:Print(L["Nothing to Restock"])
return
end
TSM:Print(L["Restocking"])
move:ShoppingSearch(private.shoppingItems[1].itemString, private.shoppingItems[1].quantity)
end
function move:groupTree(grpInfo, src)
local moveItems, next = TSM.data:unIndexMoveGroupTree(grpInfo, src), next
if next(moveItems) == nil then
TSM:Print(L["Nothing to Move"])
else
TSM:Print(L["Preparing to Move"])
TSMAPI:MoveItems(moveItems, TSM.PrintMsg)
end
end
function move:EmptyRestore(dest, restore)
local moveItems
local next = next
local isGuildBank = false
if dest == "guildbank" then
isGuildBank = true
else
isGuildBank = false
end
if restore then
moveItems = TSM.db.realm.BagState
else
local srcTable = move:getContainerTable("bags")
moveItems = TSM.data:getEmptyRestoreGroup(srcTable, isGuildBank)
end
if next(moveItems) == nil then
TSM:Print(L["Nothing to Move"])
else
TSM:Print(L["Preparing to Move"])
TSMAPI:MoveItems(moveItems, TSM.PrintMsg, true)
if restore then
TSM.db.realm.BagState = {}
end
end
end
function move:manualMove(searchString, src, quantity)
local moveItems = TSM.data:unIndexItem(searchString, src, quantity)
local next = next
if next(moveItems) == nil then
TSM:Print(L["Nothing to Move"])
else
TSM:Print(L["Preparing to Move"])
TSMAPI:MoveItems(moveItems, TSM.PrintMsg)
end
end
function move:getContainerTable(cnt)
local t = {}
if cnt == "bank" then
local numSlots, _ = GetNumBankSlots()
for i = 1, numSlots + 1 do
if i == 1 then
t[i] = -1
else
t[i] = i + 3
end
end
return t
elseif cnt == "guildbank" then
for i = 1, GetNumGuildBankTabs() do
local canView, canDeposit, stacksPerDay = GetGuildBankTabInfo(i);
if canView and canDeposit and stacksPerDay then
t[i] = i
end
end
return t
elseif cnt == "bags" then
for i = 1, NUM_BAG_SLOTS + 1 do t[i] = i - 1
end
return t
end
end
function move:areBanksVisible()
if BagnonFrameguildbank and BagnonFrameguildbank:IsVisible() then
return true
elseif BagnonFramebank and BagnonFramebank:IsVisible() then
return true
elseif GuildBankFrame and GuildBankFrame:IsVisible() then
return true
elseif BankFrame and BankFrame:IsVisible() then
return true
elseif (ARKINV_Frame4 and ARKINV_Frame4:IsVisible()) or (ARKINV_Frame3 and ARKINV_Frame3:IsVisible()) then
return true
elseif (BagginsBag8 and BagginsBag8:IsVisible()) or (BagginsBag9 and BagginsBag9:IsVisible()) or (BagginsBag10 and BagginsBag10:IsVisible()) or (BagginsBag11 and BagginsBag11:IsVisible()) or (BagginsBag12 and BagginsBag12:IsVisible()) then
return true
elseif (CombuctorFrame2 and CombuctorFrame2:IsVisible()) then
return true
elseif (BaudBagContainer2_1 and BaudBagContainer2_1:IsVisible()) then
return true
elseif (AdiBagsContainer2 and AdiBagsContainer2:IsVisible()) then
return true
elseif (OneBankFrame and OneBankFrame:IsVisible()) then
return true
elseif (EngBank_frame and EngBank_frame:IsVisible()) then
return true
elseif (TBnkFrame and TBnkFrame:IsVisible()) then
return true
elseif (famBankFrame and famBankFrame:IsVisible()) then
return true
elseif (LUIBank and LUIBank:IsVisible()) then
return true
elseif (ElvUI_BankContainerFrame and ElvUI_BankContainerFrame:IsVisible()) then
return true
elseif (TukuiBank and TukuiBank:IsShown()) then
return true
elseif (AdiBagsContainer1 and AdiBagsContainer1.isBank and AdiBagsContainer1:IsVisible()) or (AdiBagsContainer2 and AdiBagsContainer2.isBank and AdiBagsContainer2:IsVisible()) then
return true
elseif BagsFrameBank and BagsFrameBank:IsVisible() then
return true
elseif AspUIBank and AspUIBank:IsVisible() then
return true
elseif NivayacBniv_Bank and NivayacBniv_Bank:IsVisible() then
return true
elseif DufUIBank and DufUIBank:IsVisble() then
return true
end
TSM:Print(L["Canceled"])
return nil
end
function TSM.PrintMsg(message)
TSM:Print(message)
end