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#
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# This file is part of Magnum.
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#
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# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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# Vladimír Vondruš <mosra@centrum.cz>
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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#
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"""Root Magnum module"""
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from _magnum import *
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# This feels extremely hackish, but without that it wouldn't be possible to
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# do `import magnum.math`, which is weird (`from magnum import math` works,
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# tho, for whatever reason)
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import sys
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sys.modules['magnum.math'] = math
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# In case Magnum is built statically, the whole core project is put into
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# _magnum. Then we need to do the same as above but for all modules.
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for i in ['gl', 'meshtools', 'platform', 'primitives', 'scenegraph', 'shaders', 'trade']:
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if i in globals(): sys.modules['magnum.' + i] = globals()[i]
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# Platform has subpackages
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if 'platform' in globals():
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for i in ['glfw', 'sdl2', 'egl', 'glx']:
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if hasattr(platform, i): sys.modules['magnum.platform.' + i] = getattr(platform, i)
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# Bring one application implementation directly into the platform module.
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# The same logic is duplicated in platform/__init__.py.
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if hasattr(platform, 'sdl2'):
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platform.Application = platform.sdl2.Application
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elif hasattr(platform, 'glfw'):
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platform.Application = platform.glfw.Application
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# Same for windowless apps
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if hasattr(platform, 'glx'):
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platform.WindowlessApplication = platform.glx.WindowlessApplication
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elif hasattr(platform, 'egl'):
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platform.WindowlessApplication = platform.egl.WindowlessApplication
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# Scenegraph has subpackages
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if 'scenegraph' in globals():
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for i in ['matrix', 'trs']:
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sys.modules['magnum.scenegraph.' + i] = getattr(scenegraph, i)
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__all__ = [
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'Deg', 'Rad',
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'BoolVector2', 'BoolVector3', 'BoolVector4',
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'Vector2', 'Vector3', 'Vector4',
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'Vector2d', 'Vector3d', 'Vector4d',
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'Vector2i', 'Vector3i', 'Vector4i',
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'Vector2ui', 'Vector3ui', 'Vector4ui',
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'Color3', 'Color4',
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'Matrix2x2', 'Matrix2x3', 'Matrix2x4',
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'Matrix3x2', 'Matrix3x3', 'Matrix3x4',
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'Matrix4x2', 'Matrix4x3', 'Matrix4x4',
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'Matrix2x2d', 'Matrix2x3d', 'Matrix2x4d',
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'Matrix3x2d', 'Matrix3x3d', 'Matrix3x4d',
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'Matrix4x2d', 'Matrix4x3d', 'Matrix4x4d',
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'Matrix3', 'Matrix4', 'Matrix3d', 'Matrix4d',
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'Quaternion', 'Quaterniond',
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'Range1D', 'Range1Di', 'Range1Dd',
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'Range2D', 'Range2Di', 'Range2Dd',
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'Range3D', 'Range3Di', 'Range3Dd',
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'MeshPrimitive', 'MeshIndexType'
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]
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