You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
120 lines
5.5 KiB
120 lines
5.5 KiB
|
3 years ago
|
#
|
||
|
|
# This file is part of Magnum.
|
||
|
|
#
|
||
|
|
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
|
||
|
|
# 2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
|
||
|
|
#
|
||
|
|
# Permission is hereby granted, free of charge, to any person obtaining a
|
||
|
|
# copy of this software and associated documentation files (the "Software"),
|
||
|
|
# to deal in the Software without restriction, including without limitation
|
||
|
|
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||
|
|
# and/or sell copies of the Software, and to permit persons to whom the
|
||
|
|
# Software is furnished to do so, subject to the following conditions:
|
||
|
|
#
|
||
|
|
# The above copyright notice and this permission notice shall be included
|
||
|
|
# in all copies or substantial portions of the Software.
|
||
|
|
#
|
||
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||
|
|
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||
|
|
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||
|
|
# DEALINGS IN THE SOFTWARE.
|
||
|
|
#
|
||
|
|
|
||
|
|
import unittest
|
||
|
|
|
||
|
|
from corrade import containers
|
||
|
|
from magnum import *
|
||
|
|
from magnum import scenetools, trade
|
||
|
|
|
||
|
|
class FlattenTransformationHierarchy(unittest.TestCase):
|
||
|
|
def test_2d(self):
|
||
|
|
# The only way to get a 2D scene is via PrimitiveImporter
|
||
|
|
importer = trade.ImporterManager().load_and_instantiate('PrimitiveImporter')
|
||
|
|
importer.open_data(containers.ArrayView())
|
||
|
|
|
||
|
|
scene = importer.scene(0)
|
||
|
|
self.assertTrue(scene.is_2d)
|
||
|
|
|
||
|
|
transformations = scenetools.flatten_transformation_hierarchy2d(scene, trade.SceneField.MESH)
|
||
|
|
self.assertEqual(len(transformations), scene.field_size(trade.SceneField.MESH))
|
||
|
|
self.assertEqual(transformations[0], Matrix3.translation((-4.5, -3.0)))
|
||
|
|
|
||
|
|
def test_2d_field_id(self):
|
||
|
|
# The only way to get a 2D scene is via PrimitiveImporter
|
||
|
|
importer = trade.ImporterManager().load_and_instantiate('PrimitiveImporter')
|
||
|
|
importer.open_data(containers.ArrayView())
|
||
|
|
|
||
|
|
scene = importer.scene(0)
|
||
|
|
self.assertTrue(scene.is_2d)
|
||
|
|
|
||
|
|
mesh_field = scene.field_id(trade.SceneField.MESH)
|
||
|
|
|
||
|
|
transformations = scenetools.flatten_transformation_hierarchy2d(scene, mesh_field)
|
||
|
|
self.assertEqual(len(transformations), scene.field_size(mesh_field))
|
||
|
|
self.assertEqual(transformations[0], Matrix3.translation((-4.5, -3.0)))
|
||
|
|
|
||
|
|
def test_3d(self):
|
||
|
|
importer = trade.ImporterManager().load_and_instantiate('PrimitiveImporter')
|
||
|
|
importer.open_data(containers.ArrayView())
|
||
|
|
|
||
|
|
scene = importer.scene(1)
|
||
|
|
self.assertTrue(scene.is_3d)
|
||
|
|
|
||
|
|
transformations = scenetools.flatten_transformation_hierarchy3d(scene, trade.SceneField.MESH)
|
||
|
|
self.assertEqual(len(transformations), scene.field_size(trade.SceneField.MESH))
|
||
|
|
self.assertEqual(transformations[0], Matrix4.translation((-4.5, -3.0, 0.0)))
|
||
|
|
|
||
|
|
def test_3d_field_id(self):
|
||
|
|
importer = trade.ImporterManager().load_and_instantiate('PrimitiveImporter')
|
||
|
|
importer.open_data(containers.ArrayView())
|
||
|
|
|
||
|
|
scene = importer.scene(1)
|
||
|
|
self.assertTrue(scene.is_3d)
|
||
|
|
|
||
|
|
mesh_field = scene.field_id(trade.SceneField.MESH)
|
||
|
|
|
||
|
|
transformations = scenetools.flatten_transformation_hierarchy3d(scene, mesh_field)
|
||
|
|
self.assertEqual(len(transformations), scene.field_size(mesh_field))
|
||
|
|
self.assertEqual(transformations[0], Matrix4.translation((-4.5, -3.0, 0.0)))
|
||
|
|
|
||
|
|
def test_field_not_found(self):
|
||
|
|
importer = trade.ImporterManager().load_and_instantiate('PrimitiveImporter')
|
||
|
|
importer.open_data(containers.ArrayView())
|
||
|
|
|
||
|
|
scene = importer.scene(0)
|
||
|
|
|
||
|
|
with self.assertRaises(KeyError):
|
||
|
|
scenetools.flatten_transformation_hierarchy2d(scene, trade.SceneField.LIGHT)
|
||
|
|
with self.assertRaises(KeyError):
|
||
|
|
scenetools.flatten_transformation_hierarchy3d(scene, trade.SceneField.LIGHT)
|
||
|
|
with self.assertRaises(IndexError):
|
||
|
|
scenetools.flatten_transformation_hierarchy2d(scene, scene.field_count)
|
||
|
|
with self.assertRaises(IndexError):
|
||
|
|
scenetools.flatten_transformation_hierarchy3d(scene, scene.field_count)
|
||
|
|
|
||
|
|
def test_not_2d_not_3d(self):
|
||
|
|
importer = trade.ImporterManager().load_and_instantiate('PrimitiveImporter')
|
||
|
|
importer.open_data(containers.ArrayView())
|
||
|
|
|
||
|
|
scene2d = importer.scene(0)
|
||
|
|
scene3d = importer.scene(1)
|
||
|
|
self.assertFalse(scene2d.is_3d)
|
||
|
|
self.assertFalse(scene3d.is_2d)
|
||
|
|
|
||
|
|
with self.assertRaisesRegex(AssertionError, "the scene is not 2D"):
|
||
|
|
scenetools.flatten_transformation_hierarchy2d(scene3d, trade.SceneField.MESH)
|
||
|
|
with self.assertRaisesRegex(AssertionError, "the scene is not 2D"):
|
||
|
|
scenetools.flatten_transformation_hierarchy2d(scene3d, scene2d.field_id(trade.SceneField.MESH))
|
||
|
|
with self.assertRaisesRegex(AssertionError, "the scene is not 3D"):
|
||
|
|
scenetools.flatten_transformation_hierarchy3d(scene2d, trade.SceneField.MESH)
|
||
|
|
with self.assertRaisesRegex(AssertionError, "the scene is not 3D"):
|
||
|
|
scenetools.flatten_transformation_hierarchy3d(scene2d, scene3d.field_id(trade.SceneField.MESH))
|
||
|
|
|
||
|
|
def test_no_hierarchy(self):
|
||
|
|
# TODO implement once it's possible to create / import a scene without
|
||
|
|
# the parent field
|
||
|
|
pass
|