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@ -608,7 +608,7 @@ void gl(py::module& m) {
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py::class_<GL::Mesh, GL::PyMeshHolder<GL::Mesh>>{m, "Mesh", "Mesh"} |
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.def(py::init<GL::MeshPrimitive>(), "Constructor", py::arg("primitive") = GL::MeshPrimitive::Triangles) |
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.def(py::init<MeshPrimitive>(), "Constructor") |
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.def(py::init<MeshPrimitive>(), "Constructor", py::arg("primitive")) |
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.def_property_readonly("id", &GL::Mesh::id, "OpenGL vertex array ID") |
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.def_property("primitive", &GL::Mesh::primitive, |
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[](GL::Mesh& self, py::object primitive) { |
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