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modules: update Find modules from Magnum repositories.

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Vladimír Vondruš 3 years ago
parent
commit
38896feb66
  1. 18
      modules/FindCorrade.cmake
  2. 17
      modules/FindMagnum.cmake
  3. 4
      modules/FindOpenGLES3.cmake
  4. 8
      modules/FindSDL2.cmake

18
modules/FindCorrade.cmake

@ -80,6 +80,9 @@
# CORRADE_BUILD_MULTITHREADED - Defined if compiled in a way that makes it
# possible to safely use certain Corrade features simultaneously in multiple
# threads
# CORRADE_BUILD_CPU_RUNTIME_DISPATCH - Defined if built with code paths
# optimized for multiple architectres with the best matching variant selected
# at runtime based on detected CPU features
# CORRADE_TARGET_UNIX - Defined if compiled for some Unix flavor
# (Linux, BSD, macOS)
# CORRADE_TARGET_APPLE - Defined if compiled for Apple platforms
@ -100,6 +103,8 @@
# CORRADE_TARGET_MSVC - Defined if compiling with MSVC or Clang with
# a MSVC frontend
# CORRADE_TARGET_MINGW - Defined if compiling under MinGW
# CORRADE_CPU_USE_IFUNC - Defined if GNU IFUNC is allowed to be used
# for runtime dispatch in the Cpu library
# CORRADE_PLUGINMANAGER_NO_DYNAMIC_PLUGIN_SUPPORT - Defined if PluginManager
# doesn't support dynamic plugin loading due to platform limitations
# CORRADE_TESTSUITE_TARGET_XCTEST - Defined if TestSuite is targeting Xcode
@ -210,7 +215,7 @@
# <metadata file>
# <sources>...)
#
# Unline the above version this puts everything into ``<debug install dir>`` on
# Unlike the above version this puts everything into ``<debug install dir>`` on
# both DLL and non-DLL platforms. If ``<debug install dir>`` is set to
# :variable:`CMAKE_CURRENT_BINARY_DIR` (e.g. for testing purposes), the files
# are copied directly, without the need to perform install step. Note that the
@ -319,6 +324,7 @@ set(_corradeFlags
BUILD_STATIC
BUILD_STATIC_UNIQUE_GLOBALS
BUILD_MULTITHREADED
BUILD_CPU_RUNTIME_DISPATCH
TARGET_UNIX
TARGET_APPLE
TARGET_IOS
@ -327,10 +333,12 @@ set(_corradeFlags
TARGET_WINDOWS_RT
TARGET_EMSCRIPTEN
TARGET_ANDROID
# TARGET_X86 etc and TARGET_LIBCXX are not exposed to CMake as the meaning
# is unclear on platforms with multi-arch binaries or when mixing different
# STL implementations. TARGET_GCC etc are figured out via UseCorrade.cmake,
# as the compiler can be different when compiling the lib & when using it.
# TARGET_X86 etc, TARGET_32BIT, TARGET_BIG_ENDIAN and TARGET_LIBCXX etc.
# are not exposed to CMake as the meaning is unclear on platforms with
# multi-arch binaries or when mixing different STL implementations.
# TARGET_GCC etc are figured out via UseCorrade.cmake, as the compiler can
# be different when compiling the lib & when using it.
CPU_USE_IFUNC
PLUGINMANAGER_NO_DYNAMIC_PLUGIN_SUPPORT
TESTSUITE_TARGET_XCTEST
UTILITY_USE_ANSI_COLORS)

17
modules/FindMagnum.cmake

@ -57,6 +57,7 @@
# Audio - Audio library
# DebugTools - DebugTools library
# GL - GL library
# MaterialTools - MaterialTools library
# MeshTools - MeshTools library
# Primitives - Primitives library
# SceneGraph - SceneGraph library
@ -127,7 +128,7 @@
#
# Features of found Magnum library are exposed in these variables:
#
# MAGNUM_BUILD_DEPRECATED - Defined if compiled with deprecated APIs
# MAGNUM_BUILD_DEPRECATED - Defined if compiled with deprecated features
# included
# MAGNUM_BUILD_STATIC - Defined if compiled as static libraries
# MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS - Defined if static libraries keep the
@ -367,8 +368,8 @@ endif()
# Component distinction (listing them explicitly to avoid mistakes with finding
# components from other repositories)
set(_MAGNUM_LIBRARY_COMPONENTS
Audio DebugTools GL MeshTools Primitives SceneGraph SceneTools Shaders
ShaderTools Text TextureTools Trade
Audio DebugTools GL MaterialTools MeshTools Primitives SceneGraph
SceneTools Shaders ShaderTools Text TextureTools Trade
WindowlessEglApplication EglContext OpenGLTester)
set(_MAGNUM_PLUGIN_COMPONENTS
AnyAudioImporter AnyImageConverter AnyImageImporter AnySceneConverter
@ -432,6 +433,8 @@ if(MAGNUM_TARGET_GL)
set(_MAGNUM_DebugTools_GL_DEPENDENCY_IS_OPTIONAL ON)
endif()
set(_MAGNUM_MaterialTools_DEPENDENCIES Trade)
set(_MAGNUM_MeshTools_DEPENDENCIES Trade)
if(MAGNUM_TARGET_GL)
list(APPEND _MAGNUM_MeshTools_DEPENDENCIES GL)
@ -883,6 +886,10 @@ foreach(_component ${Magnum_FIND_COMPONENTS})
INTERFACE_LINK_LIBRARIES OpenGLES3::OpenGLES3)
endif()
# MaterialTools library
elseif(_component STREQUAL MaterialTools)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES PhongToPbrMetallicRoughness.h)
# MeshTools library
elseif(_component STREQUAL MeshTools)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES CompressIndices.h)
@ -901,6 +908,10 @@ foreach(_component ${Magnum_FIND_COMPONENTS})
# No special setup for SceneGraph library
# SceneTools library
elseif(_component STREQUAL SceneTools)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES FlattenTransformationHierarchy.h)
# ShaderTools library
elseif(_component STREQUAL ShaderTools)
set_property(TARGET Magnum::${_component} APPEND PROPERTY

4
modules/FindOpenGLES3.cmake

@ -82,6 +82,10 @@ if(NOT TARGET OpenGLES3::OpenGLES3)
# Emscripten needs a special flag to use WebGL 2. CMake 3.13 allows to set
# this via INTERFACE_LINK_OPTIONS, for older versions we modify the global
# CMAKE_EXE_LINKER_FLAGS inside FindMagnum.cmake.
# TODO since 1.39.19 it's possible to use `-sUSE_WEBGL2=1`, which can be
# then passed via target_link_libraries() etc. without requiring CMake
# 3.13: https://github.com/emscripten-core/emscripten/blob/main/ChangeLog.md#13919-07072020
# -- change to that once we drop support for older Emscripten versions
if(CORRADE_TARGET_EMSCRIPTEN AND NOT CMAKE_VERSION VERSION_LESS 3.13)
# I could probably use target_link_options() here, but let's be
# consistent with the rest

8
modules/FindSDL2.cmake

@ -138,10 +138,10 @@ else()
# which CMake somehow prefers before the SDL2-2.0.dylib file. Making
# the dylib first so it is preferred. Not sure how this maps to debug
# config though :/
NAMES SDL2-2.0 SDL2
NAMES SDL2-2.0 SDL2 SDL2-static
PATH_SUFFIXES ${_SDL2_LIBRARY_PATH_SUFFIX})
find_library(SDL2_LIBRARY_DEBUG
NAMES SDL2d
NAMES SDL2d SDL2-staticd
PATH_SUFFIXES ${_SDL2_LIBRARY_PATH_SUFFIX})
# FPHSA needs one of the _DEBUG/_RELEASE variables to check that the
# library was found -- using SDL_LIBRARY, which will get populated by
@ -168,10 +168,10 @@ find_path(SDL2_INCLUDE_DIR
if(CORRADE_TARGET_WINDOWS)
find_file(SDL2_DLL_RELEASE
NAMES SDL2.dll
PATH_SUFFIXES ${_SDL2_RUNTIME_PATH_SUFFIX} ${_SDL2_LIBRARY_PATH_SUFFIX})
PATH_SUFFIXES bin ${_SDL2_RUNTIME_PATH_SUFFIX} ${_SDL2_LIBRARY_PATH_SUFFIX})
find_file(SDL2_DLL_DEBUG
NAMES SDL2d.dll # not sure?
PATH_SUFFIXES ${_SDL2_RUNTIME_PATH_SUFFIX} ${_SDL2_LIBRARY_PATH_SUFFIX})
PATH_SUFFIXES bin ${_SDL2_RUNTIME_PATH_SUFFIX} ${_SDL2_LIBRARY_PATH_SUFFIX})
endif()
# (Static) macOS / iOS dependencies. On macOS these were mainly needed when

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