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python: gl.TextureFormat.SRG8 is available on desktop now as well.

pull/15/head
Vladimír Vondruš 4 years ago
parent
commit
79009b7d21
  1. 7
      src/python/magnum/gl.cpp

7
src/python/magnum/gl.cpp

@ -1224,15 +1224,10 @@ void gl(py::module_& m) {
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) #if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
.value("RGBA8", GL::TextureFormat::RGBA8) .value("RGBA8", GL::TextureFormat::RGBA8)
#endif #endif
#ifndef MAGNUM_TARGET_WEBGL #if !defined(MAGNUM_TARGET_WEBGL) && !defined(MAGNUM_TARGET_GLES2)
#ifndef MAGNUM_TARGET_GLES2
.value("SR8", GL::TextureFormat::SR8) .value("SR8", GL::TextureFormat::SR8)
#endif
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2)
/** @todo how to expose this one in the docs? */
.value("SRG8", GL::TextureFormat::SRG8) .value("SRG8", GL::TextureFormat::SRG8)
#endif #endif
#endif
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2) #if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2)
.value("SRGB", GL::TextureFormat::SRGB) .value("SRGB", GL::TextureFormat::SRGB)
#endif #endif

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