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@ -26,6 +26,7 @@
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#include <pybind11/pybind11.h> |
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#include <pybind11/stl.h> /* for Mesh.buffers */ |
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#include <Corrade/Containers/ArrayView.h> |
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#include <Corrade/Containers/StringStl.h> |
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#include <Magnum/Image.h> |
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#include <Magnum/ImageView.h> |
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#include <Magnum/GL/AbstractShaderProgram.h> |
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@ -384,12 +385,27 @@ void gl(py::module_& m) {
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/** @todo context switching (needs additions to the "who owns
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current context instance" variable -- a map?) */ |
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.def_property_readonly("version", &GL::Context::version, "OpenGL version") |
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.def_property_readonly("vendor_string", &GL::Context::vendorString, "Vendor string") |
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.def_property_readonly("renderer_string", &GL::Context::rendererString, "Renderer string") |
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.def_property_readonly("version_string", &GL::Context::versionString, "Version string") |
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.def_property_readonly("shading_language_version_string", &GL::Context::shadingLanguageVersionString, "Shading language version string") |
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.def_property_readonly("shading_language_version_strings", &GL::Context::shadingLanguageVersionStrings, "Shading language version strings") |
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.def_property_readonly("extension_strings", &GL::Context::extensionStrings, "Extension strings") |
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/** @todo find a way to go directly to python's str */ |
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.def_property_readonly("vendor_string", [](GL::Context& self) { |
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return std::string{self.vendorString()}; |
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}, "Vendor string") |
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.def_property_readonly("renderer_string", [](GL::Context& self) { |
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return std::string{self.rendererString()}; |
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}, "Renderer string") |
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.def_property_readonly("version_string", [](GL::Context& self) { |
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return std::string{self.versionString()}; |
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}, "Version string") |
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.def_property_readonly("shading_language_version_string", [](GL::Context& self) { |
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return std::string{self.shadingLanguageVersionString()}; |
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}, "Shading language version string") |
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.def_property_readonly("shading_language_version_strings", [](GL::Context& self) { |
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const Containers::Array<Containers::StringView> strings = self.shadingLanguageVersionStrings(); |
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return std::vector<std::string>{strings.begin(), strings.end()}; |
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}, "Shading language version strings") |
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.def_property_readonly("extension_strings", [](GL::Context& self) { |
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Containers::Array<Containers::StringView> strings = self.extensionStrings(); |
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return std::vector<std::string>{strings.begin(), strings.end()}; |
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}, "Extension strings") |
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#ifndef MAGNUM_TARGET_WEBGL |
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.def_property_readonly("flags", &GL::Context::flags, "Context flags") |
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#endif |
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