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python: TODOs so I don't forget.

pull/8/head
Vladimír Vondruš 7 years ago
parent
commit
857062e152
  1. 6
      src/python/magnum/gl.cpp

6
src/python/magnum/gl.cpp

@ -393,6 +393,8 @@ void gl(py::module& m) {
;
buffer
/** @todo limit queries */
.def(py::init<GL::Buffer::TargetHint>(), "Constructor", py::arg("target_hint") = GL::Buffer::TargetHint::Array)
.def_property_readonly("id", &GL::Buffer::id, "OpenGL buffer ID")
.def_property("target_hint", &GL::Buffer::targetHint, &GL::Buffer::setTargetHint, "Target hint")
@ -499,6 +501,8 @@ void gl(py::module& m) {
;
py::class_<GL::Renderbuffer>{m, "Renderbuffer", "Renderbuffer"}
/** @todo limit queries */
.def(py::init(), "Constructor")
.def_property_readonly("id", &GL::Renderbuffer::id, "OpenGL renderbuffer ID")
.def("set_storage", &GL::Renderbuffer::setStorage, "Set renderbuffer storage")
@ -516,6 +520,8 @@ void gl(py::module& m) {
"AbstractFramebuffer", "Base for default and named framebuffers"};
abstractFramebuffer
/** @todo limit queries */
.def("bind", &GL::AbstractFramebuffer::bind,
"Bind framebuffer for drawing")
.def_property("viewport", &GL::AbstractFramebuffer::viewport, &GL::AbstractFramebuffer::setViewport,

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