@ -41,7 +41,7 @@ class DistanceFieldGL(GLTestCase):
self . assertEqual ( b . flags , shaders . DistanceFieldVectorGL3D . Flags . TEXTURE_TRANSFORMATION )
def test_uniforms_bindings ( self ) :
a = shaders . DistanceFieldVectorGL3D ( shaders . DistanceFieldVectorGL3D . Flags . TEXTURE_TRANSFORMATION )
a = shaders . DistanceFieldVectorGL3D ( flags = shaders . DistanceFieldVectorGL3D . Flags . TEXTURE_TRANSFORMATION )
a . color = ( 0.5 , 1.0 , 0.9 )
a . outline_color = ( 1.0 , 0.5 , 0.9 , 0.3 )
a . outline_range = ( 0.5 , 0.8 )
@ -64,11 +64,11 @@ class FlatGL(GLTestCase):
a = shaders . FlatGL3D ( )
self . assertEqual ( a . flags , shaders . FlatGL3D . Flags . NONE )
b = shaders . FlatGL3D ( shaders . FlatGL3D . Flags . TEXTURED | shaders . FlatGL3D . Flags . ALPHA_MASK )
b = shaders . FlatGL3D ( flags = shaders . FlatGL3D . Flags . TEXTURED | shaders . FlatGL3D . Flags . ALPHA_MASK )
self . assertEqual ( b . flags , shaders . FlatGL3D . Flags . TEXTURED | shaders . FlatGL3D . Flags . ALPHA_MASK )
def test_uniforms_bindings ( self ) :
a = shaders . FlatGL3D ( shaders . FlatGL3D . Flags . TEXTURED | shaders . FlatGL3D . Flags . ALPHA_MASK | shaders . FlatGL3D . Flags . TEXTURE_TRANSFORMATION )
a = shaders . FlatGL3D ( flags = shaders . FlatGL3D . Flags . TEXTURED | shaders . FlatGL3D . Flags . ALPHA_MASK | shaders . FlatGL3D . Flags . TEXTURE_TRANSFORMATION )
a . color = ( 0.5 , 1.0 , 0.9 )
a . transformation_projection_matrix = Matrix4 . translation ( Vector3 . x_axis ( ) )
a . alpha_mask = 0.3
@ -106,16 +106,16 @@ class PhongGL(GLTestCase):
self . assertEqual ( a . flags , shaders . PhongGL . Flags . NONE )
self . assertEqual ( a . light_count , 1 )
b = shaders . PhongGL ( shaders . PhongGL . Flags . DIFFUSE_TEXTURE | shaders . PhongGL . Flags . ALPHA_MASK )
b = shaders . PhongGL ( flags = shaders . PhongGL . Flags . DIFFUSE_TEXTURE | shaders . PhongGL . Flags . ALPHA_MASK )
self . assertEqual ( b . flags , shaders . PhongGL . Flags . DIFFUSE_TEXTURE | shaders . PhongGL . Flags . ALPHA_MASK )
self . assertEqual ( b . light_count , 1 )
c = shaders . PhongGL ( shaders . PhongGL . Flags . NONE , 3 )
c = shaders . PhongGL ( flags = shaders . PhongGL . Flags . NONE , light_count = 3 )
self . assertEqual ( c . flags , shaders . PhongGL . Flags . NONE )
self . assertEqual ( c . light_count , 3 )
def test_uniforms_bindings ( self ) :
a = shaders . PhongGL ( shaders . PhongGL . Flags . ALPHA_MASK | shaders . PhongGL . Flags . AMBIENT_TEXTURE | shaders . PhongGL . Flags . DIFFUSE_TEXTURE | shaders . PhongGL . Flags . SPECULAR_TEXTURE | shaders . PhongGL . Flags . NORMAL_TEXTURE | shaders . PhongGL . Flags . TEXTURE_TRANSFORMATION , 2 )
a = shaders . PhongGL ( flags = shaders . PhongGL . Flags . ALPHA_MASK | shaders . PhongGL . Flags . AMBIENT_TEXTURE | shaders . PhongGL . Flags . DIFFUSE_TEXTURE | shaders . PhongGL . Flags . SPECULAR_TEXTURE | shaders . PhongGL . Flags . NORMAL_TEXTURE | shaders . PhongGL . Flags . TEXTURE_TRANSFORMATION , light_count = 2 )
a . diffuse_color = ( 0.5 , 1.0 , 0.9 )
a . transformation_matrix = Matrix4 . translation ( Vector3 . x_axis ( ) )
a . projection_matrix = Matrix4 . zero_init ( )
@ -169,11 +169,11 @@ class DistanceFieldGL(GLTestCase):
a = shaders . VectorGL3D ( )
self . assertEqual ( a . flags , shaders . VectorGL3D . Flags . NONE )
b = shaders . VectorGL3D ( shaders . VectorGL3D . Flags . TEXTURE_TRANSFORMATION )
b = shaders . VectorGL3D ( flags = shaders . VectorGL3D . Flags . TEXTURE_TRANSFORMATION )
self . assertEqual ( b . flags , shaders . VectorGL3D . Flags . TEXTURE_TRANSFORMATION )
def test_uniforms_bindings ( self ) :
a = shaders . VectorGL3D ( shaders . VectorGL3D . Flags . TEXTURE_TRANSFORMATION )
a = shaders . VectorGL3D ( flags = shaders . VectorGL3D . Flags . TEXTURE_TRANSFORMATION )
a . color = ( 0.5 , 1.0 , 0.9 )
a . background_color = ( 1.0 , 0.5 , 0.9 , 0.3 )
a . transformation_projection_matrix = Matrix4 . translation ( Vector3 . x_axis ( ) )