8 changed files with 758 additions and 3 deletions
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.. |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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|
Software is furnished to do so, subject to the following conditions: |
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|
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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|
|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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.. |
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.. py:module:: magnum.scenegraph |
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The Python API for :dox:`SceneGraph` provides, similarly to C++, multiple |
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different transformation implementations. Recommended usage is importing |
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desired implementation akin to :cpp:`typedef`\ ing the types in C++: |
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.. code-figure:: |
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.. code:: c++ |
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#include <Magnum/SceneGraph/Object.h> |
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#include <Magnum/SceneGraph/Scene.h> |
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#include <Magnum/SceneGraph/MatrixTransformation3D.h> |
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typedef SceneGraph::Scene<SceneGraph::MatrixTransformation3D> Scene3D; |
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typedef SceneGraph::Object<SceneGraph::MatrixTransformation3D> Object3D; |
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C++ |
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.. code-figure:: |
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.. code:: py |
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from magnum import scenegraph |
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from magnum.scenegraph.matrix import Scene3D, Object3D |
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Python |
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`Scene vs Object`_ |
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================== |
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In C++, the Scene is a subclass of Object. However, because the Scene |
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object is not transformable nor it's possible to attach features to it, |
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most of the inherited API is unusable. This could be considered a wart of |
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the C++ API, so the Python bindings expose Scene and Object as two |
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unrelated types and all APIs that can take either a Scene or an Object |
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have corresponding overloads. |
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`Reference counting`_ |
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===================== |
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Compared to C++, the following is done with all Object instances created |
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on Python side: |
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- the object is additionally referenced by its parent (if there's any) |
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so objects created in local scope stay alive even after exiting the |
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scope |
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- deleting its parent (either due to it going out of scope or using |
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:py:`del` in Python) will cause it to have no parent instead of being |
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cascade deleted (unless it's not referenced anymore, in which case it's deleted as well) |
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- in order to actually destroy an object, it has to have no parent |
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For features it's slightly different: |
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- the feature is additionally referenced by the holder object so features |
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created in local scope stay alive even after exiting the scope |
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- deleting the holder object (either due to it going out of scope |
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or using :py:`del` in Python) will cause it to be without a holder |
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object (unless it's not referenced anymore, in which case it's deleted |
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as well) --- this makes any further operations on it impossible and |
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likely dangerous |
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- in order to actually destroy a feature, it has to have no holder object |
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@ -0,0 +1,388 @@ |
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/*
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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|
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Permission is hereby granted, free of charge, to any person obtaining a |
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|
copy of this software and associated documentation files (the "Software"), |
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|
to deal in the Software without restriction, including without limitation |
||||||
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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|
and/or sell copies of the Software, and to permit persons to whom the |
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|
Software is furnished to do so, subject to the following conditions: |
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|
|
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|
The above copyright notice and this permission notice shall be included |
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|
in all copies or substantial portions of the Software. |
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|
|
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|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <pybind11/pybind11.h> |
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#include <Corrade/Utility/FormatStl.h> |
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#include <Magnum/SceneGraph/Camera.h> |
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#include <Magnum/SceneGraph/Drawable.h> |
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#include <Magnum/SceneGraph/Object.h> |
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#include <Magnum/SceneGraph/Scene.h> |
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#include <Magnum/SceneGraph/MatrixTransformation2D.h> |
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#include <Magnum/SceneGraph/MatrixTransformation3D.h> |
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#include "magnum/bootstrap.h" |
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/* This is a variant of https://github.com/pybind/pybind11/issues/1389. If the
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object has a parent, its refcount gets increased in order to avoid it being |
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deleted by Python too soon. The refcount gets decreased when the parent is |
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removed again or the parent gets deleted. I thought this would be doable |
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inside py::init() as |
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.def(py::init([](SceneGraph::Scene<Transformation>* parent) { |
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auto self = new PyObject<Transformation>{parent}; |
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if(parent) py::cast(self).inc_ref(); |
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return self; |
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})) |
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but FOR SOME REASON py::cast(self) inside py::init() returns a different |
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underlying PyObject pointer, so it only leads to crashes. */ |
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namespace magnum { namespace { |
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template<class T> struct SceneGraphObjectHolder: std::unique_ptr<T> { |
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explicit SceneGraphObjectHolder(T* object): std::unique_ptr<T>{object} { |
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CORRADE_INTERNAL_ASSERT(object); |
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if(object->parent()) py::cast(object).inc_ref(); |
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} |
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}; |
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template<class T> struct SceneGraphFeatureHolder: std::unique_ptr<T> { |
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explicit SceneGraphFeatureHolder(T* object): std::unique_ptr<T>{object} { |
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CORRADE_INTERNAL_ASSERT(object); |
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py::cast(object).inc_ref(); |
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} |
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}; |
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}} |
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PYBIND11_DECLARE_HOLDER_TYPE(T, magnum::SceneGraphObjectHolder<T>) |
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PYBIND11_DECLARE_HOLDER_TYPE(T, magnum::SceneGraphFeatureHolder<T>) |
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namespace magnum { namespace { |
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template<class Transformation> class PyObject: public SceneGraph::Object<Transformation> { |
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public: |
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PyObject(SceneGraph::Object<Transformation>* parent): SceneGraph::Object<Transformation>{parent} {} |
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private: |
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void doErase() override { |
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/* When deleting a parent, disconnect this from the parent instead
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of deleting it. Deletion is then handled by Python itself. */ |
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CORRADE_INTERNAL_ASSERT(SceneGraph::Object<Transformation>::parent()); |
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SceneGraph::Object<Transformation>::setParent(nullptr); |
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py::cast(this).dec_ref(); |
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} |
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}; |
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template<UnsignedInt dimensions, class T> struct PyDrawable: SceneGraph::Drawable<dimensions, T> { |
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explicit PyDrawable(SceneGraph::AbstractObject<dimensions, T>& object, SceneGraph::DrawableGroup<dimensions, T>* drawables): SceneGraph::Drawable<dimensions, T>{object, drawables} {} |
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void draw(const MatrixTypeFor<dimensions, T>& transformationMatrix, SceneGraph::Camera<dimensions, T>& camera) override { |
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PYBIND11_OVERLOAD_PURE_NAME( |
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void, |
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PyDrawable, |
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"draw", |
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draw, |
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transformationMatrix, |
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camera |
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); |
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} |
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void doErase() override { |
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/* When deleting the holder object, disconnect this from that
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object instead of deleting it. This makes it rather useless, but |
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better than having dangling memory or double deletion. This is of |
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course not allowed by the C++ API due to private inheritance so we |
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have to reinterpret self as the list instead. UGLY: */ |
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auto& listItem = reinterpret_cast<Containers::LinkedListItem<SceneGraph::AbstractFeature<dimensions, T>, SceneGraph::AbstractObject<dimensions, T>>&>(*this); |
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CORRADE_INTERNAL_ASSERT(listItem.list()); |
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listItem.list()->features().cut(this); |
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py::cast(this).dec_ref(); |
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} |
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}; |
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template<UnsignedInt dimensions, class T> struct PyCamera: SceneGraph::Camera<dimensions, T> { |
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explicit PyCamera(SceneGraph::AbstractObject<dimensions, T>& object): SceneGraph::Camera<dimensions, T>{object} {} |
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void doErase() override { |
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/* When deleting the holder object, disconnect this from that
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object instead of deleting it. This makes it rather useless, but |
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better than having dangling memory or double deletion. This is of |
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course not allowed by the C++ API due to private inheritance so we |
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have to reinterpret self as the list instead. UGLY: */ |
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auto& listItem = reinterpret_cast<Containers::LinkedListItem<SceneGraph::AbstractFeature<dimensions, T>, SceneGraph::AbstractObject<dimensions, T>>&>(*this); |
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CORRADE_INTERNAL_ASSERT(listItem.list()); |
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listItem.list()->features().cut(this); |
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py::cast(this).dec_ref(); |
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} |
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}; |
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template<class Transformation> void scene(py::class_<SceneGraph::Scene<Transformation>>& c) { |
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c.def(py::init(), "Constructor"); |
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} |
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template<UnsignedInt dimensions, class T> void abstractObject(py::class_<SceneGraph::AbstractObject<dimensions, T>, SceneGraphObjectHolder<SceneGraph::AbstractObject<dimensions, T>>>& c) { |
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c |
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/* Matrix transformation APIs */ |
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.def("transformation_matrix", &SceneGraph::AbstractObject<dimensions, T>::transformationMatrix, |
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"Transformation matrix") |
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.def("absolute_transformation_matrix", &SceneGraph::AbstractObject<dimensions, T>::absoluteTransformationMatrix, |
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"Transformation matrix relative to the root object"); |
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} |
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template<UnsignedInt dimensions, class T, class Transformation> void object(py::class_<PyObject<Transformation>, SceneGraph::AbstractObject<dimensions, T>, SceneGraphObjectHolder<PyObject<Transformation>>>& c) { |
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c |
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.def(py::init<PyObject<Transformation>*>(), |
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"Constructor", py::arg("parent") = nullptr) |
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.def(py::init<SceneGraph::Scene<Transformation>*>(), |
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"Constructor", py::arg("parent") = nullptr) |
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/* Properties */ |
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.def_property_readonly("scene", [](PyObject<Transformation>& self) { |
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return static_cast<SceneGraph::Scene<Transformation>*>(self.scene()); |
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}, "Scene or None if the object is not a part of any scene") |
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.def_property("parent", [](PyObject<Transformation>& self) { |
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return static_cast<PyObject<Transformation>*>(self.parent()); |
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}, [](PyObject<Transformation>& self, py::object parentobj) { |
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SceneGraph::Object<Transformation>* parent; |
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if(py::isinstance<PyObject<Transformation>>(parentobj)) |
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parent = py::cast<PyObject<Transformation>*>(parentobj); |
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else if(py::isinstance<SceneGraph::Scene<Transformation>>(parentobj)) |
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parent = py::cast<SceneGraph::Scene<Transformation>*>(parentobj); |
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else if(py::isinstance<py::none>(parentobj)) |
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parent = nullptr; |
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else throw py::type_error{Utility::formatString("expected Scene, Object or None, got {}", std::string(py::str{parentobj.get_type()}))}; |
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/* Decrease refcount if a parent is removed, increase it if a
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parent gets added */ |
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if(self.parent() && !parent) py::cast(&self).dec_ref(); |
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else if(!self.parent() && parent) py::cast(&self).inc_ref(); |
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self.setParent(parent); |
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}, "Parent object or None if this is the root object") |
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/* Transformation APIs common to all implementations */ |
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.def_property("transformation", |
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&PyObject<Transformation>::transformation, |
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&PyObject<Transformation>::setTransformation, |
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"Object transformation") |
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.def("absolute_transformation", &PyObject<Transformation>::absoluteTransformation, |
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"Transformation relative to the root object") |
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.def("reset_transformation", [](PyObject<Transformation>& self) { |
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self.resetTransformation(); |
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}, "Reset the transformation") |
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.def("transform", [](PyObject<Transformation>& self, const typename Transformation::DataType& transformation) { |
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self.transform(transformation); |
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}, "Transform the object") |
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.def("transform_local", [](PyObject<Transformation>& self, const typename Transformation::DataType& transformation) { |
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self.transformLocal(transformation); |
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}, "Transform the object as a local transformation") |
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.def("translate", [](PyObject<Transformation>& self, const VectorTypeFor<dimensions, typename Transformation::DataType::Type>& vector) { |
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self.translate(vector); |
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}, "Translate the object") |
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.def("translate_local", [](PyObject<Transformation>& self, const VectorTypeFor<dimensions, typename Transformation::DataType::Type>& vector) { |
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self.translateLocal(vector); |
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}, "Translate the object as a local transformation"); |
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} |
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template<UnsignedInt dimensions, class T, class Transformation> void object2D(py::class_<PyObject<Transformation>, SceneGraph::AbstractObject<dimensions, T>, SceneGraphObjectHolder<PyObject<Transformation>>>& c) { |
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c |
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.def("rotate", [](PyObject<Transformation>& self, const Radd angle) { |
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self.rotate(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle)); |
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}, "Rotate the object") |
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.def("rotate_local", [](PyObject<Transformation>& self, const Radd angle) { |
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self.rotateLocal(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle)); |
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}, "Rotate the object as a local transformation"); |
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} |
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template<UnsignedInt dimensions, class T, class Transformation> void object3D(py::class_<PyObject<Transformation>, SceneGraph::AbstractObject<dimensions, T>, SceneGraphObjectHolder<PyObject<Transformation>>>& c) { |
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c |
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.def("rotate", [](PyObject<Transformation>& self, const Radd angle, const Math::Vector3<typename Transformation::DataType::Type>& normalizedAxis) { |
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self.rotate(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle), normalizedAxis); |
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}, "Rotate the object as a local transformation", py::arg("angle"), py::arg("normalized_axis")) |
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.def("rotate_local", [](PyObject<Transformation>& self, const Radd angle, const Math::Vector3<typename Transformation::DataType::Type>& normalizedAxis) { |
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self.rotateLocal(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle), normalizedAxis); |
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}, "Rotate the object as a local transformation", py::arg("angle"), py::arg("normalized_axis")) |
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.def("rotate_x", [](PyObject<Transformation>& self, const Radd angle) { |
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self.rotateX(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle)); |
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}, "Rotate the object around X axis") |
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.def("rotate_x_local", [](PyObject<Transformation>& self, const Radd angle) { |
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self.rotateXLocal(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle)); |
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}, "Rotate the object around X axis as a local transformation") |
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.def("rotate_y", [](PyObject<Transformation>& self, const Radd angle) { |
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self.rotateY(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle)); |
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}, "Rotate the object around Y axis") |
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.def("rotate_y_local", [](PyObject<Transformation>& self, const Radd angle) { |
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self.rotateYLocal(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle)); |
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}, "Rotate the object around Y axis as a local transformation") |
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.def("rotate_z", [](PyObject<Transformation>& self, const Radd angle) { |
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self.rotateZ(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle)); |
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}, "Rotate the object around Z axis") |
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.def("rotate_z_local", [](PyObject<Transformation>& self, const Radd angle) { |
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self.rotateZLocal(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle)); |
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}, "Rotate the object around Z axis as a local transformation"); |
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} |
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template<UnsignedInt dimensions, class T, class Transformation> void objectScale(py::class_<PyObject<Transformation>, SceneGraph::AbstractObject<dimensions, T>, SceneGraphObjectHolder<PyObject<Transformation>>>& c) { |
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c |
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.def("scale", [](PyObject<Transformation>& self, const VectorTypeFor<dimensions, typename Transformation::DataType::Type>& vector) { |
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self.scale(vector); |
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}, "Scale the object") |
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.def("scale_local", [](PyObject<Transformation>& self, const VectorTypeFor<dimensions, typename Transformation::DataType::Type>& vector) { |
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self.scaleLocal(vector); |
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}, "Scale the object as a local transformation") |
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.def("reflect", [](PyObject<Transformation>& self, const VectorTypeFor<dimensions, typename Transformation::DataType::Type>& vector) { |
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self.reflect(vector); |
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}, "Reflect the object") |
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.def("reflect_local", [](PyObject<Transformation>& self, const VectorTypeFor<dimensions, typename Transformation::DataType::Type>& vector) { |
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self.reflectLocal(vector); |
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}, "Reflect the object as a local transformation"); |
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} |
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template<class PyFeature, UnsignedInt dimensions, class Feature, class T> void featureGroup(py::class_<SceneGraph::FeatureGroup<dimensions, Feature, T>>& c) { |
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c |
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.def(py::init(), "Constructor") |
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.def("__len__", &SceneGraph::FeatureGroup<dimensions, Feature, T>::size, |
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"Count of features in the group") |
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/* Get item. Fetching the already registered instance and returning
|
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that instead of wrapping the pointer again. Need to throw IndexError |
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in order to allow iteration: https://docs.python.org/3/reference/datamodel.html#object.__getitem__ */
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.def("__getitem__", [](SceneGraph::FeatureGroup<dimensions, Feature, T>& self, std::size_t index) -> PyFeature& { |
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if(index >= self.size()) throw pybind11::index_error{}; |
||||||
|
return static_cast<PyFeature&>(self[index]); |
||||||
|
}, "Feature at given index") |
||||||
|
.def("add", [](SceneGraph::FeatureGroup<dimensions, Feature, T>& self, PyFeature& feature) { |
||||||
|
self.add(feature); |
||||||
|
}, "Add a feature to the group") |
||||||
|
.def("remove", [](SceneGraph::FeatureGroup<dimensions, Feature, T>& self, PyFeature& feature) { |
||||||
|
self.add(feature); |
||||||
|
}, "Remove a feature from the group"); |
||||||
|
} |
||||||
|
|
||||||
|
template<UnsignedInt dimensions, class T, class Feature> void feature(py::class_<Feature, SceneGraphFeatureHolder<Feature>>& c) { |
||||||
|
c |
||||||
|
.def_property_readonly("object", [](Feature& self) -> SceneGraph::AbstractObject<dimensions, T>& { |
||||||
|
return self.object(); |
||||||
|
}, "Object holding this feature"); |
||||||
|
} |
||||||
|
|
||||||
|
template<UnsignedInt dimensions, class T> void drawable(py::class_<PyDrawable<dimensions, T>, SceneGraphFeatureHolder<PyDrawable<dimensions, T>>>& c) { |
||||||
|
c |
||||||
|
.def(py::init<SceneGraph::AbstractObject<dimensions, T>&, SceneGraph::DrawableGroup<dimensions, T>*>(), |
||||||
|
"Constructor", py::arg("object"), py::arg("drawables") = nullptr) |
||||||
|
.def_property_readonly("drawables", [](PyDrawable<dimensions, T>& self) { |
||||||
|
return self.drawables(); |
||||||
|
}, "Group containing this drawable") |
||||||
|
.def("draw", [](PyDrawable<dimensions, T>& self, const MatrixTypeFor<dimensions, T>& transformationMatrix, PyCamera<dimensions, T>& camera) { |
||||||
|
self.draw(transformationMatrix, camera); |
||||||
|
}, "Draw the object using given camera", py::arg("transformation_matrix"), py::arg("camera")); |
||||||
|
} |
||||||
|
|
||||||
|
template<UnsignedInt dimensions, class T> void camera(py::class_<PyCamera<dimensions, T>, SceneGraphFeatureHolder<PyCamera<dimensions, T>>>& c) { |
||||||
|
c |
||||||
|
.def(py::init<SceneGraph::AbstractObject<dimensions, T>&>(), |
||||||
|
"Constructor", py::arg("object")) |
||||||
|
.def_property("aspect_ratio_policy", &SceneGraph::Camera<dimensions, T>::aspectRatioPolicy, |
||||||
|
/* Using a lambda because the setter has method chaining */ |
||||||
|
[](PyCamera<dimensions, T>& self, SceneGraph::AspectRatioPolicy policy) { |
||||||
|
self.setAspectRatioPolicy(policy); |
||||||
|
}, "Aspect ratio policy") |
||||||
|
.def_property_readonly("camera_matrix", &SceneGraph::Camera<dimensions, T>::cameraMatrix, |
||||||
|
"Camera matrix") |
||||||
|
.def_property("projection_matrix", &SceneGraph::Camera<dimensions, T>::projectionMatrix, |
||||||
|
/* Using a lambda because the setter has method chaining */ |
||||||
|
[](PyCamera<dimensions, T>& self, const MatrixTypeFor<dimensions, T>& matrix) { |
||||||
|
self.setProjectionMatrix(matrix); |
||||||
|
}, "Projection matrix") |
||||||
|
.def("projection_size", &SceneGraph::Camera<dimensions, T>::projectionSize, |
||||||
|
"Size of (near) XY plane in current projection") |
||||||
|
.def_property("viewport", &SceneGraph::Camera<dimensions, T>::viewport, |
||||||
|
&SceneGraph::Camera<dimensions, T>::setViewport, |
||||||
|
"Viewport size") |
||||||
|
.def("draw", static_cast<void(SceneGraph::Camera<dimensions, T>::*)(SceneGraph::DrawableGroup<dimensions, T>&)>(&SceneGraph::Camera<dimensions, T>::draw), |
||||||
|
"Draw"); |
||||||
|
} |
||||||
|
|
||||||
|
void scenegraph(py::module& m) { |
||||||
|
/* Abstract objects. Returned from feature.object, so need to be registered
|
||||||
|
as well. */ |
||||||
|
{ |
||||||
|
py::class_<SceneGraph::AbstractObject2D, SceneGraphObjectHolder<SceneGraph::AbstractObject2D>> abstractObject2D{m, "AbstractObject2D", "Base object for two-dimensional scenes"}; |
||||||
|
py::class_<SceneGraph::AbstractObject3D, SceneGraphObjectHolder<SceneGraph::AbstractObject3D>> abstractObject3D{m, "AbstractObject3D", "Base object for three-dimensional scenes"}; |
||||||
|
abstractObject(abstractObject2D); |
||||||
|
abstractObject(abstractObject3D); |
||||||
|
} |
||||||
|
|
||||||
|
/* 2D/3D matrix-based implementation */ |
||||||
|
{ |
||||||
|
py::module matrix = m.def_submodule("matrix"); |
||||||
|
matrix.doc() = "General matrix-based scene graph implementation"; |
||||||
|
|
||||||
|
py::class_<SceneGraph::Scene<SceneGraph::MatrixTransformation2D>> scene2D_{matrix, "Scene2D", "Two-dimensional scene with matrix-based transformation implementation"}; |
||||||
|
scene(scene2D_); |
||||||
|
|
||||||
|
py::class_<SceneGraph::Scene<SceneGraph::MatrixTransformation3D>> scene3D_{matrix, "Scene3D", "Three-dimensional scene with matrix-based transformation implementation"}; |
||||||
|
scene(scene3D_); |
||||||
|
|
||||||
|
py::class_<PyObject<SceneGraph::MatrixTransformation2D>, SceneGraph::AbstractObject2D, SceneGraphObjectHolder<PyObject<SceneGraph::MatrixTransformation2D>>> object2D_{matrix, "Object2D", "Two-dimensional object with matrix-based transformation implementation"}; |
||||||
|
object(object2D_); |
||||||
|
object2D(object2D_); |
||||||
|
objectScale(object2D_); |
||||||
|
|
||||||
|
py::class_<PyObject<SceneGraph::MatrixTransformation3D>, SceneGraph::AbstractObject3D, SceneGraphObjectHolder<PyObject<SceneGraph::MatrixTransformation3D>>> object3D_{matrix, "Object3D", "Three-dimensional object with matrix-based transformation implementation"}; |
||||||
|
object(object3D_); |
||||||
|
object3D(object3D_); |
||||||
|
objectScale(object3D_); |
||||||
|
} |
||||||
|
|
||||||
|
/* Drawables, camera */ |
||||||
|
{ |
||||||
|
py::enum_<SceneGraph::AspectRatioPolicy>{m, "AspectRatioPolicy", "Camera aspect ratio policy"} |
||||||
|
.value("NOT_PRESERVED", SceneGraph::AspectRatioPolicy::NotPreserved) |
||||||
|
.value("EXTEND", SceneGraph::AspectRatioPolicy::Extend) |
||||||
|
.value("CLIP", SceneGraph::AspectRatioPolicy::Clip); |
||||||
|
|
||||||
|
py::class_<SceneGraph::DrawableGroup2D> drawableGroup2D{m, "DrawableGroup2D", "Group of drawables for two-dimensional float scenes"}; |
||||||
|
py::class_<SceneGraph::DrawableGroup3D> drawableGroup3D{m, "DrawableGroup3D", "Group of drawables for three-dimensional float scenes"}; |
||||||
|
|
||||||
|
py::class_<PyDrawable<2, Float>, SceneGraphFeatureHolder<PyDrawable<2, Float>>> drawable2D{m, "Drawable2D", "Drawable for two-dimensional float scenes"}; |
||||||
|
py::class_<PyDrawable<3, Float>, SceneGraphFeatureHolder<PyDrawable<3, Float>>> drawable3D{m, "Drawable3D", "Drawable for three-dimensional float scenes"}; |
||||||
|
|
||||||
|
py::class_<PyCamera<2, Float>, SceneGraphFeatureHolder<PyCamera<2, Float>>> camera2D{m, "Camera2D", "Camera for two-dimensional float scenes"}; |
||||||
|
py::class_<PyCamera<3, Float>, SceneGraphFeatureHolder<PyCamera<3, Float>>> camera3D{m, "Camera3D", "Camera for three-dimensional float scenes"}; |
||||||
|
|
||||||
|
featureGroup<PyDrawable<2, Float>>(drawableGroup2D); |
||||||
|
featureGroup<PyDrawable<3, Float>>(drawableGroup3D); |
||||||
|
feature<2, Float>(drawable2D); |
||||||
|
feature<3, Float>(drawable3D); |
||||||
|
drawable(drawable2D); |
||||||
|
drawable(drawable3D); |
||||||
|
|
||||||
|
feature<2, Float>(camera2D); |
||||||
|
feature<3, Float>(camera3D); |
||||||
|
camera(camera2D); |
||||||
|
camera(camera3D); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
}} |
||||||
|
|
||||||
|
PYBIND11_MODULE(scenegraph, m) { |
||||||
|
m.doc() = "Scene graph library"; |
||||||
|
|
||||||
|
magnum::scenegraph(m); |
||||||
|
} |
||||||
|
|
||||||
@ -0,0 +1,263 @@ |
|||||||
|
# |
||||||
|
# This file is part of Magnum. |
||||||
|
# |
||||||
|
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
||||||
|
# Vladimír Vondruš <mosra@centrum.cz> |
||||||
|
# |
||||||
|
# Permission is hereby granted, free of charge, to any person obtaining a |
||||||
|
# copy of this software and associated documentation files (the "Software"), |
||||||
|
# to deal in the Software without restriction, including without limitation |
||||||
|
# the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||||||
|
# and/or sell copies of the Software, and to permit persons to whom the |
||||||
|
# Software is furnished to do so, subject to the following conditions: |
||||||
|
# |
||||||
|
# The above copyright notice and this permission notice shall be included |
||||||
|
# in all copies or substantial portions of the Software. |
||||||
|
# |
||||||
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
||||||
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||||||
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||||||
|
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
||||||
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
||||||
|
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
||||||
|
# DEALINGS IN THE SOFTWARE. |
||||||
|
# |
||||||
|
|
||||||
|
import sys |
||||||
|
import unittest |
||||||
|
|
||||||
|
from magnum import * |
||||||
|
from magnum import scenegraph |
||||||
|
from magnum.scenegraph.matrix import Object3D, Scene3D |
||||||
|
|
||||||
|
class Object(unittest.TestCase): |
||||||
|
def test_hierarchy(self): |
||||||
|
scene = Scene3D() |
||||||
|
scene_refcount = sys.getrefcount(scene) |
||||||
|
|
||||||
|
a = Object3D() |
||||||
|
a_refcount = sys.getrefcount(a) |
||||||
|
self.assertIs(a.scene, None) |
||||||
|
|
||||||
|
b = Object3D(parent=scene) |
||||||
|
b_refcount = sys.getrefcount(b) |
||||||
|
self.assertIs(b.scene, scene) |
||||||
|
self.assertIs(b.parent, scene) |
||||||
|
|
||||||
|
# B should be referenced by the scene, but not cyclically |
||||||
|
self.assertEqual(sys.getrefcount(b), scene_refcount + 1) |
||||||
|
self.assertEqual(sys.getrefcount(scene), scene_refcount) |
||||||
|
|
||||||
|
c = Object3D(parent=b) |
||||||
|
c_refcount = sys.getrefcount(c) |
||||||
|
self.assertIs(c.scene, scene) |
||||||
|
self.assertIs(c.parent, b) |
||||||
|
|
||||||
|
# C should be referenced by B |
||||||
|
self.assertEqual(sys.getrefcount(b), scene_refcount + 1) |
||||||
|
self.assertEqual(sys.getrefcount(c), scene_refcount + 1) |
||||||
|
self.assertEqual(sys.getrefcount(scene), scene_refcount) |
||||||
|
|
||||||
|
# Delete B. Because B has a parent as well, it's not deleted yet |
||||||
|
del b |
||||||
|
self.assertIsNotNone(c.parent) |
||||||
|
self.assertEqual(sys.getrefcount(c.parent), b_refcount - 1) |
||||||
|
self.assertEqual(sys.getrefcount(c), scene_refcount + 1) |
||||||
|
|
||||||
|
# Delete a scene. That also makes B deleted and C is then orphaned |
||||||
|
del scene |
||||||
|
self.assertIsNone(c.parent) |
||||||
|
self.assertEqual(sys.getrefcount(c), c_refcount - 1) |
||||||
|
|
||||||
|
def test_hierarchy_set_parent(self): |
||||||
|
# Same as test_hierarchy, but setting the parent later |
||||||
|
|
||||||
|
scene = Scene3D() |
||||||
|
scene_refcount = sys.getrefcount(scene) |
||||||
|
|
||||||
|
a = Object3D() |
||||||
|
a_refcount = sys.getrefcount(a) |
||||||
|
self.assertIs(a.scene, None) |
||||||
|
|
||||||
|
b = Object3D() |
||||||
|
b.parent = scene |
||||||
|
b_refcount = sys.getrefcount(b) |
||||||
|
self.assertIs(b.scene, scene) |
||||||
|
self.assertIs(b.parent, scene) |
||||||
|
|
||||||
|
# B should be referenced by the scene, but not cyclically |
||||||
|
self.assertEqual(sys.getrefcount(b), scene_refcount + 1) |
||||||
|
self.assertEqual(sys.getrefcount(scene), scene_refcount) |
||||||
|
|
||||||
|
c = Object3D() |
||||||
|
c.parent = b |
||||||
|
c_refcount = sys.getrefcount(c) |
||||||
|
self.assertIs(c.scene, scene) |
||||||
|
self.assertIs(c.parent, b) |
||||||
|
|
||||||
|
# C should be referenced by B |
||||||
|
self.assertEqual(sys.getrefcount(b), scene_refcount + 1) |
||||||
|
self.assertEqual(sys.getrefcount(c), scene_refcount + 1) |
||||||
|
self.assertEqual(sys.getrefcount(scene), scene_refcount) |
||||||
|
|
||||||
|
# Delete B. Because B has a parent as well, it's not deleted yet |
||||||
|
del b |
||||||
|
self.assertIsNotNone(c.parent) |
||||||
|
self.assertEqual(sys.getrefcount(c.parent), b_refcount - 1) |
||||||
|
self.assertEqual(sys.getrefcount(c), scene_refcount + 1) |
||||||
|
|
||||||
|
# Delete a scene. That also makes B deleted and C is then orphaned |
||||||
|
del scene |
||||||
|
self.assertIsNone(c.parent) |
||||||
|
self.assertEqual(sys.getrefcount(c), c_refcount - 1) |
||||||
|
|
||||||
|
def test_set_parent_invalid(self): |
||||||
|
a = Object3D() |
||||||
|
with self.assertRaisesRegex(TypeError, "expected Scene, Object or None, got <class 'str'>"): |
||||||
|
a.parent = "noo" |
||||||
|
|
||||||
|
def test_transformation(self): |
||||||
|
scene = Scene3D() |
||||||
|
|
||||||
|
a = Object3D(scene) |
||||||
|
a.rotate_local(Deg(35.0), Vector3.x_axis()) |
||||||
|
self.assertEqual(a.transformation, Matrix4.rotation_x(Deg(35.0))) |
||||||
|
self.assertEqual(a.absolute_transformation(), Matrix4.rotation_x(Deg(35.0))) |
||||||
|
|
||||||
|
b = Object3D(a) |
||||||
|
b.translate((3.0, 4.0, 5.0)) |
||||||
|
self.assertEqual(b.transformation, Matrix4.translation((3.0, 4.0, 5.0))) |
||||||
|
self.assertEqual(b.absolute_transformation(), |
||||||
|
Matrix4.rotation_x(Deg(35.0))@ |
||||||
|
Matrix4.translation((3.0, 4.0, 5.0))) |
||||||
|
|
||||||
|
c = Object3D(scene) |
||||||
|
self.assertEqual(c.transformation, Matrix4.identity_init()) |
||||||
|
self.assertEqual(c.absolute_transformation(), Matrix4.identity_init()) |
||||||
|
|
||||||
|
def test_drawable(self): |
||||||
|
object = Object3D() |
||||||
|
object_refcount = sys.getrefcount(object) |
||||||
|
|
||||||
|
a = scenegraph.Drawable3D(object) |
||||||
|
a_refcount = sys.getrefcount(a) |
||||||
|
self.assertIs(a.object, object) |
||||||
|
|
||||||
|
b = scenegraph.Drawable3D(object) |
||||||
|
b_refcount = sys.getrefcount(b) |
||||||
|
self.assertIs(b.object, object) |
||||||
|
|
||||||
|
# Drawables should be referenced by the object, but not cyclically |
||||||
|
self.assertEqual(sys.getrefcount(object), object_refcount) |
||||||
|
self.assertEqual(sys.getrefcount(a), object_refcount + 1) |
||||||
|
self.assertEqual(sys.getrefcount(b), object_refcount + 1) |
||||||
|
|
||||||
|
# Delete the object. The drawable should be still alive, but |
||||||
|
# disconnected from the object (and thus useless). |
||||||
|
del object |
||||||
|
self.assertIsNone(a.object) |
||||||
|
self.assertIsNone(b.object) |
||||||
|
self.assertEqual(sys.getrefcount(a), a_refcount - 1) |
||||||
|
self.assertEqual(sys.getrefcount(b), b_refcount - 1) |
||||||
|
|
||||||
|
def test_drawable_group(self): |
||||||
|
object = Object3D() |
||||||
|
drawables = scenegraph.DrawableGroup3D() |
||||||
|
|
||||||
|
deleted = 0 |
||||||
|
class MyDrawable(scenegraph.Drawable3D): |
||||||
|
def __del__(self): |
||||||
|
nonlocal deleted |
||||||
|
deleted += 1 |
||||||
|
|
||||||
|
a = MyDrawable(object, drawables) |
||||||
|
b = MyDrawable(object, drawables) |
||||||
|
|
||||||
|
# The drawable group should have these listed |
||||||
|
self.assertEqual([i for i in drawables], [a, b]) |
||||||
|
|
||||||
|
# Deleting each of them should do nothing, since they're still |
||||||
|
# referenced by the object |
||||||
|
del a, b |
||||||
|
self.assertEqual(deleted, 0) |
||||||
|
self.assertEqual(len(drawables), 2) |
||||||
|
|
||||||
|
# Deleting the holder object will, tho |
||||||
|
del object |
||||||
|
self.assertEqual(deleted, 2) |
||||||
|
self.assertEqual(len(drawables), 0) |
||||||
|
|
||||||
|
def test_camera(self): |
||||||
|
object = Object3D() |
||||||
|
object.translate(Vector3.z_axis(5.0)) |
||||||
|
object_refcount = sys.getrefcount(object) |
||||||
|
|
||||||
|
a = scenegraph.Camera3D(object) |
||||||
|
a.viewport = (400, 300) |
||||||
|
a.projection_matrix = Matrix4.perspective_projection( |
||||||
|
fov=Deg(45.0), near=0.01, far=100.0, aspect_ratio=1.0) |
||||||
|
a.aspect_ratio_policy = scenegraph.AspectRatioPolicy.EXTEND |
||||||
|
a_refcount = sys.getrefcount(a) |
||||||
|
self.assertEqual(a.viewport, Vector2i(400, 300)) |
||||||
|
self.assertEqual(a.projection_matrix, Matrix4.perspective_projection( |
||||||
|
fov=Deg(57.82240), near=0.01, far=100.0, aspect_ratio=1.33333333)) |
||||||
|
self.assertEqual(a.camera_matrix, Matrix4.translation(-Vector3.z_axis(5.0))) |
||||||
|
self.assertEqual(a.aspect_ratio_policy, scenegraph.AspectRatioPolicy.EXTEND) |
||||||
|
self.assertIs(a.object, object) |
||||||
|
|
||||||
|
# Camera should be referenced by the object, but not cyclically |
||||||
|
self.assertEqual(sys.getrefcount(object), object_refcount) |
||||||
|
self.assertEqual(sys.getrefcount(a), object_refcount + 1) |
||||||
|
|
||||||
|
# Delete the object. The camera should be still alive, but disconnected |
||||||
|
# from the object (and thus useless). |
||||||
|
del object |
||||||
|
self.assertIsNone(a.object) |
||||||
|
self.assertEqual(sys.getrefcount(a), a_refcount - 1) |
||||||
|
|
||||||
|
def test_camera_draw(self): |
||||||
|
scene = Scene3D() |
||||||
|
drawables = scenegraph.DrawableGroup3D() |
||||||
|
|
||||||
|
camera_object = Object3D(scene) |
||||||
|
camera_object.translate((0.0, 1.0, 5.0)) |
||||||
|
|
||||||
|
camera = scenegraph.Camera3D(camera_object) |
||||||
|
|
||||||
|
rendered = None, None |
||||||
|
deleted = "no :)" |
||||||
|
class MyDrawable(scenegraph.Drawable3D): |
||||||
|
def draw(self, transformation_matrix: Matrix4, camera: scenegraph.Camera3D): |
||||||
|
nonlocal rendered |
||||||
|
rendered = (transformation_matrix, camera) |
||||||
|
|
||||||
|
def __del__(self): |
||||||
|
nonlocal deleted |
||||||
|
deleted = "yes :(" |
||||||
|
|
||||||
|
class MySilentDrawable(scenegraph.Drawable3D): |
||||||
|
def draw(self, transformation_matrix: Matrix4, camera: scenegraph.Camera3D): |
||||||
|
pass |
||||||
|
|
||||||
|
object = Object3D(scene) |
||||||
|
object.translate(Vector3.x_axis(5.0)) |
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a = MyDrawable(object, drawables) |
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b = MySilentDrawable(object, drawables) |
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# The drawable group should have these listed |
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self.assertEqual([i for i in drawables], [a, b]) |
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# Deleting the object, the camera holder and drawable does nothing |
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del camera_object, object, a, b |
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camera.draw(drawables) |
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self.assertEqual(rendered[0], |
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Matrix4.translation(Vector3.x_axis(5.0))@ |
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Matrix4.translation((0.0, -1.0, -5.0))) |
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self.assertIs(rendered[1], camera) |
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# Deleting the scene will delete A and the drawable as well |
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del scene |
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self.assertEqual(deleted, "yes :(") |
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self.assertIsNone(camera.object) |
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|
self.assertIs(len(drawables), 0) |
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Loading…
Reference in new issue