Browse Source

python: initial SceneGraph bits.

pull/1/head
Vladimír Vondruš 7 years ago
parent
commit
ad01c1a306
  1. 4
      doc/python/conf.py
  2. 87
      doc/python/magnum.scenegraph.rst
  3. 2
      package/ci/travis-desktop.sh
  4. 1
      src/python/CMakeLists.txt
  5. 15
      src/python/magnum/CMakeLists.txt
  6. 388
      src/python/magnum/scenegraph.cpp
  7. 263
      src/python/magnum/test/test_scenegraph.py
  8. 1
      src/python/setup.py.cmake

4
doc/python/conf.py

@ -15,10 +15,11 @@ import magnum.platform.glx
import magnum.platform.glfw import magnum.platform.glfw
import magnum.platform.sdl2 import magnum.platform.sdl2
import magnum.shaders import magnum.shaders
import magnum.scenegraph
# So the doc see everything # So the doc see everything
# TODO: use just +=, m.css should reorder this on its own # TODO: use just +=, m.css should reorder this on its own
magnum.__all__ = ['math', 'gl', 'platform', 'shaders'] + magnum.__all__ magnum.__all__ = ['math', 'gl', 'platform', 'shaders', 'scenegraph'] + magnum.__all__
# TODO ugh... can this be expressed directly in pybind? # TODO ugh... can this be expressed directly in pybind?
magnum.gl.__annotations__ = {} magnum.gl.__annotations__ = {}
@ -48,6 +49,7 @@ INPUT_DOCS = [
'magnum.gl.rst', 'magnum.gl.rst',
'magnum.math.rst', 'magnum.math.rst',
'magnum.platform.rst', 'magnum.platform.rst',
'magnum.scenegraph.rst',
'magnum.shaders.rst' 'magnum.shaders.rst'
] ]

87
doc/python/magnum.scenegraph.rst

@ -0,0 +1,87 @@
..
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
..
.. py:module:: magnum.scenegraph
The Python API for :dox:`SceneGraph` provides, similarly to C++, multiple
different transformation implementations. Recommended usage is importing
desired implementation akin to :cpp:`typedef`\ ing the types in C++:
.. code-figure::
.. code:: c++
#include <Magnum/SceneGraph/Object.h>
#include <Magnum/SceneGraph/Scene.h>
#include <Magnum/SceneGraph/MatrixTransformation3D.h>
typedef SceneGraph::Scene<SceneGraph::MatrixTransformation3D> Scene3D;
typedef SceneGraph::Object<SceneGraph::MatrixTransformation3D> Object3D;
C++
.. code-figure::
.. code:: py
from magnum import scenegraph
from magnum.scenegraph.matrix import Scene3D, Object3D
Python
`Scene vs Object`_
==================
In C++, the Scene is a subclass of Object. However, because the Scene
object is not transformable nor it's possible to attach features to it,
most of the inherited API is unusable. This could be considered a wart of
the C++ API, so the Python bindings expose Scene and Object as two
unrelated types and all APIs that can take either a Scene or an Object
have corresponding overloads.
`Reference counting`_
=====================
Compared to C++, the following is done with all Object instances created
on Python side:
- the object is additionally referenced by its parent (if there's any)
so objects created in local scope stay alive even after exiting the
scope
- deleting its parent (either due to it going out of scope or using
:py:`del` in Python) will cause it to have no parent instead of being
cascade deleted (unless it's not referenced anymore, in which case it's deleted as well)
- in order to actually destroy an object, it has to have no parent
For features it's slightly different:
- the feature is additionally referenced by the holder object so features
created in local scope stay alive even after exiting the scope
- deleting the holder object (either due to it going out of scope
or using :py:`del` in Python) will cause it to be without a holder
object (unless it's not referenced anymore, in which case it's deleted
as well) --- this makes any further operations on it impossible and
likely dangerous
- in order to actually destroy a feature, it has to have no holder object

2
package/ci/travis-desktop.sh

@ -30,7 +30,7 @@ cmake .. \
-DWITH_GL=ON \ -DWITH_GL=ON \
-DWITH_MESHTOOLS=OFF \ -DWITH_MESHTOOLS=OFF \
-DWITH_PRIMITIVES=OFF \ -DWITH_PRIMITIVES=OFF \
-DWITH_SCENEGRAPH=OFF \ -DWITH_SCENEGRAPH=ON \
-DWITH_SHADERS=ON \ -DWITH_SHADERS=ON \
-DWITH_TEXT=OFF \ -DWITH_TEXT=OFF \
-DWITH_TEXTURETOOLS=OFF \ -DWITH_TEXTURETOOLS=OFF \

1
src/python/CMakeLists.txt

@ -41,6 +41,7 @@ add_subdirectory(magnum)
# configure_file() and then replacing generator expressions with file(GENERATE) # configure_file() and then replacing generator expressions with file(GENERATE)
foreach(target foreach(target
magnum_gl magnum_gl
magnum_scenegraph
magnum_shaders magnum_shaders
magnum_platform_egl magnum_platform_egl
magnum_platform_glx magnum_platform_glx

15
src/python/magnum/CMakeLists.txt

@ -24,7 +24,7 @@
# #
# *Not* REQUIRED # *Not* REQUIRED
find_package(Magnum COMPONENTS GL Shaders) find_package(Magnum COMPONENTS GL Shaders SceneGraph)
set(magnum_SRCS set(magnum_SRCS
magnum.cpp magnum.cpp
@ -55,6 +55,19 @@ if(Magnum_GL_FOUND)
LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum) LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum)
endif() endif()
if(Magnum_SceneGraph_FOUND)
set(magnum_scenegraph_SRCS
scenegraph.cpp)
pybind11_add_module(magnum_scenegraph ${magnum_scenegraph_SRCS})
target_include_directories(magnum_scenegraph PRIVATE ${PROJECT_SOURCE_DIR}/src/python)
target_link_libraries(magnum_scenegraph PRIVATE Magnum::SceneGraph)
set_target_properties(magnum_scenegraph PROPERTIES
FOLDER "python"
OUTPUT_NAME "scenegraph"
LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum)
endif()
if(Magnum_Shaders_FOUND) if(Magnum_Shaders_FOUND)
set(magnum_shaders_SRCS set(magnum_shaders_SRCS
shaders.cpp) shaders.cpp)

388
src/python/magnum/scenegraph.cpp

@ -0,0 +1,388 @@
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <pybind11/pybind11.h>
#include <Corrade/Utility/FormatStl.h>
#include <Magnum/SceneGraph/Camera.h>
#include <Magnum/SceneGraph/Drawable.h>
#include <Magnum/SceneGraph/Object.h>
#include <Magnum/SceneGraph/Scene.h>
#include <Magnum/SceneGraph/MatrixTransformation2D.h>
#include <Magnum/SceneGraph/MatrixTransformation3D.h>
#include "magnum/bootstrap.h"
/* This is a variant of https://github.com/pybind/pybind11/issues/1389. If the
object has a parent, its refcount gets increased in order to avoid it being
deleted by Python too soon. The refcount gets decreased when the parent is
removed again or the parent gets deleted. I thought this would be doable
inside py::init() as
.def(py::init([](SceneGraph::Scene<Transformation>* parent) {
auto self = new PyObject<Transformation>{parent};
if(parent) py::cast(self).inc_ref();
return self;
}))
but FOR SOME REASON py::cast(self) inside py::init() returns a different
underlying PyObject pointer, so it only leads to crashes. */
namespace magnum { namespace {
template<class T> struct SceneGraphObjectHolder: std::unique_ptr<T> {
explicit SceneGraphObjectHolder(T* object): std::unique_ptr<T>{object} {
CORRADE_INTERNAL_ASSERT(object);
if(object->parent()) py::cast(object).inc_ref();
}
};
template<class T> struct SceneGraphFeatureHolder: std::unique_ptr<T> {
explicit SceneGraphFeatureHolder(T* object): std::unique_ptr<T>{object} {
CORRADE_INTERNAL_ASSERT(object);
py::cast(object).inc_ref();
}
};
}}
PYBIND11_DECLARE_HOLDER_TYPE(T, magnum::SceneGraphObjectHolder<T>)
PYBIND11_DECLARE_HOLDER_TYPE(T, magnum::SceneGraphFeatureHolder<T>)
namespace magnum { namespace {
template<class Transformation> class PyObject: public SceneGraph::Object<Transformation> {
public:
PyObject(SceneGraph::Object<Transformation>* parent): SceneGraph::Object<Transformation>{parent} {}
private:
void doErase() override {
/* When deleting a parent, disconnect this from the parent instead
of deleting it. Deletion is then handled by Python itself. */
CORRADE_INTERNAL_ASSERT(SceneGraph::Object<Transformation>::parent());
SceneGraph::Object<Transformation>::setParent(nullptr);
py::cast(this).dec_ref();
}
};
template<UnsignedInt dimensions, class T> struct PyDrawable: SceneGraph::Drawable<dimensions, T> {
explicit PyDrawable(SceneGraph::AbstractObject<dimensions, T>& object, SceneGraph::DrawableGroup<dimensions, T>* drawables): SceneGraph::Drawable<dimensions, T>{object, drawables} {}
void draw(const MatrixTypeFor<dimensions, T>& transformationMatrix, SceneGraph::Camera<dimensions, T>& camera) override {
PYBIND11_OVERLOAD_PURE_NAME(
void,
PyDrawable,
"draw",
draw,
transformationMatrix,
camera
);
}
void doErase() override {
/* When deleting the holder object, disconnect this from that
object instead of deleting it. This makes it rather useless, but
better than having dangling memory or double deletion. This is of
course not allowed by the C++ API due to private inheritance so we
have to reinterpret self as the list instead. UGLY: */
auto& listItem = reinterpret_cast<Containers::LinkedListItem<SceneGraph::AbstractFeature<dimensions, T>, SceneGraph::AbstractObject<dimensions, T>>&>(*this);
CORRADE_INTERNAL_ASSERT(listItem.list());
listItem.list()->features().cut(this);
py::cast(this).dec_ref();
}
};
template<UnsignedInt dimensions, class T> struct PyCamera: SceneGraph::Camera<dimensions, T> {
explicit PyCamera(SceneGraph::AbstractObject<dimensions, T>& object): SceneGraph::Camera<dimensions, T>{object} {}
void doErase() override {
/* When deleting the holder object, disconnect this from that
object instead of deleting it. This makes it rather useless, but
better than having dangling memory or double deletion. This is of
course not allowed by the C++ API due to private inheritance so we
have to reinterpret self as the list instead. UGLY: */
auto& listItem = reinterpret_cast<Containers::LinkedListItem<SceneGraph::AbstractFeature<dimensions, T>, SceneGraph::AbstractObject<dimensions, T>>&>(*this);
CORRADE_INTERNAL_ASSERT(listItem.list());
listItem.list()->features().cut(this);
py::cast(this).dec_ref();
}
};
template<class Transformation> void scene(py::class_<SceneGraph::Scene<Transformation>>& c) {
c.def(py::init(), "Constructor");
}
template<UnsignedInt dimensions, class T> void abstractObject(py::class_<SceneGraph::AbstractObject<dimensions, T>, SceneGraphObjectHolder<SceneGraph::AbstractObject<dimensions, T>>>& c) {
c
/* Matrix transformation APIs */
.def("transformation_matrix", &SceneGraph::AbstractObject<dimensions, T>::transformationMatrix,
"Transformation matrix")
.def("absolute_transformation_matrix", &SceneGraph::AbstractObject<dimensions, T>::absoluteTransformationMatrix,
"Transformation matrix relative to the root object");
}
template<UnsignedInt dimensions, class T, class Transformation> void object(py::class_<PyObject<Transformation>, SceneGraph::AbstractObject<dimensions, T>, SceneGraphObjectHolder<PyObject<Transformation>>>& c) {
c
.def(py::init<PyObject<Transformation>*>(),
"Constructor", py::arg("parent") = nullptr)
.def(py::init<SceneGraph::Scene<Transformation>*>(),
"Constructor", py::arg("parent") = nullptr)
/* Properties */
.def_property_readonly("scene", [](PyObject<Transformation>& self) {
return static_cast<SceneGraph::Scene<Transformation>*>(self.scene());
}, "Scene or None if the object is not a part of any scene")
.def_property("parent", [](PyObject<Transformation>& self) {
return static_cast<PyObject<Transformation>*>(self.parent());
}, [](PyObject<Transformation>& self, py::object parentobj) {
SceneGraph::Object<Transformation>* parent;
if(py::isinstance<PyObject<Transformation>>(parentobj))
parent = py::cast<PyObject<Transformation>*>(parentobj);
else if(py::isinstance<SceneGraph::Scene<Transformation>>(parentobj))
parent = py::cast<SceneGraph::Scene<Transformation>*>(parentobj);
else if(py::isinstance<py::none>(parentobj))
parent = nullptr;
else throw py::type_error{Utility::formatString("expected Scene, Object or None, got {}", std::string(py::str{parentobj.get_type()}))};
/* Decrease refcount if a parent is removed, increase it if a
parent gets added */
if(self.parent() && !parent) py::cast(&self).dec_ref();
else if(!self.parent() && parent) py::cast(&self).inc_ref();
self.setParent(parent);
}, "Parent object or None if this is the root object")
/* Transformation APIs common to all implementations */
.def_property("transformation",
&PyObject<Transformation>::transformation,
&PyObject<Transformation>::setTransformation,
"Object transformation")
.def("absolute_transformation", &PyObject<Transformation>::absoluteTransformation,
"Transformation relative to the root object")
.def("reset_transformation", [](PyObject<Transformation>& self) {
self.resetTransformation();
}, "Reset the transformation")
.def("transform", [](PyObject<Transformation>& self, const typename Transformation::DataType& transformation) {
self.transform(transformation);
}, "Transform the object")
.def("transform_local", [](PyObject<Transformation>& self, const typename Transformation::DataType& transformation) {
self.transformLocal(transformation);
}, "Transform the object as a local transformation")
.def("translate", [](PyObject<Transformation>& self, const VectorTypeFor<dimensions, typename Transformation::DataType::Type>& vector) {
self.translate(vector);
}, "Translate the object")
.def("translate_local", [](PyObject<Transformation>& self, const VectorTypeFor<dimensions, typename Transformation::DataType::Type>& vector) {
self.translateLocal(vector);
}, "Translate the object as a local transformation");
}
template<UnsignedInt dimensions, class T, class Transformation> void object2D(py::class_<PyObject<Transformation>, SceneGraph::AbstractObject<dimensions, T>, SceneGraphObjectHolder<PyObject<Transformation>>>& c) {
c
.def("rotate", [](PyObject<Transformation>& self, const Radd angle) {
self.rotate(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle));
}, "Rotate the object")
.def("rotate_local", [](PyObject<Transformation>& self, const Radd angle) {
self.rotateLocal(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle));
}, "Rotate the object as a local transformation");
}
template<UnsignedInt dimensions, class T, class Transformation> void object3D(py::class_<PyObject<Transformation>, SceneGraph::AbstractObject<dimensions, T>, SceneGraphObjectHolder<PyObject<Transformation>>>& c) {
c
.def("rotate", [](PyObject<Transformation>& self, const Radd angle, const Math::Vector3<typename Transformation::DataType::Type>& normalizedAxis) {
self.rotate(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle), normalizedAxis);
}, "Rotate the object as a local transformation", py::arg("angle"), py::arg("normalized_axis"))
.def("rotate_local", [](PyObject<Transformation>& self, const Radd angle, const Math::Vector3<typename Transformation::DataType::Type>& normalizedAxis) {
self.rotateLocal(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle), normalizedAxis);
}, "Rotate the object as a local transformation", py::arg("angle"), py::arg("normalized_axis"))
.def("rotate_x", [](PyObject<Transformation>& self, const Radd angle) {
self.rotateX(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle));
}, "Rotate the object around X axis")
.def("rotate_x_local", [](PyObject<Transformation>& self, const Radd angle) {
self.rotateXLocal(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle));
}, "Rotate the object around X axis as a local transformation")
.def("rotate_y", [](PyObject<Transformation>& self, const Radd angle) {
self.rotateY(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle));
}, "Rotate the object around Y axis")
.def("rotate_y_local", [](PyObject<Transformation>& self, const Radd angle) {
self.rotateYLocal(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle));
}, "Rotate the object around Y axis as a local transformation")
.def("rotate_z", [](PyObject<Transformation>& self, const Radd angle) {
self.rotateZ(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle));
}, "Rotate the object around Z axis")
.def("rotate_z_local", [](PyObject<Transformation>& self, const Radd angle) {
self.rotateZLocal(static_cast<Math::Rad<typename Transformation::DataType::Type>>(angle));
}, "Rotate the object around Z axis as a local transformation");
}
template<UnsignedInt dimensions, class T, class Transformation> void objectScale(py::class_<PyObject<Transformation>, SceneGraph::AbstractObject<dimensions, T>, SceneGraphObjectHolder<PyObject<Transformation>>>& c) {
c
.def("scale", [](PyObject<Transformation>& self, const VectorTypeFor<dimensions, typename Transformation::DataType::Type>& vector) {
self.scale(vector);
}, "Scale the object")
.def("scale_local", [](PyObject<Transformation>& self, const VectorTypeFor<dimensions, typename Transformation::DataType::Type>& vector) {
self.scaleLocal(vector);
}, "Scale the object as a local transformation")
.def("reflect", [](PyObject<Transformation>& self, const VectorTypeFor<dimensions, typename Transformation::DataType::Type>& vector) {
self.reflect(vector);
}, "Reflect the object")
.def("reflect_local", [](PyObject<Transformation>& self, const VectorTypeFor<dimensions, typename Transformation::DataType::Type>& vector) {
self.reflectLocal(vector);
}, "Reflect the object as a local transformation");
}
template<class PyFeature, UnsignedInt dimensions, class Feature, class T> void featureGroup(py::class_<SceneGraph::FeatureGroup<dimensions, Feature, T>>& c) {
c
.def(py::init(), "Constructor")
.def("__len__", &SceneGraph::FeatureGroup<dimensions, Feature, T>::size,
"Count of features in the group")
/* Get item. Fetching the already registered instance and returning
that instead of wrapping the pointer again. Need to throw IndexError
in order to allow iteration: https://docs.python.org/3/reference/datamodel.html#object.__getitem__ */
.def("__getitem__", [](SceneGraph::FeatureGroup<dimensions, Feature, T>& self, std::size_t index) -> PyFeature& {
if(index >= self.size()) throw pybind11::index_error{};
return static_cast<PyFeature&>(self[index]);
}, "Feature at given index")
.def("add", [](SceneGraph::FeatureGroup<dimensions, Feature, T>& self, PyFeature& feature) {
self.add(feature);
}, "Add a feature to the group")
.def("remove", [](SceneGraph::FeatureGroup<dimensions, Feature, T>& self, PyFeature& feature) {
self.add(feature);
}, "Remove a feature from the group");
}
template<UnsignedInt dimensions, class T, class Feature> void feature(py::class_<Feature, SceneGraphFeatureHolder<Feature>>& c) {
c
.def_property_readonly("object", [](Feature& self) -> SceneGraph::AbstractObject<dimensions, T>& {
return self.object();
}, "Object holding this feature");
}
template<UnsignedInt dimensions, class T> void drawable(py::class_<PyDrawable<dimensions, T>, SceneGraphFeatureHolder<PyDrawable<dimensions, T>>>& c) {
c
.def(py::init<SceneGraph::AbstractObject<dimensions, T>&, SceneGraph::DrawableGroup<dimensions, T>*>(),
"Constructor", py::arg("object"), py::arg("drawables") = nullptr)
.def_property_readonly("drawables", [](PyDrawable<dimensions, T>& self) {
return self.drawables();
}, "Group containing this drawable")
.def("draw", [](PyDrawable<dimensions, T>& self, const MatrixTypeFor<dimensions, T>& transformationMatrix, PyCamera<dimensions, T>& camera) {
self.draw(transformationMatrix, camera);
}, "Draw the object using given camera", py::arg("transformation_matrix"), py::arg("camera"));
}
template<UnsignedInt dimensions, class T> void camera(py::class_<PyCamera<dimensions, T>, SceneGraphFeatureHolder<PyCamera<dimensions, T>>>& c) {
c
.def(py::init<SceneGraph::AbstractObject<dimensions, T>&>(),
"Constructor", py::arg("object"))
.def_property("aspect_ratio_policy", &SceneGraph::Camera<dimensions, T>::aspectRatioPolicy,
/* Using a lambda because the setter has method chaining */
[](PyCamera<dimensions, T>& self, SceneGraph::AspectRatioPolicy policy) {
self.setAspectRatioPolicy(policy);
}, "Aspect ratio policy")
.def_property_readonly("camera_matrix", &SceneGraph::Camera<dimensions, T>::cameraMatrix,
"Camera matrix")
.def_property("projection_matrix", &SceneGraph::Camera<dimensions, T>::projectionMatrix,
/* Using a lambda because the setter has method chaining */
[](PyCamera<dimensions, T>& self, const MatrixTypeFor<dimensions, T>& matrix) {
self.setProjectionMatrix(matrix);
}, "Projection matrix")
.def("projection_size", &SceneGraph::Camera<dimensions, T>::projectionSize,
"Size of (near) XY plane in current projection")
.def_property("viewport", &SceneGraph::Camera<dimensions, T>::viewport,
&SceneGraph::Camera<dimensions, T>::setViewport,
"Viewport size")
.def("draw", static_cast<void(SceneGraph::Camera<dimensions, T>::*)(SceneGraph::DrawableGroup<dimensions, T>&)>(&SceneGraph::Camera<dimensions, T>::draw),
"Draw");
}
void scenegraph(py::module& m) {
/* Abstract objects. Returned from feature.object, so need to be registered
as well. */
{
py::class_<SceneGraph::AbstractObject2D, SceneGraphObjectHolder<SceneGraph::AbstractObject2D>> abstractObject2D{m, "AbstractObject2D", "Base object for two-dimensional scenes"};
py::class_<SceneGraph::AbstractObject3D, SceneGraphObjectHolder<SceneGraph::AbstractObject3D>> abstractObject3D{m, "AbstractObject3D", "Base object for three-dimensional scenes"};
abstractObject(abstractObject2D);
abstractObject(abstractObject3D);
}
/* 2D/3D matrix-based implementation */
{
py::module matrix = m.def_submodule("matrix");
matrix.doc() = "General matrix-based scene graph implementation";
py::class_<SceneGraph::Scene<SceneGraph::MatrixTransformation2D>> scene2D_{matrix, "Scene2D", "Two-dimensional scene with matrix-based transformation implementation"};
scene(scene2D_);
py::class_<SceneGraph::Scene<SceneGraph::MatrixTransformation3D>> scene3D_{matrix, "Scene3D", "Three-dimensional scene with matrix-based transformation implementation"};
scene(scene3D_);
py::class_<PyObject<SceneGraph::MatrixTransformation2D>, SceneGraph::AbstractObject2D, SceneGraphObjectHolder<PyObject<SceneGraph::MatrixTransformation2D>>> object2D_{matrix, "Object2D", "Two-dimensional object with matrix-based transformation implementation"};
object(object2D_);
object2D(object2D_);
objectScale(object2D_);
py::class_<PyObject<SceneGraph::MatrixTransformation3D>, SceneGraph::AbstractObject3D, SceneGraphObjectHolder<PyObject<SceneGraph::MatrixTransformation3D>>> object3D_{matrix, "Object3D", "Three-dimensional object with matrix-based transformation implementation"};
object(object3D_);
object3D(object3D_);
objectScale(object3D_);
}
/* Drawables, camera */
{
py::enum_<SceneGraph::AspectRatioPolicy>{m, "AspectRatioPolicy", "Camera aspect ratio policy"}
.value("NOT_PRESERVED", SceneGraph::AspectRatioPolicy::NotPreserved)
.value("EXTEND", SceneGraph::AspectRatioPolicy::Extend)
.value("CLIP", SceneGraph::AspectRatioPolicy::Clip);
py::class_<SceneGraph::DrawableGroup2D> drawableGroup2D{m, "DrawableGroup2D", "Group of drawables for two-dimensional float scenes"};
py::class_<SceneGraph::DrawableGroup3D> drawableGroup3D{m, "DrawableGroup3D", "Group of drawables for three-dimensional float scenes"};
py::class_<PyDrawable<2, Float>, SceneGraphFeatureHolder<PyDrawable<2, Float>>> drawable2D{m, "Drawable2D", "Drawable for two-dimensional float scenes"};
py::class_<PyDrawable<3, Float>, SceneGraphFeatureHolder<PyDrawable<3, Float>>> drawable3D{m, "Drawable3D", "Drawable for three-dimensional float scenes"};
py::class_<PyCamera<2, Float>, SceneGraphFeatureHolder<PyCamera<2, Float>>> camera2D{m, "Camera2D", "Camera for two-dimensional float scenes"};
py::class_<PyCamera<3, Float>, SceneGraphFeatureHolder<PyCamera<3, Float>>> camera3D{m, "Camera3D", "Camera for three-dimensional float scenes"};
featureGroup<PyDrawable<2, Float>>(drawableGroup2D);
featureGroup<PyDrawable<3, Float>>(drawableGroup3D);
feature<2, Float>(drawable2D);
feature<3, Float>(drawable3D);
drawable(drawable2D);
drawable(drawable3D);
feature<2, Float>(camera2D);
feature<3, Float>(camera3D);
camera(camera2D);
camera(camera3D);
}
}
}}
PYBIND11_MODULE(scenegraph, m) {
m.doc() = "Scene graph library";
magnum::scenegraph(m);
}

263
src/python/magnum/test/test_scenegraph.py

@ -0,0 +1,263 @@
#
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
# Vladimír Vondruš <mosra@centrum.cz>
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#
import sys
import unittest
from magnum import *
from magnum import scenegraph
from magnum.scenegraph.matrix import Object3D, Scene3D
class Object(unittest.TestCase):
def test_hierarchy(self):
scene = Scene3D()
scene_refcount = sys.getrefcount(scene)
a = Object3D()
a_refcount = sys.getrefcount(a)
self.assertIs(a.scene, None)
b = Object3D(parent=scene)
b_refcount = sys.getrefcount(b)
self.assertIs(b.scene, scene)
self.assertIs(b.parent, scene)
# B should be referenced by the scene, but not cyclically
self.assertEqual(sys.getrefcount(b), scene_refcount + 1)
self.assertEqual(sys.getrefcount(scene), scene_refcount)
c = Object3D(parent=b)
c_refcount = sys.getrefcount(c)
self.assertIs(c.scene, scene)
self.assertIs(c.parent, b)
# C should be referenced by B
self.assertEqual(sys.getrefcount(b), scene_refcount + 1)
self.assertEqual(sys.getrefcount(c), scene_refcount + 1)
self.assertEqual(sys.getrefcount(scene), scene_refcount)
# Delete B. Because B has a parent as well, it's not deleted yet
del b
self.assertIsNotNone(c.parent)
self.assertEqual(sys.getrefcount(c.parent), b_refcount - 1)
self.assertEqual(sys.getrefcount(c), scene_refcount + 1)
# Delete a scene. That also makes B deleted and C is then orphaned
del scene
self.assertIsNone(c.parent)
self.assertEqual(sys.getrefcount(c), c_refcount - 1)
def test_hierarchy_set_parent(self):
# Same as test_hierarchy, but setting the parent later
scene = Scene3D()
scene_refcount = sys.getrefcount(scene)
a = Object3D()
a_refcount = sys.getrefcount(a)
self.assertIs(a.scene, None)
b = Object3D()
b.parent = scene
b_refcount = sys.getrefcount(b)
self.assertIs(b.scene, scene)
self.assertIs(b.parent, scene)
# B should be referenced by the scene, but not cyclically
self.assertEqual(sys.getrefcount(b), scene_refcount + 1)
self.assertEqual(sys.getrefcount(scene), scene_refcount)
c = Object3D()
c.parent = b
c_refcount = sys.getrefcount(c)
self.assertIs(c.scene, scene)
self.assertIs(c.parent, b)
# C should be referenced by B
self.assertEqual(sys.getrefcount(b), scene_refcount + 1)
self.assertEqual(sys.getrefcount(c), scene_refcount + 1)
self.assertEqual(sys.getrefcount(scene), scene_refcount)
# Delete B. Because B has a parent as well, it's not deleted yet
del b
self.assertIsNotNone(c.parent)
self.assertEqual(sys.getrefcount(c.parent), b_refcount - 1)
self.assertEqual(sys.getrefcount(c), scene_refcount + 1)
# Delete a scene. That also makes B deleted and C is then orphaned
del scene
self.assertIsNone(c.parent)
self.assertEqual(sys.getrefcount(c), c_refcount - 1)
def test_set_parent_invalid(self):
a = Object3D()
with self.assertRaisesRegex(TypeError, "expected Scene, Object or None, got <class 'str'>"):
a.parent = "noo"
def test_transformation(self):
scene = Scene3D()
a = Object3D(scene)
a.rotate_local(Deg(35.0), Vector3.x_axis())
self.assertEqual(a.transformation, Matrix4.rotation_x(Deg(35.0)))
self.assertEqual(a.absolute_transformation(), Matrix4.rotation_x(Deg(35.0)))
b = Object3D(a)
b.translate((3.0, 4.0, 5.0))
self.assertEqual(b.transformation, Matrix4.translation((3.0, 4.0, 5.0)))
self.assertEqual(b.absolute_transformation(),
Matrix4.rotation_x(Deg(35.0))@
Matrix4.translation((3.0, 4.0, 5.0)))
c = Object3D(scene)
self.assertEqual(c.transformation, Matrix4.identity_init())
self.assertEqual(c.absolute_transformation(), Matrix4.identity_init())
def test_drawable(self):
object = Object3D()
object_refcount = sys.getrefcount(object)
a = scenegraph.Drawable3D(object)
a_refcount = sys.getrefcount(a)
self.assertIs(a.object, object)
b = scenegraph.Drawable3D(object)
b_refcount = sys.getrefcount(b)
self.assertIs(b.object, object)
# Drawables should be referenced by the object, but not cyclically
self.assertEqual(sys.getrefcount(object), object_refcount)
self.assertEqual(sys.getrefcount(a), object_refcount + 1)
self.assertEqual(sys.getrefcount(b), object_refcount + 1)
# Delete the object. The drawable should be still alive, but
# disconnected from the object (and thus useless).
del object
self.assertIsNone(a.object)
self.assertIsNone(b.object)
self.assertEqual(sys.getrefcount(a), a_refcount - 1)
self.assertEqual(sys.getrefcount(b), b_refcount - 1)
def test_drawable_group(self):
object = Object3D()
drawables = scenegraph.DrawableGroup3D()
deleted = 0
class MyDrawable(scenegraph.Drawable3D):
def __del__(self):
nonlocal deleted
deleted += 1
a = MyDrawable(object, drawables)
b = MyDrawable(object, drawables)
# The drawable group should have these listed
self.assertEqual([i for i in drawables], [a, b])
# Deleting each of them should do nothing, since they're still
# referenced by the object
del a, b
self.assertEqual(deleted, 0)
self.assertEqual(len(drawables), 2)
# Deleting the holder object will, tho
del object
self.assertEqual(deleted, 2)
self.assertEqual(len(drawables), 0)
def test_camera(self):
object = Object3D()
object.translate(Vector3.z_axis(5.0))
object_refcount = sys.getrefcount(object)
a = scenegraph.Camera3D(object)
a.viewport = (400, 300)
a.projection_matrix = Matrix4.perspective_projection(
fov=Deg(45.0), near=0.01, far=100.0, aspect_ratio=1.0)
a.aspect_ratio_policy = scenegraph.AspectRatioPolicy.EXTEND
a_refcount = sys.getrefcount(a)
self.assertEqual(a.viewport, Vector2i(400, 300))
self.assertEqual(a.projection_matrix, Matrix4.perspective_projection(
fov=Deg(57.82240), near=0.01, far=100.0, aspect_ratio=1.33333333))
self.assertEqual(a.camera_matrix, Matrix4.translation(-Vector3.z_axis(5.0)))
self.assertEqual(a.aspect_ratio_policy, scenegraph.AspectRatioPolicy.EXTEND)
self.assertIs(a.object, object)
# Camera should be referenced by the object, but not cyclically
self.assertEqual(sys.getrefcount(object), object_refcount)
self.assertEqual(sys.getrefcount(a), object_refcount + 1)
# Delete the object. The camera should be still alive, but disconnected
# from the object (and thus useless).
del object
self.assertIsNone(a.object)
self.assertEqual(sys.getrefcount(a), a_refcount - 1)
def test_camera_draw(self):
scene = Scene3D()
drawables = scenegraph.DrawableGroup3D()
camera_object = Object3D(scene)
camera_object.translate((0.0, 1.0, 5.0))
camera = scenegraph.Camera3D(camera_object)
rendered = None, None
deleted = "no :)"
class MyDrawable(scenegraph.Drawable3D):
def draw(self, transformation_matrix: Matrix4, camera: scenegraph.Camera3D):
nonlocal rendered
rendered = (transformation_matrix, camera)
def __del__(self):
nonlocal deleted
deleted = "yes :("
class MySilentDrawable(scenegraph.Drawable3D):
def draw(self, transformation_matrix: Matrix4, camera: scenegraph.Camera3D):
pass
object = Object3D(scene)
object.translate(Vector3.x_axis(5.0))
a = MyDrawable(object, drawables)
b = MySilentDrawable(object, drawables)
# The drawable group should have these listed
self.assertEqual([i for i in drawables], [a, b])
# Deleting the object, the camera holder and drawable does nothing
del camera_object, object, a, b
camera.draw(drawables)
self.assertEqual(rendered[0],
Matrix4.translation(Vector3.x_axis(5.0))@
Matrix4.translation((0.0, -1.0, -5.0)))
self.assertIs(rendered[1], camera)
# Deleting the scene will delete A and the drawable as well
del scene
self.assertEqual(deleted, "yes :(")
self.assertIsNone(camera.object)
self.assertIs(len(drawables), 0)

1
src/python/setup.py.cmake

@ -34,6 +34,7 @@ extension_paths = {
'corrade.containers': '$<TARGET_FILE:corrade_containers>', 'corrade.containers': '$<TARGET_FILE:corrade_containers>',
'magnum._magnum': '$<TARGET_FILE:magnum>', 'magnum._magnum': '$<TARGET_FILE:magnum>',
'magnum.gl': '${magnum_gl_file}', 'magnum.gl': '${magnum_gl_file}',
'magnum.scenegraph': '${magnum_scenegraph_file}',
'magnum.shaders': '${magnum_shaders_file}', 'magnum.shaders': '${magnum_shaders_file}',
'magnum.platform.egl': '${magnum_platform_egl_file}', 'magnum.platform.egl': '${magnum_platform_egl_file}',
'magnum.platform.glx': '${magnum_platform_glx_file}', 'magnum.platform.glx': '${magnum_platform_glx_file}',

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