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@ -884,10 +884,63 @@ void gl(py::module& m) {
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.value("SCISSOR_TEST", GL::Renderer::Feature::ScissorTest) |
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.value("STENCIL_TEST", GL::Renderer::Feature::StencilTest); |
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py::enum_<GL::Renderer::BlendEquation>{renderer, "BlendEquation", "Blend Equation"} |
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.value("ADD", GL::Renderer::BlendEquation::Add) |
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.value("SUBTRACT", GL::Renderer::BlendEquation::Subtract) |
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.value("REVERSE_SUBTRACT", GL::Renderer::BlendEquation::ReverseSubtract) |
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.value("MIN", GL::Renderer::BlendEquation::Min) |
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.value("MAX", GL::Renderer::BlendEquation::Max) |
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.value("MULTIPLY", GL::Renderer::BlendEquation::Multiply) |
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.value("SCREEN", GL::Renderer::BlendEquation::Screen) |
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.value("OVERLAY", GL::Renderer::BlendEquation::Overlay) |
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.value("DARKEN", GL::Renderer::BlendEquation::Darken) |
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.value("LIGHTEN", GL::Renderer::BlendEquation::Lighten) |
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.value("COLOR_DODGE", GL::Renderer::BlendEquation::ColorDodge) |
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.value("COLOR_BURN", GL::Renderer::BlendEquation::ColorBurn) |
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.value("HARD_LIGHT", GL::Renderer::BlendEquation::HardLight) |
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.value("SOFT_LIGHT", GL::Renderer::BlendEquation::SoftLight) |
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.value("DIFFERENCE", GL::Renderer::BlendEquation::Difference) |
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.value("EXCLUSION", GL::Renderer::BlendEquation::Exclusion) |
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.value("HSL_HUE", GL::Renderer::BlendEquation::HslHue) |
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.value("HSL_SATURATION", GL::Renderer::BlendEquation::HslSaturation) |
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.value("HSL_COLOR", GL::Renderer::BlendEquation::HslColor) |
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.value("HSL_LUMINOSITY", GL::Renderer::BlendEquation::HslLuminosity); |
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py::enum_<GL::Renderer::BlendFunction>{renderer, "BlendFunction", "Blend Function"} |
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.value("ZERO", GL::Renderer::BlendFunction::Zero) |
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.value("ONE", GL::Renderer::BlendFunction::One) |
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.value("CONSTANT_COLOR", GL::Renderer::BlendFunction::ConstantColor) |
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.value("ONE_MINUS_CONSTANT_COLOR", GL::Renderer::BlendFunction::OneMinusConstantColor) |
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.value("CONSTANT_ALPHA", GL::Renderer::BlendFunction::ConstantAlpha) |
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.value("ONE_MINUS_CONSTANT_ALPHA", GL::Renderer::BlendFunction::OneMinusConstantAlpha) |
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.value("SOURCE_COLOR", GL::Renderer::BlendFunction::SourceColor) |
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#ifndef MAGNUM_TARGET_GLES |
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.value("SECOND_SOURCE_COLOR", GL::Renderer::BlendFunction::SecondSourceColor) |
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#endif |
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.value("ONE_MINUS_SOURCE_COLOR", GL::Renderer::BlendFunction::OneMinusSourceColor) |
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#ifndef MAGNUM_TARGET_GLES |
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.value("ONE_MINUS_SECOND_SOURCE_COLOR", GL::Renderer::BlendFunction::OneMinusSecondSourceColor) |
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#endif |
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.value("SOURCE_ALPHA", GL::Renderer::BlendFunction::SourceAlpha) |
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.value("SOURCE_ALPHA_SATURATE", GL::Renderer::BlendFunction::SourceAlphaSaturate) |
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#ifndef MAGNUM_TARGET_GLES |
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.value("SECOND_SOURCE_ALPHA", GL::Renderer::BlendFunction::SecondSourceAlpha) |
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#endif |
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.value("ONE_MINUS_SOURCE_ALPHA", GL::Renderer::BlendFunction::OneMinusSourceAlpha) |
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#ifndef MAGNUM_TARGET_GLES |
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.value("ONE_MINUS_SECOND_SOURCE_ALPHA", GL::Renderer::BlendFunction::OneMinusSecondSourceAlpha) |
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#endif |
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.value("DESTINATION_COLOR", GL::Renderer::BlendFunction::DestinationColor) |
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.value("ONE_MINUS_DESTINATION_COLOR", GL::Renderer::BlendFunction::OneMinusDestinationColor) |
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.value("DESTINATION_ALPHA", GL::Renderer::BlendFunction::DestinationAlpha) |
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.value("ONE_MINUS_DESTINATION_ALPHA", GL::Renderer::BlendFunction::OneMinusDestinationAlpha); |
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renderer |
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.def_static("enable", static_cast<void(*)(GL::Renderer::Feature)>(GL::Renderer::enable), "Enable a feature") |
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.def_static("disable", static_cast<void(*)(GL::Renderer::Feature)>(GL::Renderer::disable), "Disable a feature") |
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.def_static("set_feature", static_cast<void(*)(GL::Renderer::Feature, bool)>(GL::Renderer::setFeature), "Enable or disable a feature") |
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.def_static("set_blend_equation", static_cast<void(*)(GL::Renderer::BlendEquation, GL::Renderer::BlendEquation)>(GL::Renderer::setBlendEquation), "Set blend equation") |
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.def_static("set_blend_function", static_cast<void(*)(GL::Renderer::BlendFunction, GL::Renderer::BlendFunction)>(GL::Renderer::setBlendFunction), "Set blend function") |
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/** @todo indexed variants */ |
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/** @todo FFS why do I have to pass the class as first argument?! */ |
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