Because making & testing my own string caster is not something I'd want
to do right now (seems complicated by looking at what's all done for
std::string), the functions currently all go through a std::string
instead.
It limits the support for CMake 3.12+, but it's much less verbose and I
don't expect people to use ancient CMake versions with IDEs like Xcode
or VS anyway, so this should be fine.
Not ArrayView yet, and also no documentation on this whatsoever. That'll
come next. Also not everything works with arbitrary types yet,
converting from buffer protocol doesn't remember the format and
conversion to bytes doesn't take the actual type size into account
either.
Pybind changed py::module to py::module_ in order to support C++
modules, adapting to that change. It still builds on older versions,
but we're using only the new APIs.
Use only py::error_already_set as that's the least heavy of them. Also
changed all occurences of "throw" to "raise" so next time I'm doing a
prune of all C++ exceptions for good, those are easy to find.
Compared to having to subclass every type that can reference external
data, this has several advantages for 3rd party binding code:
* it doesn't need to worry about the additional type when binding
function arguments (currently it had to provide lambdas that accept
the PyFoo subtype instead of just Foo)
* and it can now easily bind those types also for function
return values and properties -- the return type doesn't need to be
subclassed (which in case of move-only types is practically
impossible) but instead just wrapped in a holder along with the
memory owner object reference
The new holders also assert that memory owner is always specified unless
the data is empty.
That makes it much easier to handle in that case (because that's the
whole point of static builds) and also nicely circumvents any issues
with duplicated global data when a static lib would be linked to
multiple dynamic libraries.
Some non-trivial tricks had to be done in order to expose the
GL::defaultFramebuffer variable without causing leaks or double frees.
Also, the AbstractFramebuffer has a protected destructor so this needs
another special handling.