# # This file is part of Magnum. # # Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 # Vladimír Vondruš # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # import unittest # setUpModule gets called before everything else, skipping if GL tests can't # be run from . import GLTestCase, setUpModule from magnum import * from magnum import shaders class VertexColor(GLTestCase): def test_init(self): a = shaders.VertexColor2D() b = shaders.VertexColor3D() def test_uniforms(self): a = shaders.VertexColor2D() a.transformation_projection_matrix = ( Matrix3.translation(Vector2.x_axis())@ Matrix3.rotation(Deg(35.0))) class Phong(GLTestCase): def test_init(self): a = shaders.Phong() self.assertEqual(a.flags, shaders.Phong.Flags.NONE) self.assertEqual(a.light_count, 1) b = shaders.Phong(shaders.Phong.Flags.DIFFUSE_TEXTURE|shaders.Phong.Flags.ALPHA_MASK) self.assertEqual(b.flags, shaders.Phong.Flags.DIFFUSE_TEXTURE|shaders.Phong.Flags.ALPHA_MASK) self.assertEqual(b.light_count, 1) c = shaders.Phong(shaders.Phong.Flags.NONE, 3) self.assertEqual(c.flags, shaders.Phong.Flags.NONE) self.assertEqual(c.light_count, 3) def test_uniforms(self): a = shaders.Phong() a.diffuse_color = (0.5, 1.0, 0.9) a.transformation_matrix = Matrix4.translation(Vector3.x_axis()) a.projection_matrix = Matrix4.zero_init() a.light_positions = [(0.5, 1.0, 0.3)] a.light_colors = [Color4()]