/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "magnum/math.matrix.h" namespace magnum { void mathMatrixDouble(py::module_& root, PyTypeObject* const metaclass) { py::class_ matrix2x2d{root, "Matrix2x2d", "2x2 double matrix", py::buffer_protocol{}}; py::class_ matrix2x3d{root, "Matrix2x3d", "2x3 double matrix", py::buffer_protocol{}}; py::class_ matrix2x4d{root, "Matrix2x4d", "2x4 double matrix", py::buffer_protocol{}}; py::class_ matrix3x2d{root, "Matrix3x2d", "3x2 double matrix", py::buffer_protocol{}}; py::class_ matrix3x3d{root, "Matrix3x3d", "3x3 double matrix", py::buffer_protocol{}}; py::class_ matrix3x4d{root, "Matrix3x4d", "3x4 double matrix", py::buffer_protocol{}}; py::class_ matrix4x2d{root, "Matrix4x2d", "4x2 double matrix", py::buffer_protocol{}}; py::class_ matrix4x3d{root, "Matrix4x3d", "4x3 double matrix", py::buffer_protocol{}}; py::class_ matrix4x4d{root, "Matrix4x4d", "4x4 double matrix", py::buffer_protocol{}}; /* The subclasses don't have buffer protocol enabled, as that's already done by the base classes. Moreover, just adding py::buffer_protocol{} would cause it to not find the buffer functions as we don't add them anywhere, thus failing with `pybind11_getbuffer(): Internal error`. The metaclasses are needed for supporting the magic translation attribute, see transformationMatrixMetaclass() in math.cpp for more information. */ py::class_ matrix3d{root, "Matrix3d", "2D double transformation matrix", py::metaclass(reinterpret_cast(metaclass))}; py::class_ matrix4d{root, "Matrix4d", "3D double transformation matrix", py::metaclass(reinterpret_cast(metaclass))}; /* Register type conversions as soon as possible as those should have a priority over buffer and list constructors. These need all the types to be present, so can't be interwinted with the class definitions above. */ convertible(matrix2x2d); convertible(matrix2x3d); convertible(matrix2x4d); convertible(matrix3x2d); convertible(matrix3x3d); convertible(matrix3x4d); convertible(matrix4x2d); convertible(matrix4x3d); convertible(matrix4x4d); convertible(matrix3d); convertible(matrix4d); /* This needs to be *after* conversion constructors so the type conversion gets picked before the general buffer constructor (which would then fail). On the other hand, this needs to be before generic from-list constructors because buffer protocol is generally faster than iteration. */ everyRectangularMatrixBuffer(matrix2x2d); everyRectangularMatrixBuffer(matrix2x3d); everyRectangularMatrixBuffer(matrix2x4d); everyRectangularMatrixBuffer(matrix3x2d); everyRectangularMatrixBuffer(matrix3x3d); everyRectangularMatrixBuffer(matrix3x4d); everyRectangularMatrixBuffer(matrix4x2d); everyRectangularMatrixBuffer(matrix4x3d); everyRectangularMatrixBuffer(matrix4x4d); everyRectangularMatrixBuffer(matrix3d); everyRectangularMatrixBuffer(matrix4d); /* Now register the generic from-list constructors and everything else */ matrices( matrix2x2d, matrix2x3d, matrix2x4d, matrix3x2d, matrix3x3d, matrix3x4d, matrix4x2d, matrix4x3d, matrix4x4d, matrix3d, matrix4d); } }