# # This file is part of Magnum. # # Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 # Vladimír Vondruš # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # import array import sys import unittest # setUpModule gets called before everything else, skipping if GL tests can't # be run from . import GLTestCase, setUpModule from magnum import * from magnum import gl class Buffer(GLTestCase): def test_init(self): a = gl.Buffer() self.assertNotEqual(a.id, 0) self.assertEqual(a.target_hint, gl.Buffer.TargetHint.ARRAY) b = gl.Buffer(gl.Buffer.TargetHint.ELEMENT_ARRAY) self.assertNotEqual(b.id, 0) self.assertEqual(b.target_hint, gl.Buffer.TargetHint.ELEMENT_ARRAY) def test_set_data(self): a = gl.Buffer() a.set_data(b'hello', gl.BufferUsage.STATIC_DRAW) def test_set_data_array(self): a = gl.Buffer() a.set_data(array.array('f', [0.5, 1.2])) class DefaultFramebuffer(GLTestCase): def test(self): # Using it should not crash, leak or cause double-free issues self.assertTrue(gl.default_framebuffer is not None) class Mesh(GLTestCase): def test_init(self): a = gl.Mesh() b = gl.Mesh(gl.MeshPrimitive.LINE_LOOP) c = gl.Mesh(MeshPrimitive.LINES) self.assertNotEqual(a.id, 0) self.assertNotEqual(b.id, 0) self.assertNotEqual(c.id, 0) self.assertEqual(a.primitive, gl.MeshPrimitive.TRIANGLES) self.assertEqual(b.primitive, gl.MeshPrimitive.LINE_LOOP) self.assertEqual(c.primitive, gl.MeshPrimitive.LINES) def test_set_primitive(self): a = gl.Mesh() a.primitive = gl.MeshPrimitive.TRIANGLE_STRIP self.assertEqual(a.primitive, gl.MeshPrimitive.TRIANGLE_STRIP) a.primitive = MeshPrimitive.POINTS self.assertEqual(a.primitive, gl.MeshPrimitive.POINTS) def test_set_primitive_invalid(self): a = gl.Mesh() with self.assertRaisesRegex(TypeError, "expected MeshPrimitive or gl.MeshPrimitive, got "): a.primitive = "ahaha" def test_set_count(self): a = gl.Mesh() a.count = 15 self.assertEqual(a.count, 15) def test_add_buffer(self): buffer = gl.Buffer() buffer_refcount = sys.getrefcount(buffer) # Adding a buffer to the mesh should increase its ref count mesh = gl.Mesh() mesh.add_vertex_buffer(buffer, 0, 8, gl.Attribute(gl.Attribute.Kind.GENERIC, 2, gl.Attribute.Components.TWO, gl.Attribute.DataType.FLOAT)) self.assertEqual(sys.getrefcount(buffer), buffer_refcount + 1) # Deleting the mesh should decrease it again del mesh self.assertEqual(sys.getrefcount(buffer), buffer_refcount)