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258 lines
9.1 KiB
258 lines
9.1 KiB
# |
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# This file is part of Magnum. |
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# |
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# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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# 2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz> |
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# |
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# Permission is hereby granted, free of charge, to any person obtaining a |
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# copy of this software and associated documentation files (the "Software"), |
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# to deal in the Software without restriction, including without limitation |
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# the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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# and/or sell copies of the Software, and to permit persons to whom the |
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# Software is furnished to do so, subject to the following conditions: |
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# |
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# The above copyright notice and this permission notice shall be included |
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# in all copies or substantial portions of the Software. |
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# |
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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# DEALINGS IN THE SOFTWARE. |
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# |
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# IDE folder in VS, Xcode etc. CMake 3.12+, older versions have only the FOLDER |
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# property that would have to be set on each target separately. |
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set(CMAKE_FOLDER "Magnum/Python") |
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# *Not* REQUIRED |
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find_package(Magnum COMPONENTS |
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GL |
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MeshTools |
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Primitives |
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SceneGraph |
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Shaders |
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Text |
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Trade |
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GlfwApplication |
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Sdl2Application) |
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# Find platform-specific apps only on the platforms where it matters, so we |
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# don't get confusing -- Could NOT find WindowlessWglApplication on Linux and |
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# such |
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if(CORRADE_TARGET_APPLE AND NOT MAGNUM_TARGET_GLES) |
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find_package(Magnum COMPONENTS WindowlessCglApplication) |
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endif() |
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if(CORRADE_TARGET_UNIX OR MAGNUM_TARGET_GLES) |
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find_package(Magnum COMPONENTS WindowlessEglApplication) |
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endif() |
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if(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE) |
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find_package(Magnum COMPONENTS WindowlessGlxApplication) |
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endif() |
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if(CORRADE_TARGET_WINDOWS) |
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find_package(Magnum COMPONENTS WindowlessWglApplication) |
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endif() |
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set(magnum_SRCS |
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magnum.cpp |
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math.cpp |
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math.matrixfloat.cpp |
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math.matrixdouble.cpp |
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math.range.cpp |
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math.vectorfloat.cpp |
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math.vectorintegral.cpp) |
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# Extra libraries to link to. Populated only in case of MAGNUM_BUILD_STATIC. |
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set(magnum_LIBS ) |
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set(magnum_gl_SRCS |
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gl.cpp) |
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set(magnum_meshtools_SRCS |
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meshtools.cpp) |
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set(magnum_primitives_SRCS |
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primitives.cpp) |
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set(magnum_scenegraph_SRCS |
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scenegraph.cpp |
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scenegraph.matrix.cpp |
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scenegraph.trs.cpp) |
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set(magnum_shaders_SRCS |
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shaders.cpp) |
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set(magnum_text_SRCS |
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text.cpp) |
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set(magnum_trade_SRCS |
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trade.cpp) |
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# If Magnum is not built as static, compile the sub-libraries as separate |
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# modules |
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if(NOT MAGNUM_BUILD_STATIC) |
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if(Magnum_GL_FOUND) |
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pybind11_add_module(magnum_gl ${pybind11_add_module_SYSTEM} ${magnum_gl_SRCS}) |
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target_include_directories(magnum_gl PRIVATE |
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${PROJECT_SOURCE_DIR}/src |
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${PROJECT_SOURCE_DIR}/src/python) |
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target_link_libraries(magnum_gl PRIVATE Magnum::GL) |
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set_target_properties(magnum_gl PROPERTIES |
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OUTPUT_NAME "gl" |
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LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum) |
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endif() |
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if(Magnum_MeshTools_FOUND) |
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pybind11_add_module(magnum_meshtools ${pybind11_add_module_SYSTEM} ${magnum_meshtools_SRCS}) |
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target_include_directories(magnum_meshtools PRIVATE ${PROJECT_SOURCE_DIR}/src/python) |
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target_link_libraries(magnum_meshtools PRIVATE Magnum::MeshTools) |
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set_target_properties(magnum_meshtools PROPERTIES |
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OUTPUT_NAME "meshtools" |
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LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum) |
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endif() |
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if(Magnum_Primitives_FOUND) |
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pybind11_add_module(magnum_primitives ${pybind11_add_module_SYSTEM} ${magnum_primitives_SRCS}) |
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target_include_directories(magnum_primitives PRIVATE ${PROJECT_SOURCE_DIR}/src/python) |
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target_link_libraries(magnum_primitives PRIVATE Magnum::Primitives) |
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set_target_properties(magnum_primitives PROPERTIES |
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OUTPUT_NAME "primitives" |
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LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum) |
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endif() |
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if(Magnum_SceneGraph_FOUND) |
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pybind11_add_module(magnum_scenegraph ${pybind11_add_module_SYSTEM} ${magnum_scenegraph_SRCS}) |
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target_include_directories(magnum_scenegraph PRIVATE |
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${PROJECT_SOURCE_DIR}/src |
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${PROJECT_SOURCE_DIR}/src/python) |
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target_link_libraries(magnum_scenegraph PRIVATE Magnum::SceneGraph) |
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set_target_properties(magnum_scenegraph PROPERTIES |
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OUTPUT_NAME "scenegraph" |
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LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum) |
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endif() |
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if(Magnum_Shaders_FOUND) |
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pybind11_add_module(magnum_shaders ${pybind11_add_module_SYSTEM} ${magnum_shaders_SRCS}) |
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target_include_directories(magnum_shaders PRIVATE |
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${PROJECT_SOURCE_DIR}/src |
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${PROJECT_SOURCE_DIR}/src/python) |
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target_link_libraries(magnum_shaders PRIVATE Magnum::Shaders) |
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set_target_properties(magnum_shaders PROPERTIES |
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OUTPUT_NAME "shaders" |
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LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum) |
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endif() |
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if(Magnum_Text_FOUND) |
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pybind11_add_module(magnum_text ${pybind11_add_module_SYSTEM} ${magnum_text_SRCS}) |
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target_include_directories(magnum_text PRIVATE |
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${PROJECT_SOURCE_DIR}/src |
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${PROJECT_SOURCE_DIR}/src/python) |
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target_link_libraries(magnum_text PRIVATE Magnum::Text) |
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set_target_properties(magnum_text PROPERTIES |
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OUTPUT_NAME "text" |
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LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum) |
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endif() |
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if(Magnum_Trade_FOUND) |
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pybind11_add_module(magnum_trade ${pybind11_add_module_SYSTEM} ${magnum_trade_SRCS}) |
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target_include_directories(magnum_trade PRIVATE |
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${PROJECT_SOURCE_DIR}/src |
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${PROJECT_SOURCE_DIR}/src/python) |
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target_link_libraries(magnum_trade PRIVATE Magnum::Trade) |
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set_target_properties(magnum_trade PROPERTIES |
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OUTPUT_NAME "trade" |
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LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum) |
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endif() |
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# Otherwise put it all into the core library so it's easier to install (which |
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# is the point of static builds). It also nicely avoids problems with |
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# multiply-defined global data. |
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else() |
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/staticconfigure.h.cmake |
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${CMAKE_CURRENT_BINARY_DIR}/staticconfigure.h) |
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if(Magnum_GL_FOUND) |
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list(APPEND magnum_SRCS ${magnum_gl_SRCS}) |
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list(APPEND magnum_LIBS Magnum::GL) |
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endif() |
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if(Magnum_MeshTools_FOUND) |
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list(APPEND magnum_SRCS ${magnum_meshtools_SRCS}) |
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list(APPEND magnum_LIBS Magnum::MeshTools) |
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endif() |
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if(Magnum_Primitives_FOUND) |
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list(APPEND magnum_SRCS ${magnum_primitives_SRCS}) |
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list(APPEND magnum_LIBS Magnum::Primitives) |
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endif() |
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if(Magnum_SceneGraph_FOUND) |
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list(APPEND magnum_SRCS ${magnum_scenegraph_SRCS}) |
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list(APPEND magnum_LIBS Magnum::SceneGraph) |
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endif() |
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if(Magnum_Shaders_FOUND) |
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list(APPEND magnum_SRCS ${magnum_shaders_SRCS}) |
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list(APPEND magnum_LIBS Magnum::Shaders) |
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endif() |
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if(Magnum_Text_FOUND) |
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list(APPEND magnum_SRCS ${magnum_text_SRCS}) |
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list(APPEND magnum_LIBS Magnum::Text) |
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endif() |
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if(Magnum_Trade_FOUND) |
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list(APPEND magnum_SRCS ${magnum_trade_SRCS}) |
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list(APPEND magnum_LIBS Magnum::Trade) |
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endif() |
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if(Magnum_GlfwApplication_FOUND) |
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list(APPEND magnum_SRCS platform/glfw.cpp) |
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list(APPEND magnum_LIBS Magnum::GlfwApplication) |
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endif() |
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if(Magnum_Sdl2Application_FOUND) |
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list(APPEND magnum_SRCS platform/sdl2.cpp) |
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list(APPEND magnum_LIBS Magnum::Sdl2Application) |
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endif() |
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if(Magnum_WindowlessCglApplication_FOUND) |
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list(APPEND magnum_SRCS platform/cgl.cpp) |
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list(APPEND magnum_LIBS Magnum::WindowlessCglApplication) |
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endif() |
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if(Magnum_WindowlessEglApplication_FOUND) |
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list(APPEND magnum_SRCS platform/egl.cpp) |
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list(APPEND magnum_LIBS Magnum::WindowlessEglApplication) |
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endif() |
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if(Magnum_WindowlessGlxApplication_FOUND) |
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list(APPEND magnum_SRCS platform/glx.cpp) |
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list(APPEND magnum_LIBS Magnum::WindowlessGlxApplication) |
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endif() |
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if(Magnum_WindowlessWglApplication_FOUND) |
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list(APPEND magnum_SRCS platform/wgl.cpp) |
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list(APPEND magnum_LIBS Magnum::WindowlessWglApplication) |
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endif() |
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endif() |
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pybind11_add_module(magnum ${pybind11_add_module_SYSTEM} ${magnum_SRCS}) |
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target_include_directories(magnum PRIVATE |
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${PROJECT_SOURCE_DIR}/src # SceneGraph/Python.h for static build |
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${PROJECT_SOURCE_DIR}/src/python |
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${PROJECT_BINARY_DIR}/src/python) # for static build |
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target_link_libraries(magnum PRIVATE |
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Magnum::Magnum |
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${magnum_LIBS} |
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${MAGNUM_PYTHON_BINDINGS_STATIC_PLUGINS}) |
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set_target_properties(magnum PROPERTIES |
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OUTPUT_NAME "_magnum" |
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LIBRARY_OUTPUT_DIRECTORY ${output_dir}) |
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file(GENERATE OUTPUT ${output_dir}/magnum/__init__.py |
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INPUT ${CMAKE_CURRENT_SOURCE_DIR}/__init__.py) |
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add_subdirectory(platform)
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