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#
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
# 2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#
import unittest
from magnum import *
from magnum import scenegraph
from magnum.scenegraph.matrix import Object3D, Scene3D
try:
import numpy as np
except ModuleNotFoundError:
raise unittest.SkipTest("numpy not installed")
class Object(unittest.TestCase):
def test_transformation(self):
scene = Scene3D()
a = Object3D(scene)
# like a.rotate_local(Deg(35.0), Vector3.x_axis()), but way uglier,
# another could be scipy.spatial.transform.Rotation but that's meh as
# well
a.transform_local(np.array(
[[1.0, 0.0, 0.0, 0.0],
[0.0, 0.819152, -0.573576, 0.0],
[0.0, 0.573576, 0.819152, 0.0],
[0.0, 0.0, 0.0, 1.0]]))
self.assertEqual(a.transformation, Matrix4.rotation_x(Deg(35.0)))
self.assertEqual(a.absolute_transformation(), Matrix4.rotation_x(Deg(35.0)))
b = Object3D(a)
b.translate(np.array([3.0, 4.0, 5.0], dtype='float32'))
self.assertEqual(b.transformation, Matrix4.translation((3.0, 4.0, 5.0)))
self.assertEqual(b.absolute_transformation(),
Matrix4.rotation_x(Deg(35.0))@
Matrix4.translation((3.0, 4.0, 5.0)))
c = Object3D(scene)
self.assertEqual(c.transformation, Matrix4.identity_init())
self.assertEqual(c.absolute_transformation(), Matrix4.identity_init())