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365 lines
14 KiB
365 lines
14 KiB
# |
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# This file is part of Magnum. |
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# |
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# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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# Vladimír Vondruš <mosra@centrum.cz> |
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# |
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# Permission is hereby granted, free of charge, to any person obtaining a |
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# copy of this software and associated documentation files (the "Software"), |
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# to deal in the Software without restriction, including without limitation |
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# the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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# and/or sell copies of the Software, and to permit persons to whom the |
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# Software is furnished to do so, subject to the following conditions: |
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# |
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# The above copyright notice and this permission notice shall be included |
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# in all copies or substantial portions of the Software. |
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# |
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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# DEALINGS IN THE SOFTWARE. |
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# |
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import array |
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import sys |
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import unittest |
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# setUpModule gets called before everything else, skipping if GL tests can't |
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# be run |
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from . import GLTestCase, setUpModule |
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import magnum |
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from magnum import * |
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from magnum import gl |
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class AbstractShaderProgram(GLTestCase): |
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def test(self): |
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a = gl.AbstractShaderProgram() |
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if magnum.TARGET_GLES2: |
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vert = gl.Shader(gl.Version.GLES200, gl.Shader.Type.VERTEX) |
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elif magnum.TARGET_GLES: |
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vert = gl.Shader(gl.Version.GLES300, gl.Shader.Type.VERTEX) |
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else: |
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vert = gl.Shader(gl.Version.GL300, gl.Shader.Type.VERTEX) |
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if magnum.TARGET_GLES2: |
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vert.add_source(""" |
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attribute lowp vec4 position; |
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uniform lowp mat4 transformationProjectionMatrix; |
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void main() { |
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gl_Position = transformationProjectionMatrix*position; |
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} |
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""".strip()) |
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else: |
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vert.add_source(""" |
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in lowp vec4 position; |
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uniform lowp mat4 transformationProjectionMatrix; |
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void main() { |
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gl_Position = transformationProjectionMatrix*position; |
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} |
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""".strip()) |
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vert.compile() |
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a.attach_shader(vert) |
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if magnum.TARGET_GLES2: |
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frag = gl.Shader(gl.Version.GLES200, gl.Shader.Type.FRAGMENT) |
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elif magnum.TARGET_GLES: |
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frag = gl.Shader(gl.Version.GLES300, gl.Shader.Type.FRAGMENT) |
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else: |
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frag = gl.Shader(gl.Version.GL300, gl.Shader.Type.FRAGMENT) |
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if magnum.TARGET_GLES2: |
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frag.add_source(""" |
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void main() { |
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gl_FragColor = vec4(0.0); |
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} |
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""".strip()) |
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else: |
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frag.add_source(""" |
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out lowp vec4 color; |
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void main() { |
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color = vec4(0.0); |
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} |
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""".strip()) |
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frag.compile() |
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a.attach_shader(frag) |
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a.bind_attribute_location(0, "position") |
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a.link() |
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location = a.uniform_location("transformationProjectionMatrix") |
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self.assertGreaterEqual(location, 0) |
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a.set_uniform(location, Matrix4()) |
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def test_link_fail(self): |
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a = gl.AbstractShaderProgram() |
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# Link of an empty shader will always fail |
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with self.assertRaisesRegex(RuntimeError, "linking failed"): |
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a.link() |
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def test_uniform_fail(self): |
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a = gl.AbstractShaderProgram() |
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with self.assertRaisesRegex(ValueError, "location of uniform 'nonexistent' cannot be retrieved"): |
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a.uniform_location("nonexistent") |
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# Asking for uniform on a non-linked program is an error, eat it so the |
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# setup/teardown checks don't complain |
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self.assertEqual(gl.Renderer.error, gl.Renderer.Error.INVALID_OPERATION) |
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if not magnum.TARGET_GLES2: |
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with self.assertRaisesRegex(ValueError, "index of uniform block 'nonexistent' cannot be retrieved"): |
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a.uniform_block_index("nonexistent") |
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class Buffer(GLTestCase): |
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def test_init(self): |
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a = gl.Buffer() |
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self.assertNotEqual(a.id, 0) |
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self.assertEqual(a.target_hint, gl.Buffer.TargetHint.ARRAY) |
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b = gl.Buffer(gl.Buffer.TargetHint.ELEMENT_ARRAY) |
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self.assertNotEqual(b.id, 0) |
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self.assertEqual(b.target_hint, gl.Buffer.TargetHint.ELEMENT_ARRAY) |
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def test_set_data(self): |
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a = gl.Buffer() |
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a.set_data(b'hello', gl.BufferUsage.STATIC_DRAW) |
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def test_set_data_array(self): |
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a = gl.Buffer() |
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a.set_data(array.array('f', [0.5, 1.2])) |
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class DefaultFramebuffer(GLTestCase): |
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def test(self): |
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# Using it should not crash, leak or cause double-free issues |
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self.assertTrue(gl.default_framebuffer is not None) |
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class Framebuffer(GLTestCase): |
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def test(self): |
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framebuffer = gl.Framebuffer(((0, 0), (4, 4))) |
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self.assertNotEqual(framebuffer.id, 0) |
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self.assertEqual(len(framebuffer.attachments), 0) |
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def test_attach(self): |
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renderbuffer = gl.Renderbuffer() |
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renderbuffer.set_storage(gl.RenderbufferFormat.RGBA8, (4, 4)) |
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renderbuffer_refcount = sys.getrefcount(renderbuffer) |
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framebuffer = gl.Framebuffer(((0, 0), (4, 4))) |
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framebuffer.attach_renderbuffer(gl.Framebuffer.ColorAttachment(0), renderbuffer) |
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self.assertEqual(len(framebuffer.attachments), 1) |
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self.assertIs(framebuffer.attachments[0], renderbuffer) |
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self.assertEqual(sys.getrefcount(renderbuffer), renderbuffer_refcount + 1) |
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def test_read(self): |
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renderbuffer = gl.Renderbuffer() |
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renderbuffer.set_storage(gl.RenderbufferFormat.RGBA8, (4, 4)) |
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framebuffer = gl.Framebuffer(((0, 0), (4, 4))) |
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framebuffer.attach_renderbuffer(gl.Framebuffer.ColorAttachment(0), renderbuffer) |
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gl.Renderer.clear_color = Color4(1.0, 0.5, 0.75) |
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framebuffer.clear(gl.FramebufferClear.COLOR) |
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a = MutableImageView2D(PixelFormat.RGBA8_UNORM, (2, 2), bytearray(16)) |
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framebuffer.read(Range2Di.from_size((1, 1), (2, 2)), a) |
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self.assertEqual(a.size, Vector2i(2, 2)) |
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self.assertEqual(ord(a.pixels[0, 0, 0]), 0xff) |
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self.assertEqual(ord(a.pixels[0, 1, 1]), 0x80) |
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self.assertEqual(ord(a.pixels[1, 0, 2]), 0xbf) |
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class Mesh(GLTestCase): |
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def test_init(self): |
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a = gl.Mesh() |
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b = gl.Mesh(gl.MeshPrimitive.LINE_LOOP) |
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c = gl.Mesh(MeshPrimitive.LINES) |
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self.assertNotEqual(a.id, 0) |
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self.assertNotEqual(b.id, 0) |
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self.assertNotEqual(c.id, 0) |
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self.assertEqual(a.primitive, gl.MeshPrimitive.TRIANGLES) |
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self.assertEqual(b.primitive, gl.MeshPrimitive.LINE_LOOP) |
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self.assertEqual(c.primitive, gl.MeshPrimitive.LINES) |
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def test_set_primitive(self): |
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a = gl.Mesh() |
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a.primitive = gl.MeshPrimitive.TRIANGLE_STRIP |
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self.assertEqual(a.primitive, gl.MeshPrimitive.TRIANGLE_STRIP) |
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a.primitive = MeshPrimitive.POINTS |
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self.assertEqual(a.primitive, gl.MeshPrimitive.POINTS) |
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def test_set_primitive_invalid(self): |
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a = gl.Mesh() |
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with self.assertRaisesRegex(TypeError, "expected MeshPrimitive or gl.MeshPrimitive, got <class 'str'>"): |
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a.primitive = "ahaha" |
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def test_set_count(self): |
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a = gl.Mesh() |
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a.count = 15 |
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self.assertEqual(a.count, 15) |
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def test_add_buffer(self): |
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buffer = gl.Buffer() |
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buffer_refcount = sys.getrefcount(buffer) |
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# Adding a buffer to the mesh should increase its ref count |
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mesh = gl.Mesh() |
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mesh.add_vertex_buffer(buffer, 0, 8, gl.Attribute(gl.Attribute.Kind.GENERIC, 2, gl.Attribute.Components.TWO, gl.Attribute.DataType.FLOAT)) |
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self.assertEqual(len(mesh.buffers), 1) |
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self.assertIs(mesh.buffers[0], buffer) |
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self.assertEqual(sys.getrefcount(buffer), buffer_refcount + 1) |
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# Deleting the mesh should decrease it again |
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del mesh |
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self.assertEqual(sys.getrefcount(buffer), buffer_refcount) |
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class Renderbuffer(GLTestCase): |
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def test_init(self): |
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renderbuffer = gl.Renderbuffer() |
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renderbuffer.set_storage(gl.RenderbufferFormat.RGBA8, (16, 16)) |
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self.assertNotEqual(renderbuffer.id, 0) |
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class Renderer(GLTestCase): |
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def test_feature(self): |
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gl.Renderer.enable(gl.Renderer.Feature.DEPTH_TEST) |
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gl.Renderer.disable(gl.Renderer.Feature.FACE_CULLING) |
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gl.Renderer.set_feature(gl.Renderer.Feature.STENCIL_TEST, True) |
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def test_error(self): |
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self.assertEqual(gl.Renderer.error, gl.Renderer.Error.NO_ERROR) |
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class Shader(GLTestCase): |
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def test(self): |
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if magnum.TARGET_GLES2: |
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a = gl.Shader(gl.Version.GLES200, gl.Shader.Type.VERTEX) |
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elif magnum.TARGET_GLES: |
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a = gl.Shader(gl.Version.GLES300, gl.Shader.Type.VERTEX) |
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else: |
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a = gl.Shader(gl.Version.GL300, gl.Shader.Type.VERTEX) |
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a.add_source(""" |
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void main() { |
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gl_Position = vec4(0.0); |
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} |
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""") |
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a.compile() |
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def test_compile_fail(self): |
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if magnum.TARGET_GLES2: |
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a = gl.Shader(gl.Version.GLES200, gl.Shader.Type.VERTEX) |
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elif magnum.TARGET_GLES: |
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a = gl.Shader(gl.Version.GLES300, gl.Shader.Type.VERTEX) |
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else: |
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a = gl.Shader(gl.Version.GL300, gl.Shader.Type.VERTEX) |
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a.add_source("error!!!!") |
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with self.assertRaisesRegex(RuntimeError, "compilation failed"): |
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a.compile() |
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class Texture(GLTestCase): |
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def test_minification_filter(self): |
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a = gl.Texture2D() |
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# Both generic and GL value should work |
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a.minification_filter = gl.SamplerFilter.LINEAR |
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a.minification_filter = SamplerFilter.LINEAR |
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# A tuple as well -- any combination |
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a.minification_filter = (gl.SamplerFilter.LINEAR, gl.SamplerMipmap.LINEAR) |
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a.minification_filter = (gl.SamplerFilter.LINEAR, SamplerMipmap.LINEAR) |
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a.minification_filter = (SamplerFilter.LINEAR, gl.SamplerMipmap.LINEAR) |
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a.minification_filter = (SamplerFilter.LINEAR, SamplerMipmap.LINEAR) |
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def test_minification_filter_invalid(self): |
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a = gl.Texture2D() |
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with self.assertRaisesRegex(TypeError, "expected SamplerFilter, gl.SamplerFilter or a two-element tuple"): |
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a.minification_filter = 3 |
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with self.assertRaisesRegex(TypeError, "expected a tuple with SamplerFilter or gl.SamplerFilter as the first element"): |
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a.minification_filter = (3, SamplerMipmap.BASE) |
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with self.assertRaisesRegex(TypeError, "expected a tuple with SamplerMipmap or gl.SamplerMipmap as the second element"): |
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a.minification_filter = (SamplerFilter.NEAREST, 3) |
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with self.assertRaisesRegex(TypeError, "expected a tuple with SamplerFilter or gl.SamplerFilter as the first element"): |
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a.minification_filter = (3, SamplerMipmap.BASE) |
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# List doesn't work ATM, sorry |
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with self.assertRaisesRegex(TypeError, "expected SamplerFilter, gl.SamplerFilter or a two-element tuple"): |
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a.minification_filter = [gl.SamplerFilter.LINEAR, gl.SamplerMipmap.LINEAR] |
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def test_magnification_filter(self): |
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a = gl.Texture2D() |
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# Both generic and GL value should work |
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a.magnification_filter = gl.SamplerFilter.LINEAR |
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a.magnification_filter = SamplerFilter.LINEAR |
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def test_magnification_filter_invalid(self): |
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a = gl.Texture2D() |
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with self.assertRaisesRegex(TypeError, "expected SamplerFilter or gl.SamplerFilter"): |
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a.magnification_filter = 3 |
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def test_wrapping(self): |
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a = gl.Texture2D() |
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# Both generic and GL value should work |
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a.wrapping = gl.SamplerWrapping.REPEAT |
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a.wrapping = SamplerWrapping.REPEAT |
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def test_wrapping_invalid(self): |
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a = gl.Texture2D() |
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with self.assertRaisesRegex(TypeError, "expected SamplerWrapping or gl.SamplerWrapping"): |
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a.wrapping = 3 |
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# TODO: re-enable on ES when extensions can be checked |
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@unittest.skipUnless(not magnum.TARGET_WEBGL and not magnum.TARGET_GLES, "border color is not available on WebGL and requires an extension on ES which we can't check") |
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def test_border_color(self): |
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a = gl.Texture2D() |
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# Both three- and four-component should work |
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a.border_color = Color3() |
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a.border_color = Color4() |
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if not magnum.TARGET_GLES2: |
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a.border_color = Vector4ui() |
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a.border_color = Vector4i() |
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# TODO: re-enable on ES when extensions can be checked |
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@unittest.skipUnless(not magnum.TARGET_WEBGL and not magnum.TARGET_GLES, "border color is not available on WebGL and requires an extension on ES which we can't check") |
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def test_border_color_invalid(self): |
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a = gl.Texture2D() |
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if not magnum.TARGET_GLES2: |
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with self.assertRaisesRegex(TypeError, "expected Color3, Color4, Vector4ui or Vector4i"): |
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a.border_color = 3 |
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else: |
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# On ES2 this is handled by pybind itself, so the message is |
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# different |
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with self.assertRaisesRegex(TypeError, "incompatible function arguments"): |
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a.border_color = 3 |
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# This should raise a type error on ES2, as only floats are |
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# supported |
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with self.assertRaisesRegex(TypeError, "incompatible function arguments"): |
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a.border_color = Vector4ui() |
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def test_set_image(self): |
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a = gl.Texture2D() |
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a.set_image(level=0, internal_format=gl.TextureFormat.RGBA8, |
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image=ImageView2D(PixelFormat.RGBA8_UNORM, Vector2i(16))) |
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def test_set_storage_subimage(self): |
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a = gl.Texture2D() |
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a.set_storage(levels=5, internal_format=gl.TextureFormat.RGBA8, |
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size=Vector2i(16)) |
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a.set_sub_image(0, Vector2i(), ImageView2D(PixelFormat.RGBA8_UNORM, Vector2i(16))) |
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a.generate_mipmap() |
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if not magnum.TARGET_GLES: |
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# This is in ES3.2 too, but we don't have a way to check for |
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# extensions / version yet |
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self.assertEqual(a.image_size(0), Vector2i(16, 16))
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