Scene 0: A simple scene
  Bound: 6 objects @ UnsignedInt (0.1 kB)
  Object hierarchy:
    Object 2: Two meshes, shared among two scenes
      Object 1:
        Object 5:
          Object 0: Parent-less mesh
      Object 4: Two custom arrays
Scene 1:
  Bound: 8 objects @ UnsignedByte (0.1 kB, ExternallyOwned|Mutable)
  Object hierarchy:
    Object 3:
      Object 7:
Total scene data size: 0.1 kB
