Mesh 0:
  Level 0: 50 vertices @ Points (1.0 kB, ExternallyOwned|Mutable)
    Position @ Vector3, offset 0, stride 20
    Position, morph target 66 @ Vector2, offset 12, stride 20
    70 indices @ UnsignedShort, offset 0, stride 2 (0.1 kB, ExternallyOwned)
Mesh 1: LODs? No, meshlets.
  Level 0: 250 vertices @ Triangles (6.8 kB)
    Position @ Vector3, offset 0, stride 12
    Tangent @ Vector4, offset 3000, stride 16
  Level 1: 135 vertices @ Meshlets (83.8 kB)
    Custom(25:vertices) @ UnsignedInt[64], offset 0, stride 256
    Custom(26:triangles) @ Vector3ub[126], offset 34560, stride 378
    Custom(37:) @ UnsignedByte, offset 85590, stride 1
    Custom(116:vertexCount) @ UnsignedByte, offset 85725, stride 1
Mesh 2:
  Level 0: 15 vertices @ Instances (0.0 kB)
Total mesh data size: 91.8 kB
