Scene 0: A simple scene
  Bound: 6 objects @ UnsignedInt (0.1 kB)
  Fields:
    Custom(0:) @ Int, 5 entries
    Mesh @ UnsignedInt, OrderedMapping, 4 entries
  Object hierarchy:
Scene 1:
  Bound: 8 objects @ UnsignedByte (0.1 kB, ExternallyOwned|Mutable)
  Fields:
    Custom(0:) @ Int, 2 entries
    Custom(42:) @ Double, 2 entries
    Custom(1337:directionVector) @ Short[3], 3 entries
  Object hierarchy:
Total scene data size: 0.1 kB
