Mesh 0:
  Level 0: 2 vertices @ Lines (0.2 kB, {})
    Position @ Vector3, offset 0, stride 12
      Bounds: {Vector(0.1, -0.1, -0.2), Vector(0.2, 0, 0.2)}
    Tangent @ Vector3, offset 24, stride 12
      Bounds: {Vector(0.2, -0.2, 0.2), Vector(0.3, 0.8, 0.8)}
    Bitangent @ Vector3, offset 48, stride 12
      Bounds: {Vector(0.3, 0.2, 0), Vector(0.4, 0.9, 1)}
    ObjectId @ UnsignedShort, offset 72, stride 2
      Bounds: {12, 155}
    Normal @ Vector3bNormalized, offset 76, stride 3
      Bounds: {Vector(-1, 0, 0), Vector(0, 1, 1)}
    Custom(25:normalButCustomSoNoBoundsPrinted) @ Vector3b, offset 76, stride 3
    TextureCoordinates @ Vector2, offset 84, stride 8
      Bounds: {Vector(0.5, 0.5), Vector(1.5, 0.5)}
    Color @ Vector4, offset 100, stride 16
      Bounds: {Vector(0.6, 0.2, 0.2, 0), Vector(1, 0.4, 0.4, 0.2)}
    ObjectId @ UnsignedInt, offset 132, stride 4
      Bounds: {15, 337}
    JointIds @ UnsignedByte[3], offset 140, stride 3
      Bounds: {6, 27}
    Weights @ Half[3], offset 146, stride 6
      Bounds: {0.125, 0.75}
    3 indices @ UnsignedByte, offset 0, stride 1 (0.0 kB, {})
      Bounds: {3, 176}
Total mesh data size: 0.2 kB
