Scene 0: A simple scene
  Bound: 6 objects @ UnsignedInt (0.1 kB)
  Fields:
    Parent @ Int, 5 entries
    Mesh @ UnsignedInt, OrderedMapping, 4 entries
  Object hierarchy:
    Object 2: Two meshes, shared among two scenes
      Fields: Parent, Mesh[2], Custom(1337:directionVector)
      Object 1:
        Fields: Parent, Mesh
        Object 5:
          Fields: Parent
          Object 0: Parent-less mesh
            Fields: Parent, Mesh
      Object 4: Two custom arrays
        Fields: Parent, Custom(1337:directionVector)[2]
Scene 1:
  Bound: 8 objects @ UnsignedByte (0.1 kB, ExternallyOwned|Mutable)
  Fields:
    Parent @ Int, 2 entries
    Custom(42:) @ Double, 2 entries
    Custom(1337:directionVector) @ Short[3], 3 entries
  Object hierarchy:
    Object 3:
      Fields: Parent, Custom(42:)
      Object 7:
        Fields: Parent, Custom(42:)
Total scene data size: 0.1 kB
