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#ifndef Magnum_SceneGraph_AbstractTranslationRotation3D_h
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#define Magnum_SceneGraph_AbstractTranslationRotation3D_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::SceneGraph::AbstractTranslationRotation3D
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*/
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#include "AbstractTransformation.h"
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#include "Math/Vector3.h"
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namespace Magnum { namespace SceneGraph {
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/**
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@brief Base for three-dimensional transformations supporting translation and rotation
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@see @ref scenegraph, AbstractTranslationRotation2D
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*/
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#ifndef DOXYGEN_GENERATING_OUTPUT
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template<class T>
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#else
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template<class T = GLfloat>
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#endif
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class AbstractTranslationRotation3D: public AbstractTransformation<3, T> {
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public:
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explicit AbstractTranslationRotation3D() = default;
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/**
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* @brief Translate object
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* @param vector Translation vector
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* @param type Transformation type
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* @return Pointer to self (for method chaining)
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*
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* @see Vector3::xAxis(), Vector3::yAxis(), Vector3::zAxis()
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*/
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virtual AbstractTranslationRotation3D<T>* translate(const Math::Vector3<T>& vector, TransformationType type = TransformationType::Global) = 0;
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/**
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* @brief Rotate object
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* @param angle Angle (counterclockwise)
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* @param normalizedAxis Normalized rotation axis
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* @param type Transformation type
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* @return Pointer to self (for method chaining)
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*
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* @see rotateX(), rotateY(), rotateZ(), Vector3::xAxis(),
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* Vector3::yAxis(), Vector3::zAxis()
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*/
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virtual AbstractTranslationRotation3D<T>* rotate(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis, TransformationType type = TransformationType::Global) = 0;
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/**
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* @brief Rotate object around X axis
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* @param angle Angle (counterclockwise)
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* @param type Transformation type
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* @return Pointer to self (for method chaining)
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*
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* In some implementations faster than calling
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* `rotate(angle, Vector3::xAxis())`.
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*/
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virtual AbstractTranslationRotation3D<T>* rotateX(Math::Rad<T> angle, TransformationType type = TransformationType::Global) {
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return rotate(angle, Math::Vector3<T>::xAxis(), type);
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}
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/**
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* @brief Rotate object around Y axis
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* @param angle Angle (counterclockwise)
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* @param type Transformation type
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* @return Pointer to self (for method chaining)
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*
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* In some implementations faster than calling
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* `rotate(angle, Vector3::yAxis())`.
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*/
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virtual AbstractTranslationRotation3D<T>* rotateY(Math::Rad<T> angle, TransformationType type = TransformationType::Global) {
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return rotate(angle, Math::Vector3<T>::yAxis(), type);
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}
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/**
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* @brief Rotate object around Z axis
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* @param angle Angle (counterclockwise)
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* @param type Transformation type
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* @return Pointer to self (for method chaining)
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*
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* In some implementations faster than calling
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* `rotate(angle, Vector3::zAxis())`.
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*/
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virtual AbstractTranslationRotation3D<T>* rotateZ(Math::Rad<T> angle, TransformationType type = TransformationType::Global) {
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return rotate(angle, Math::Vector3<T>::zAxis(), type);
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}
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};
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}}
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#endif
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