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#ifndef Magnum_Trade_MeshData3D_h
#define Magnum_Trade_MeshData3D_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Trade::MeshData3D
*/
#include <string>
#include "Mesh.h"
namespace Magnum { namespace Trade {
/**
@brief Three-dimensional mesh data
Provides access to mesh data and additional information, such as primitive
type.
@see MeshData2D
*/
class MAGNUM_EXPORT MeshData3D {
MeshData3D(const MeshData3D& other) = delete;
MeshData3D& operator=(const MeshData3D& other) = delete;
public:
/**
* @brief Constructor
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* @param primitive Primitive
* @param indices Array with indices or 0, if this is not
* indexed mesh
* @param positions Array with vertex positions. At least one
* position array should be present.
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* @param normals Array with normal arrays or empty array
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* @param textureCoords2D Array with two-dimensional texture
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* coordinate arrays or empty array
*/
inline MeshData3D(Mesh::Primitive primitive, std::vector<UnsignedInt>* indices, std::vector<std::vector<Vector3>*> positions, std::vector<std::vector<Vector3>*> normals, std::vector<std::vector<Vector2>*> textureCoords2D): _primitive(primitive), _indices(indices), _positions(positions), _normals(normals), _textureCoords2D(textureCoords2D) {}
/** @brief Move constructor */
MeshData3D(MeshData3D&&) = default;
/** @brief Destructor */
~MeshData3D();
/** @brief Move assignment */
MeshData3D& operator=(MeshData3D&&) = default;
/** @brief Primitive */
inline Mesh::Primitive primitive() const { return _primitive; }
/**
* @brief Indices
* @return Indices or nullptr if the mesh is not indexed.
*/
inline std::vector<UnsignedInt>* indices() { return _indices; }
inline const std::vector<UnsignedInt>* indices() const { return _indices; } /**< @overload */
/** @brief Count of vertex position arrays */
inline UnsignedInt positionArrayCount() const { return _positions.size(); }
/**
* @brief Positions
* @param id ID of position data array
* @return Positions or nullptr if there is no vertex array with given
* ID.
*/
inline std::vector<Vector3>* positions(UnsignedInt id) { return _positions[id]; }
inline const std::vector<Vector3>* positions(UnsignedInt id) const { return _positions[id]; } /**< @overload */
/** @brief Count of normal arrays */
inline UnsignedInt normalArrayCount() const { return _normals.size(); }
/**
* @brief Normals
* @param id ID of normal data array
* @return Normals or nullptr if there is no normal array with given
* ID.
*/
inline std::vector<Vector3>* normals(UnsignedInt id) { return _normals[id]; }
inline const std::vector<Vector3>* normals(UnsignedInt id) const { return _normals[id]; } /**< @overload */
/** @brief Count of 2D texture coordinate arrays */
inline UnsignedInt textureCoords2DArrayCount() const { return _textureCoords2D.size(); }
/**
* @brief 2D texture coordinates
* @param id ID of texture coordinates array
* @return %Texture coordinates or nullptr if there is no texture
* coordinates array with given ID.
*/
inline std::vector<Vector2>* textureCoords2D(UnsignedInt id) { return _textureCoords2D[id]; }
inline const std::vector<Vector2>* textureCoords2D(UnsignedInt id) const { return _textureCoords2D[id]; } /**< @overload */
private:
Mesh::Primitive _primitive;
std::vector<UnsignedInt>* _indices;
std::vector<std::vector<Vector3>*> _positions;
std::vector<std::vector<Vector3>*> _normals;
std::vector<std::vector<Vector2>*> _textureCoords2D;
};
}}
#endif