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#ifndef Magnum_Primitives_UVSphere_h
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#define Magnum_Primitives_UVSphere_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Primitives::uvSphereSolid(), @ref Magnum::Primitives::uvSphereWireframe()
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*/
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#include "Magnum/Trade/Trade.h"
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#include "Magnum/Primitives/visibility.h"
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namespace Magnum { namespace Primitives {
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/**
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@brief Whether to generate UV sphere texture coordinates
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@see @ref uvSphereSolid()
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*/
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enum class UVSphereTextureCoords: UnsignedByte {
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DontGenerate, /**< Don't generate texture coordinates */
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Generate /**< Generate texture coordinates */
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};
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/**
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@brief Solid 3D UV sphere
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@param rings Number of (face) rings. Must be larger or equal to
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@cpp 2 @ce.
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@param segments Number of (face) segments. Must be larger or
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equal to @cpp 3 @ce.
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@param textureCoords Whether to generate texture coordinates
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Sphere with radius @cpp 1.0f @ce. Indexed @ref MeshPrimitive::Triangles with
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normals and optional 2D texture coordinates. If texture coordinates are
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generated, vertices of one segment are duplicated for texture wrapping.
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@image html primitives-uvspheresolid.png width=256px
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@see @ref icosphereSolid()
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*/
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData3D uvSphereSolid(UnsignedInt rings, UnsignedInt segments, UVSphereTextureCoords textureCoords = UVSphereTextureCoords::DontGenerate);
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/**
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@brief Wireframe 3D UV sphere
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@param rings Number of (line) rings. Must be larger or equal to
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@cpp 2 @ce and multiple of @cpp 2 @ce.
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@param segments Number of (line) segments. Must be larger or equal to
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@cpp 4 @ce and multiple of @cpp 4 @ce.
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Sphere with radius @cpp 1.0f @ce. Indexed @ref MeshPrimitive::Lines.
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@image html primitives-uvspherewireframe.png width=256px
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@see @ref icosphereSolid()
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*/
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData3D uvSphereWireframe(UnsignedInt rings, UnsignedInt segments);
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}}
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#endif
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