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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <sstream>
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#include <Corrade/TestSuite/Tester.h>
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#include <Corrade/Utility/DebugStl.h>
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#include "Magnum/Math/Vector4.h"
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#include "Magnum/Math/StrictWeakOrdering.h"
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#include "Magnum/Math/Swizzle.h"
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struct Vec4 {
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float x, y, z, w;
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};
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namespace Magnum { namespace Math {
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namespace Implementation {
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template<> struct VectorConverter<4, float, Vec4> {
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constexpr static Vector<4, Float> from(const Vec4& other) {
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return {other.x, other.y, other.z, other.w};
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}
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constexpr static Vec4 to(const Vector<4, Float>& other) {
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return {other[0], other[1], other[2], other[3]};
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}
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};
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}
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namespace Test { namespace {
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struct Vector4Test: TestSuite::Tester {
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explicit Vector4Test();
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void construct();
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void constructPad();
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void constructDefault();
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void constructNoInit();
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void constructOneValue();
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void constructParts();
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void constructConversion();
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void constructCopy();
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void convert();
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void access();
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void threeComponent();
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void twoComponent();
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void multiplyDivideIntegral();
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void planeEquationThreePoints();
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void planeEquationNormalPoint();
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void strictWeakOrdering();
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void swizzleType();
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void debug();
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};
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using Magnum::Vector4;
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using Magnum::Vector3;
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using Magnum::Vector2;
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Vector4Test::Vector4Test() {
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addTests({&Vector4Test::construct,
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&Vector4Test::constructPad,
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&Vector4Test::constructDefault,
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&Vector4Test::constructNoInit,
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&Vector4Test::constructOneValue,
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&Vector4Test::constructParts,
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&Vector4Test::constructConversion,
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&Vector4Test::constructCopy,
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&Vector4Test::convert,
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&Vector4Test::access,
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&Vector4Test::threeComponent,
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&Vector4Test::twoComponent,
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&Vector4Test::multiplyDivideIntegral,
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&Vector4Test::planeEquationThreePoints,
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&Vector4Test::planeEquationNormalPoint,
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&Vector4Test::strictWeakOrdering,
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&Vector4Test::swizzleType,
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&Vector4Test::debug});
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}
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void Vector4Test::construct() {
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constexpr Vector4 a = {1.0f, -2.5f, 3.0f, 4.1f};
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CORRADE_COMPARE(a, (Vector<4, Float>(1.0f, -2.5f, 3.0f, 4.1f)));
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CORRADE_VERIFY(std::is_nothrow_constructible<Vector4, Float, Float, Float, Float>::value);
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}
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void Vector4Test::constructPad() {
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constexpr Vector<2, Float> a{3.0f, -1.0f};
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Probably because copy is not constexpr */
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constexpr
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#endif
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Vector4 b = Vector4::pad(a);
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Probably because copy is not constexpr */
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constexpr
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#endif
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Vector4 c = Vector4::pad(a, 5.0f);
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constexpr Vector4 d = Vector4::pad(a, 5.0f, 1.0f);
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CORRADE_COMPARE(b, Vector4(3.0f, -1.0f, 0.0f, 0.0f));
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CORRADE_COMPARE(c, Vector4(3.0f, -1.0f, 5.0f, 5.0f));
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CORRADE_COMPARE(d, Vector4(3.0f, -1.0f, 5.0f, 1.0f));
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}
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void Vector4Test::constructDefault() {
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constexpr Vector4 a;
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Math: more explicit default zero/identity constructors.
Some classes are by default constructed zero-filled while other are set
to identity and the only way to to check this is to look into the
documentation. This changes the default constructor of all classes to
take an optional "tag" which acts as documentation about how the type is
constructed. Note that this result in no behavioral changes, just
ability to be more explicit when writing the code. Example:
// These two are equivalent
Quaternion q1;
Quaternion q2{Math::IdentityInit};
// These two are equivalent
Vector4 vec1;
Vector4 vec2{Math::ZeroInit};
Matrix4 a{Math::IdentityInit, 2}; // 2 on diagonal
Matrix4 b{Math::ZeroInit}; // all zero
This functionality was already present in some ugly form in Matrix,
Matrix3 and Matrix4 classes. It was long and ugly to write, so it is
now generalized into the new Math::IdentityInit and Math::ZeroInit tags,
the original Matrix::IdentityType, Matrix::Identity, Matrix::ZeroType
and Matrix::Zero are deprecated and will be removed in the future
release.
Math::Matrix<7, Int> m{Math::Matrix<7, Int>::Identity}; // before
Math::Matrix<7, Int> m{Math::IdentityInit}; // now
11 years ago
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constexpr Vector4 b{ZeroInit};
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CORRADE_COMPARE(a, Vector4(0.0f, 0.0f, 0.0f, 0.0f));
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Math: more explicit default zero/identity constructors.
Some classes are by default constructed zero-filled while other are set
to identity and the only way to to check this is to look into the
documentation. This changes the default constructor of all classes to
take an optional "tag" which acts as documentation about how the type is
constructed. Note that this result in no behavioral changes, just
ability to be more explicit when writing the code. Example:
// These two are equivalent
Quaternion q1;
Quaternion q2{Math::IdentityInit};
// These two are equivalent
Vector4 vec1;
Vector4 vec2{Math::ZeroInit};
Matrix4 a{Math::IdentityInit, 2}; // 2 on diagonal
Matrix4 b{Math::ZeroInit}; // all zero
This functionality was already present in some ugly form in Matrix,
Matrix3 and Matrix4 classes. It was long and ugly to write, so it is
now generalized into the new Math::IdentityInit and Math::ZeroInit tags,
the original Matrix::IdentityType, Matrix::Identity, Matrix::ZeroType
and Matrix::Zero are deprecated and will be removed in the future
release.
Math::Matrix<7, Int> m{Math::Matrix<7, Int>::Identity}; // before
Math::Matrix<7, Int> m{Math::IdentityInit}; // now
11 years ago
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CORRADE_COMPARE(b, Vector4(0.0f, 0.0f, 0.0f, 0.0f));
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CORRADE_VERIFY(std::is_nothrow_default_constructible<Vector4>::value);
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CORRADE_VERIFY(std::is_nothrow_constructible<Vector4, ZeroInitT>::value);
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/* Implicit construction is not allowed */
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CORRADE_VERIFY(!std::is_convertible<ZeroInitT, Vector4>::value);
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}
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void Vector4Test::constructNoInit() {
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Vector4 a{1.0f, -2.5f, 3.0f, 4.1f};
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new(&a) Vector4{Magnum::NoInit};
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{
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/* Explicitly check we're not on Clang because certain Clang-based IDEs
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inherit __GNUC__ if GCC is used instead of leaving it at 4 like
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Clang itself does */
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#if defined(CORRADE_TARGET_GCC) && !defined(CORRADE_TARGET_CLANG) && __GNUC__*100 + __GNUC_MINOR__ >= 601 && __OPTIMIZE__
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CORRADE_EXPECT_FAIL("GCC 6.1+ misoptimizes and overwrites the value.");
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#endif
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CORRADE_COMPARE(a, (Vector4{1.0f, -2.5f, 3.0f, 4.1f}));
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}
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CORRADE_VERIFY(std::is_nothrow_constructible<Vector4, Magnum::NoInitT>::value);
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/* Implicit construction is not allowed */
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CORRADE_VERIFY(!std::is_convertible<Magnum::NoInitT, Vector4>::value);
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}
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void Vector4Test::constructOneValue() {
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constexpr Vector4 a(4.3f);
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CORRADE_COMPARE(a, Vector4(4.3f, 4.3f, 4.3f, 4.3f));
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/* Implicit conversion is not allowed */
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CORRADE_VERIFY(!std::is_convertible<Float, Vector4>::value);
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CORRADE_VERIFY(std::is_nothrow_constructible<Vector4, Float>::value);
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}
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void Vector4Test::constructParts() {
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constexpr Vector3 a(1.0f, 2.0f, 3.0f);
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constexpr Vector4 b = {a, 4.0f};
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CORRADE_COMPARE(b, Vector4(1.0f, 2.0f, 3.0f, 4.0f));
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CORRADE_VERIFY(std::is_nothrow_constructible<Vector4, Vector3, Float>::value);
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}
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void Vector4Test::constructConversion() {
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constexpr Vector4 a(1.0f, -2.5f, 3.0f, 4.1f);
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constexpr Vector4i b(a);
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CORRADE_COMPARE(b, Vector4i(1, -2, 3, 4));
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/* Implicit conversion is not allowed */
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CORRADE_VERIFY(!std::is_convertible<Vector4, Vector4i>::value);
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CORRADE_VERIFY(std::is_nothrow_constructible<Vector4, Vector4i>::value);
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}
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void Vector4Test::constructCopy() {
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constexpr Vector<4, Float> a(1.0f, -2.5f, 3.0f, 4.1f);
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Why can't be copy constexpr? */
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constexpr
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#endif
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Vector4 b(a);
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CORRADE_COMPARE(b, Vector4(1.0f, -2.5f, 3.0f, 4.1f));
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#ifndef CORRADE_NO_STD_IS_TRIVIALLY_TRAITS
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CORRADE_VERIFY(std::is_trivially_copy_constructible<Vector4>::value);
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CORRADE_VERIFY(std::is_trivially_copy_assignable<Vector4>::value);
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#endif
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CORRADE_VERIFY(std::is_nothrow_copy_constructible<Vector4>::value);
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CORRADE_VERIFY(std::is_nothrow_copy_assignable<Vector4>::value);
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}
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void Vector4Test::convert() {
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constexpr Vec4 a{1.5f, 2.0f, -3.5f, -0.5f};
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constexpr Vector4 b(1.5f, 2.0f, -3.5f, -0.5f);
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constexpr Vector4 c(a);
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CORRADE_COMPARE(c, b);
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/* https://developercommunity.visualstudio.com/t/MSVC-1933-fails-to-compile-valid-code-u/10185268 */
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#if defined(CORRADE_TARGET_MSVC) && CORRADE_CXX_STANDARD >= 202002L
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constexpr auto d = Vec4(b);
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#else
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constexpr Vec4 d(b);
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#endif
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CORRADE_COMPARE(d.x, a.x);
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CORRADE_COMPARE(d.y, a.y);
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CORRADE_COMPARE(d.z, a.z);
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CORRADE_COMPARE(d.w, a.w);
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/* Implicit conversion is not allowed */
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CORRADE_VERIFY(!std::is_convertible<Vec4, Vector4>::value);
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CORRADE_VERIFY(!std::is_convertible<Vector4, Vec4>::value);
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}
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void Vector4Test::access() {
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Vector4 vec(1.0f, -2.0f, 5.0f, 0.5f);
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CORRADE_COMPARE(vec.x(), 1.0f);
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CORRADE_COMPARE(vec.r(), 1.0f);
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CORRADE_COMPARE(vec.y(), -2.0f);
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CORRADE_COMPARE(vec.g(), -2.0f);
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CORRADE_COMPARE(vec.z(), 5.0f);
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CORRADE_COMPARE(vec.b(), 5.0f);
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CORRADE_COMPARE(vec.w(), 0.5f);
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CORRADE_COMPARE(vec.a(), 0.5f);
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constexpr Vector4 cvec(1.0f, -2.0f, 5.0f, 0.5f);
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constexpr Float x = cvec.x();
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constexpr Float r = cvec.r();
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constexpr Float y = cvec.y();
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constexpr Float g = cvec.g();
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constexpr Float z = cvec.z();
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constexpr Float b = cvec.b();
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constexpr Float w = cvec.w();
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constexpr Float a = cvec.a();
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CORRADE_COMPARE(x, 1.0f);
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CORRADE_COMPARE(r, 1.0f);
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CORRADE_COMPARE(y, -2.0f);
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CORRADE_COMPARE(g, -2.0f);
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CORRADE_COMPARE(z, 5.0f);
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CORRADE_COMPARE(b, 5.0f);
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CORRADE_COMPARE(w, 0.5f);
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CORRADE_COMPARE(a, 0.5f);
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}
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void Vector4Test::threeComponent() {
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Vector4 a(1.0f, 2.0f, 3.0f, 4.0f);
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CORRADE_COMPARE(a.xyz(), Vector3(1.0f, 2.0f, 3.0f));
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CORRADE_COMPARE(a.rgb(), Vector3(1.0f, 2.0f, 3.0f));
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constexpr Vector4 b(1.0f, 2.0f, 3.0f, 4.0f);
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constexpr Vector3 c1 = b.xyz();
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constexpr Vector3 c2 = b.rgb();
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constexpr Float d1 = b.xyz().y();
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constexpr Float d2 = b.rgb().g();
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CORRADE_COMPARE(c1, Vector3(1.0f, 2.0f, 3.0f));
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CORRADE_COMPARE(c2, Vector3(1.0f, 2.0f, 3.0f));
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CORRADE_COMPARE(d1, 2.0f);
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CORRADE_COMPARE(d2, 2.0f);
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}
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void Vector4Test::twoComponent() {
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Vector4 a(1.0f, 2.0f, 3.0f, 4.0f);
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CORRADE_COMPARE(a.xy(), Vector2(1.0f, 2.0f));
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constexpr Vector4 b(1.0f, 2.0f, 3.0f, 4.0f);
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constexpr Vector2 c = b.xy();
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constexpr Float d = b.xy().x();
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CORRADE_COMPARE(c, Vector2(1.0f, 2.0f));
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CORRADE_COMPARE(d, 1.0f);
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}
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void Vector4Test::multiplyDivideIntegral() {
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const Vector4i vector{32, 10, -6, 2};
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const Vector4i multiplied{-48, -15, 9, -3};
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CORRADE_COMPARE(vector*-1.5f, multiplied);
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/* On MSVC 2015 this picks an int*Vector2i overload, leading to a wrong
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result, unless MAGNUM_VECTORn_OPERATOR_IMPLEMENTATION() is used */
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CORRADE_COMPARE(-1.5f*vector, multiplied);
|
Math: make const Vector operators constexpr.
Need to make a constexpr style data for the UI library and it involves
various multiplications and such, so took that as an opportunity to
enable constexpr on all operators. No other functions such as max() so
far, as I don't really need those yet.
After a few abandoned iterations that involved adding constexpr
overloads only to the Vector2, Vector3 and Vector4 subclasses I ended up
with a rather minimal solution that makes the base Vector constexpr
already, and just about 50 extra lines in total.
In the original code from 2010, to avoid redundant code, the const
operations were delegating to compound assignment operations, i.e.
operator*() being implemented by making a copy of itself and then
delegating to operator*=(). Thus, as far as a Debug build is concerned,
one extra indirection for each. The new solution is *also* one
indirection (which is needed in order to expand the variadic sequence)
so it's not worse in Debug in any way, however it's one indirection less
in the Vector2, Vector3 and Vector4 subclasses as there it delegates
directly to the internal implementation instead of the base class
operator. On GCC at least, there's no measurable impact on build times
either -- the whole project builds in ~2:22 both before and after this
change.
The way the change is done also allows the new code to be compiled out
if C++14 constexpr is enabled, where the functions would simply delegate
to the compound assignments. I'm not planning to touch that any time
soon either.
2 years ago
|
|
|
|
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constexpr Vector4i cvector{32, 10, -6, 2};
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* No idea? */
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|
constexpr
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#endif
|
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|
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Vector4i ca1 = cvector*-1.5f;
|
Math: make const Vector operators constexpr.
Need to make a constexpr style data for the UI library and it involves
various multiplications and such, so took that as an opportunity to
enable constexpr on all operators. No other functions such as max() so
far, as I don't really need those yet.
After a few abandoned iterations that involved adding constexpr
overloads only to the Vector2, Vector3 and Vector4 subclasses I ended up
with a rather minimal solution that makes the base Vector constexpr
already, and just about 50 extra lines in total.
In the original code from 2010, to avoid redundant code, the const
operations were delegating to compound assignment operations, i.e.
operator*() being implemented by making a copy of itself and then
delegating to operator*=(). Thus, as far as a Debug build is concerned,
one extra indirection for each. The new solution is *also* one
indirection (which is needed in order to expand the variadic sequence)
so it's not worse in Debug in any way, however it's one indirection less
in the Vector2, Vector3 and Vector4 subclasses as there it delegates
directly to the internal implementation instead of the base class
operator. On GCC at least, there's no measurable impact on build times
either -- the whole project builds in ~2:22 both before and after this
change.
The way the change is done also allows the new code to be compiled out
if C++14 constexpr is enabled, where the functions would simply delegate
to the compound assignments. I'm not planning to touch that any time
soon either.
2 years ago
|
|
|
/* On MSVC 2015 this picks an int*Vector2i overload, leading to a wrong
|
|
|
|
|
result, unless MAGNUM_VECTORn_OPERATOR_IMPLEMENTATION() is used */
|
|
|
|
|
#ifndef CORRADE_MSVC2015_COMPATIBILITY /* No idea? */
|
|
|
|
|
constexpr
|
|
|
|
|
#endif
|
|
|
|
|
Vector4i ca2 = -1.5f*cvector;
|
Math: make const Vector operators constexpr.
Need to make a constexpr style data for the UI library and it involves
various multiplications and such, so took that as an opportunity to
enable constexpr on all operators. No other functions such as max() so
far, as I don't really need those yet.
After a few abandoned iterations that involved adding constexpr
overloads only to the Vector2, Vector3 and Vector4 subclasses I ended up
with a rather minimal solution that makes the base Vector constexpr
already, and just about 50 extra lines in total.
In the original code from 2010, to avoid redundant code, the const
operations were delegating to compound assignment operations, i.e.
operator*() being implemented by making a copy of itself and then
delegating to operator*=(). Thus, as far as a Debug build is concerned,
one extra indirection for each. The new solution is *also* one
indirection (which is needed in order to expand the variadic sequence)
so it's not worse in Debug in any way, however it's one indirection less
in the Vector2, Vector3 and Vector4 subclasses as there it delegates
directly to the internal implementation instead of the base class
operator. On GCC at least, there's no measurable impact on build times
either -- the whole project builds in ~2:22 both before and after this
change.
The way the change is done also allows the new code to be compiled out
if C++14 constexpr is enabled, where the functions would simply delegate
to the compound assignments. I'm not planning to touch that any time
soon either.
2 years ago
|
|
|
CORRADE_COMPARE(ca1, multiplied);
|
|
|
|
|
CORRADE_COMPARE(ca2, multiplied);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Vector4Test::planeEquationThreePoints() {
|
|
|
|
|
const Vector3 a{1.0f, 0.5f, 3.0f};
|
|
|
|
|
const Vector3 b{1.5f, 1.5f, 2.5f};
|
|
|
|
|
const Vector3 c{2.0f, 1.5f, 1.0f};
|
|
|
|
|
const Vector4 eq = Math::planeEquation(a, b, c);
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(Math::dot(a, eq.xyz()) + eq.w(), 0.0f);
|
|
|
|
|
CORRADE_COMPARE(Math::dot(b, eq.xyz()) + eq.w(), 0.0f);
|
|
|
|
|
CORRADE_COMPARE(Math::dot(c, eq.xyz()) + eq.w(), 0.0f);
|
|
|
|
|
CORRADE_COMPARE(eq, (Vector4{-0.9045340f, 0.3015113f, -0.3015113f, 1.658312f}));
|
|
|
|
|
|
|
|
|
|
/* Different winding order should only give a negated normal */
|
|
|
|
|
CORRADE_COMPARE(Math::planeEquation(a, c, b), -eq);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Vector4Test::planeEquationNormalPoint() {
|
|
|
|
|
const Vector3 a{1.0f, 0.5f, 3.0f};
|
|
|
|
|
const Vector3 normal{-0.9045340f, 0.3015113f, -0.3015113f};
|
|
|
|
|
const Vector4 eq = Math::planeEquation(normal, a);
|
|
|
|
|
|
|
|
|
|
const Vector3 b{1.5f, 1.5f, 2.5f};
|
|
|
|
|
const Vector3 c{2.0f, 1.5f, 1.0f};
|
|
|
|
|
CORRADE_COMPARE(Math::dot(a, eq.xyz()) + eq.w(), 0.0f);
|
|
|
|
|
CORRADE_COMPARE(Math::dot(b, eq.xyz()) + eq.w(), 0.0f);
|
|
|
|
|
CORRADE_COMPARE(Math::dot(c, eq.xyz()) + eq.w(), 0.0f);
|
|
|
|
|
CORRADE_COMPARE(eq, (Vector4{-0.9045340f, 0.3015113f, -0.3015113f, 1.658312f}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Vector4Test::strictWeakOrdering() {
|
|
|
|
|
StrictWeakOrdering o;
|
|
|
|
|
const Vector4 v4a{1.0f, 2.0f, 3.0f, 4.0f};
|
|
|
|
|
const Vector4 v4b{2.0f, 3.0f, 4.0f, 5.0f};
|
|
|
|
|
const Vector4 v4c{1.0f, 2.0f, 3.0f, 5.0f};
|
|
|
|
|
|
|
|
|
|
CORRADE_VERIFY( o(v4a, v4b));
|
|
|
|
|
CORRADE_VERIFY(!o(v4b, v4a));
|
|
|
|
|
CORRADE_VERIFY( o(v4a, v4c));
|
|
|
|
|
CORRADE_VERIFY(!o(v4c, v4a));
|
|
|
|
|
CORRADE_VERIFY( o(v4c, v4b));
|
|
|
|
|
CORRADE_VERIFY(!o(v4b, v4c));
|
|
|
|
|
|
|
|
|
|
CORRADE_VERIFY(!o(v4a, v4a));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Vector4Test::swizzleType() {
|
|
|
|
|
constexpr Vector4i orig;
|
|
|
|
|
constexpr auto c = gather<'y', 'a', 'y', 'x'>(orig);
|
|
|
|
|
CORRADE_VERIFY(std::is_same<decltype(c), const Vector4i>::value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Vector4Test::debug() {
|
|
|
|
|
std::ostringstream o;
|
|
|
|
|
Debug(&o) << Vector4(0.5f, 15.0f, 1.0f, 1.0f);
|
|
|
|
|
CORRADE_COMPARE(o.str(), "Vector(0.5, 15, 1, 1)\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}}}
|
|
|
|
|
|
|
|
|
|
CORRADE_TEST_MAIN(Magnum::Math::Test::Vector4Test)
|