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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include "IndexedMesh.h"
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#include <cassert>
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using namespace std;
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using namespace Corrade::Utility;
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namespace Magnum {
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void IndexedMesh::draw() {
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/* Finalize the mesh, if it is not already */
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finalize();
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/* Enable vertex arrays for all attributes */
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for(set<GLuint>::const_iterator it = attributes().begin(); it != attributes().end(); ++it)
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glEnableVertexAttribArray(*it);
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/* Bind attributes to vertex buffers */
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for(map<Buffer*, pair<bool, vector<Attribute> > >::const_iterator it = buffers().begin(); it != buffers().end(); ++it) {
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/* Bind buffer */
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it->first->bind();
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/* Bind all attributes to this buffer */
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for(vector<Attribute>::const_iterator ait = it->second.second.begin(); ait != it->second.second.end(); ++ait)
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if(TypeInfo::isIntegral(ait->type))
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glVertexAttribIPointer(ait->attribute, ait->size, static_cast<GLenum>(ait->type), ait->stride, ait->pointer);
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else glVertexAttribPointer(ait->attribute, ait->size, static_cast<GLenum>(ait->type), GL_FALSE, ait->stride, ait->pointer);
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}
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/* Bind index array, draw the elements and unbind */
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_indexBuffer.bind();
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/** @todo Start at given index */
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glDrawElements(static_cast<GLenum>(primitive()), _indexCount, static_cast<GLenum>(_indexType), nullptr);
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/* Disable vertex arrays for all attributes */
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for(set<GLuint>::const_iterator it = attributes().begin(); it != attributes().end(); ++it)
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glDisableVertexAttribArray(*it);
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}
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void IndexedMesh::finalize() {
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if(!_indexCount) {
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Error() << "IndexedMesh: the mesh has zero index count!";
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assert(0);
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}
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Mesh::finalize();
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}
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}
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