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#.rst:
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# Find OpenGL ES 3
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# ----------------
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#
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# Finds the OpenGL ES 3 library. This module defines:
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#
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# OpenGLES3_FOUND - True if OpenGL ES 3 library is found
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# OpenGLES3::OpenGLES3 - OpenGL ES 3 imported target
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#
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# Additionally these variables are defined for internal usage:
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#
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# OPENGLES3_LIBRARY - OpenGL ES 3 library
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# OPENGLES3_INCLUDE_DIR - Include dir
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#
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#
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# This file is part of Magnum.
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#
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# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017
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# Vladimír Vondruš <mosra@centrum.cz>
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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#
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# In Emscripten OpenGL ES 3 is linked automatically, thus no need to find the
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# library.
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if(NOT CORRADE_TARGET_EMSCRIPTEN)
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find_library(OPENGLES3_LIBRARY NAMES
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GLESv3
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# On some platforms (e.g. desktop emulation with Mesa or NVidia) ES3
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# support is provided in ES2 lib
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GLESv2
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# ANGLE (CMake doesn't search for lib prefix on Windows)
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libGLESv2
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# iOS
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OpenGLES)
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set(OPENGLES3_LIBRARY_NEEDED OPENGLES3_LIBRARY)
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endif()
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# Include dir
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find_path(OPENGLES3_INCLUDE_DIR NAMES
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GLES3/gl3.h
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# iOS
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ES3/gl.h)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args("OpenGLES3" DEFAULT_MSG
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${OPENGLES3_LIBRARY_NEEDED}
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OPENGLES3_INCLUDE_DIR)
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if(NOT TARGET OpenGLES3::OpenGLES3)
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if(OPENGLES3_LIBRARY_NEEDED)
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# Work around BUGGY framework support on OSX
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# http://public.kitware.com/pipermail/cmake/2016-April/063179.html
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if(CORRADE_TARGET_APPLE AND ${OPENGLES3_LIBRARY} MATCHES "\\.framework$")
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add_library(OpenGLES3::OpenGLES3 INTERFACE IMPORTED)
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set_property(TARGET OpenGLES3::OpenGLES3 APPEND PROPERTY
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INTERFACE_LINK_LIBRARIES ${OPENGLES3_LIBRARY})
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else()
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add_library(OpenGLES3::OpenGLES3 UNKNOWN IMPORTED)
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set_property(TARGET OpenGLES3::OpenGLES3 PROPERTY
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IMPORTED_LOCATION ${OPENGLES3_LIBRARY})
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endif()
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else()
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# This won't work in CMake 2.8.12, but that affects Emscripten only so
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# I assume people building for that are not on that crap old Ubuntu
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# 14.04 LTS
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add_library(OpenGLES3::OpenGLES3 INTERFACE IMPORTED)
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endif()
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set_property(TARGET OpenGLES3::OpenGLES3 PROPERTY
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INTERFACE_INCLUDE_DIRECTORIES ${OPENGLES3_INCLUDE_DIR})
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endif()
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