|
|
|
|
#ifndef Magnum_Shaders_Flat_h
|
|
|
|
|
#define Magnum_Shaders_Flat_h
|
|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @file
|
|
|
|
|
* @brief Class @ref Magnum::Shaders::Flat, typedef @ref Magnum::Shaders::Flat2D, @ref Magnum::Shaders::Flat3D
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "Magnum/Color.h"
|
|
|
|
|
#include "Magnum/DimensionTraits.h"
|
|
|
|
|
#include "Magnum/Math/Matrix3.h"
|
|
|
|
|
#include "Magnum/Math/Matrix4.h"
|
|
|
|
|
#include "Magnum/Shaders/Generic.h"
|
|
|
|
|
#include "Magnum/Shaders/magnumShadersVisibility.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace Shaders {
|
|
|
|
|
|
|
|
|
|
namespace Implementation {
|
|
|
|
|
enum class FlatFlag: UnsignedByte { Textured = 1 << 0 };
|
|
|
|
|
typedef Containers::EnumSet<FlatFlag, UnsignedByte> FlatFlags;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief %Flat shader
|
|
|
|
|
|
|
|
|
|
Draws whole mesh with given unshaded color or texture. For colored mesh you
|
|
|
|
|
need to provide @ref Position attribute in your triangle mesh and call at least
|
|
|
|
|
@ref setTransformationProjectionMatrix() and @ref setColor().
|
|
|
|
|
|
|
|
|
|
If you want to use texture instead of color, you need to provide also
|
|
|
|
|
@ref TextureCoordinates attribute. Pass @ref Flag::Textured to constructor and
|
|
|
|
|
then at render time bind the texture to its respective layer instead of calling
|
|
|
|
|
@ref setColor(). Example:
|
|
|
|
|
@code
|
|
|
|
|
Shaders::Flat2D shader(Shaders::Flat2D::Flag::Textured);
|
|
|
|
|
|
|
|
|
|
// ...
|
|
|
|
|
|
|
|
|
|
myTexture.bind(Shaders::Flat2D::TextureLayer);
|
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
|
|
For coloring the texture based on intensity you can use the @ref Vector shader.
|
|
|
|
|
@see @ref Flat2D, @ref Flat3D
|
|
|
|
|
*/
|
|
|
|
|
template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT Flat: public AbstractShaderProgram {
|
|
|
|
|
public:
|
|
|
|
|
/** @brief Vertex position */
|
|
|
|
|
typedef typename Generic<dimensions>::Position Position;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Texture coordinates
|
|
|
|
|
*
|
|
|
|
|
* Used only if @ref Flag::Textured is set.
|
|
|
|
|
*/
|
|
|
|
|
typedef typename Generic<dimensions>::TextureCoordinates TextureCoordinates;
|
|
|
|
|
|
|
|
|
|
enum: Int {
|
|
|
|
|
/** Layer for color texture. Used only if @ref Flag::Textured is set. */
|
|
|
|
|
TextureLayer = 0
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
/**
|
|
|
|
|
* @brief Shader flag
|
|
|
|
|
*
|
|
|
|
|
* @see @ref Flags, @ref flags()
|
|
|
|
|
*/
|
|
|
|
|
enum class Flag: UnsignedByte {
|
|
|
|
|
Textured = 1 << 0 /**< The shader uses texture instead of color */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Shader flags
|
|
|
|
|
*
|
|
|
|
|
* @see @ref flags()
|
|
|
|
|
*/
|
|
|
|
|
typedef Containers::EnumSet<Flag, UnsignedByte> Flags;
|
|
|
|
|
#else
|
|
|
|
|
typedef Implementation::FlatFlag Flag;
|
|
|
|
|
typedef Implementation::FlatFlags Flags;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @param flags Shader flags
|
|
|
|
|
*/
|
|
|
|
|
explicit Flat(Flags flags = Flags());
|
|
|
|
|
|
|
|
|
|
/** @brief Shader flags */
|
|
|
|
|
Flags flags() const { return _flags; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set transformation and projection matrix
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*/
|
|
|
|
|
Flat<dimensions>& setTransformationProjectionMatrix(const typename DimensionTraits<dimensions, Float>::MatrixType& matrix) {
|
|
|
|
|
setUniform(transformationProjectionMatrixUniform, matrix);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set color
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Color will be multiplied with texture
|
|
|
|
|
* if @ref Flag::Textured is set.
|
|
|
|
|
*/
|
|
|
|
|
Flat<dimensions>& setColor(const Color4& color);
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
Int transformationProjectionMatrixUniform,
|
|
|
|
|
colorUniform;
|
|
|
|
|
|
|
|
|
|
Flags _flags;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @brief 2D flat shader */
|
|
|
|
|
typedef Flat<2> Flat2D;
|
|
|
|
|
|
|
|
|
|
/** @brief 3D flat shader */
|
|
|
|
|
typedef Flat<3> Flat3D;
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(Implementation::FlatFlags)
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> inline Flat<dimensions>& Flat<dimensions>::setColor(const Color4& color) {
|
|
|
|
|
setUniform(colorUniform, color);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|