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#ifndef Magnum_SceneGraph_MatrixTransformation3D_h
#define Magnum_SceneGraph_MatrixTransformation3D_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::SceneGraph::MatrixTransformation3D
*/
#include "Math/Matrix4.h"
#include "AbstractTranslationRotationScaling3D.h"
#include "Object.h"
namespace Magnum { namespace SceneGraph {
/**
@brief Three-dimensional transformation implemented using matrices
@see MatrixTransformation2D
*/
template<class T = GLfloat> class MatrixTransformation3D: public AbstractTranslationRotationScaling3D<T> {
public:
/** @brief Transformation matrix type */
typedef typename DimensionTraits<3, T>::MatrixType DataType;
#ifndef DOXYGEN_GENERATING_OUTPUT
inline constexpr static Math::Matrix4<T> fromMatrix(const Math::Matrix4<T>& matrix) {
return matrix;
}
inline constexpr static Math::Matrix4<T> toMatrix(const Math::Matrix4<T>& transformation) {
return transformation;
}
inline static Math::Matrix4<T> compose(const Math::Matrix4<T>& parent, const Math::Matrix4<T>& child) {
return parent*child;
}
inline static Math::Matrix4<T> inverted(const Math::Matrix4<T>& transformation) {
return transformation.inverted();
}
inline Math::Matrix4<T> transformation() const {
return _transformation;
}
#endif
/**
* @brief Set transformation
* @return Pointer to self (for method chaining)
*/
MatrixTransformation3D<T>* setTransformation(const Math::Matrix4<T>& transformation) {
/* Setting transformation is forbidden for the scene */
/** @todo Assert for this? */
/** @todo Do this in some common code? */
if(!static_cast<Object<MatrixTransformation3D<T>>*>(this)->isScene()) {
_transformation = transformation;
static_cast<Object<MatrixTransformation3D<T>>*>(this)->setDirty();
}
return this;
}
/**
* @brief Multiply transformation
* @param transformation Transformation
* @param type Transformation type
* @return Pointer to self (for method chaining)
*/
inline MatrixTransformation3D<T>* multiplyTransformation(const Math::Matrix4<T>& transformation, TransformationType type = TransformationType::Global) {
setTransformation(type == TransformationType::Global ?
transformation*_transformation : _transformation*transformation);
return this;
}
/**
* @copydoc AbstractTranslationRotationScaling3D::translate()
* Same as calling multiplyTransformation() with Matrix4::translation().
*/
inline MatrixTransformation3D<T>* translate(const Math::Vector3<T>& vector, TransformationType type = TransformationType::Global) override {
multiplyTransformation(Math::Matrix4<T>::translation(vector), type);
return this;
}
/**
* @copydoc AbstractTranslationRotationScaling3D::rotate()
* Same as calling multiplyTransformation() with Matrix4::rotation().
*/
inline MatrixTransformation3D<T>* rotate(T angle, const Math::Vector3<T>& normalizedAxis, TransformationType type = TransformationType::Global) override {
multiplyTransformation(Math::Matrix4<T>::rotation(angle, normalizedAxis), type);
return this;
}
/**
* @copydoc AbstractTranslationRotationScaling3D::scale()
* Same as calling multiplyTransformation() with Matrix4::scaling().
*/
inline MatrixTransformation3D<T>* scale(const Math::Vector3<T>& vector, TransformationType type = TransformationType::Global) override {
multiplyTransformation(Math::Matrix4<T>::scaling(vector), type);
return this;
}
protected:
/* Allow construction only from Object */
inline MatrixTransformation3D() {}
private:
Math::Matrix4<T> _transformation;
};
}}
#endif