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#ifndef Magnum_Text_Renderer_h
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#define Magnum_Text_Renderer_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024, 2025
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file Text/Renderer.h
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* @brief Class @ref Magnum::Text::AbstractRenderer, @ref Magnum::Text::Renderer, typedef @ref Magnum::Text::Renderer2D, @ref Magnum::Text::Renderer3D, function @ref Magnum::Text::renderLineGlyphPositionsInto(), @ref Magnum::Text::renderGlyphQuadsInto(), @ref Magnum::Text::alignRenderedLine(), @ref Magnum::Text::alignRenderedBlock(), @ref Magnum::Text::renderGlyphQuadIndicesInto()
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*/
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#include "Magnum/Magnum.h"
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#include "Magnum/Text/Text.h"
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#include "Magnum/Text/visibility.h"
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#ifdef MAGNUM_TARGET_GL
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#include <Corrade/Utility/StlForwardTuple.h>
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#include <Corrade/Utility/StlForwardVector.h>
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#include <Corrade/Utility/StlForwardString.h>
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#include "Magnum/DimensionTraits.h"
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#include "Magnum/Math/Range.h"
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#include "Magnum/GL/Buffer.h"
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#include "Magnum/GL/Mesh.h"
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#include "Magnum/Text/Alignment.h"
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#ifdef CORRADE_TARGET_EMSCRIPTEN
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#include <Corrade/Containers/Array.h>
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#endif
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#endif
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namespace Magnum { namespace Text {
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/**
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@brief Render glyph positions for a (part of a) single line
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@param[in] font Font to query metrics from
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@param[in] size Size to render the glyphs at
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@param[in] direction Layout direction. Currently expected to always be
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@ref LayoutDirection::HorizontalTopToBottom.
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@param[in] glyphOffsets Glyph offsets coming from @ref AbstractShaper
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instance(s) associated with @p font
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@param[in] glyphAdvances Glyph advances coming from @ref AbstractShaper
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instance(s) associated with @p font
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@param[in,out] cursor Initial cursor position. Is updated to a final
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cursor position after all glyphs are rendered.
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@param[out] glyphPositions Where to put output absolute glyph positions
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@return Rectangle spanning the rendered cursor range in one direction and font
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descent to ascent in the other
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@m_since_latest
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The output of this function are just glyph positions alone, which is useful for
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example when the actual glyph quad expansion is done by a shader or when the
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glyphs get subsequently rasterized some other way than applying a glyph texture
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to a sequence of quads. Use @ref renderGlyphQuadsInto() on the resulting
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@p glyphPositions array to form actual glyph quads together with texture
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coordinates.
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The @p glyphOffsets, @p glyphAdvances and @p glyphPositions views are all
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expected to have the same size. It's possible to use the same view for
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@p glyphOffsets and @p glyphPositions, which will turn the input relative glyph
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offsets into absolute positions.
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Calls to this function don't strictly need to match calls to
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@ref AbstractShaper::shape(). For example if multiple text runs on a single
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line differ just by script, language or direction but not by a font or
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rendering size, they can be shaped into consecutive portions of a larger
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@p glyphOffsets and @p glyphAdvances array and this function can be then called
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just once for all runs together. If the font or rendering size changes between
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text runs however, you have to call this function for each such run separately
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and each time use the updated @p cursor value as an input for the next
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@ref renderLineGlyphPositionsInto() call.
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@m_class{m-note m-warning}
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@par
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This function only works on a single line of text. When rendering a
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multi-line text, you have to split it by lines and then shape, render and
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align each individually, and adjust @p cursor for each new line as
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appropriate.
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Once the whole line is rendered, @ref Math::join() the rectangles returned from
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all calls to this function and pass them together with positions for the whole
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line to @ref alignRenderedLine(). Finally, to align a multi-line block, join
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rectangles returned from all @ref alignRenderedLine() calls and pass them
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together with positions for the whole text to @ref alignRenderedBlock().
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*/
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MAGNUM_TEXT_EXPORT Range2D renderLineGlyphPositionsInto(const AbstractFont& font, Float size, LayoutDirection direction, const Containers::StridedArrayView1D<const Vector2>& glyphOffsets, const Containers::StridedArrayView1D<const Vector2>& glyphAdvances, Vector2& cursor, const Containers::StridedArrayView1D<Vector2>& glyphPositions);
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/**
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@brief Render glyph quads for a (part of a) single line from font-specific glyph IDs
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@param[in] font Font the glyphs are coming from
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@param[in] size Size to render the glyphs at
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@param[in] cache Glyph cache to query for glyph rectangles
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@param[in] glyphPositions Glyph positions coming from an earlier call to
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@ref renderLineGlyphPositionsInto()
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@param[in] fontGlyphIds Glyph IDs coming from @ref AbstractShaper
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instance(s) associated with @p font
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@param[out] vertexPositions Where to put output vertex positions
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@param[out] vertexTextureCoordinates Where to put output texture coordinates
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@return Rectangle spanning the rendered glyph quads
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@m_since_latest
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Produces a sequence of quad corner positions and texture coordinates in order
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as shown below. The @p glyphPositions and @p glyphIds views are expected to
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have the same size, the @p vertexPositions and @p vertexTextureCoordinates
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views are then expected to be four times larger than @p glyphPositions and
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@p glyphIds, in order to ultimately contain four corner vertices for each
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glyph. To optimize memory use, it's possible to alias @p glyphPositions with
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@cpp vertexPositions.every(4) @ce and @p glyphIds with
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@cpp vertexTextureCoordinates.every(4) @ce. The @p vertexTextureCoordinates are
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temporarily used to store resolved cache-global glyph IDs, the rendering is
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then performed in a way that first reads the position and ID for each glyph and
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only then fills in the vertex data.
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@verbatim
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2---3
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0---1
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@endverbatim
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If the text doesn't need to be aligned based on the actual glyph bounds (i.e.,
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the desired @ref Alignment isn't `*GlyphBounds`), it's possible to call this
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function even on a multi-line text run provided that @ref alignRenderedLine()
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was called on the @p glyphPositions before to align lines relatively to each
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other. Otherwise this function should be called on each line individually and
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then the @p vertexPositions passed further to @ref alignRenderedLine().
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Expects that @p font is contained in @p cache. Glyph IDs not found in the cache
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are replaced with the cache-global invalid glyph. If the @p cache is only 2D,
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you can use the @ref renderGlyphQuadsInto(const AbstractFont&, Float, const AbstractGlyphCache&, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector2>&)
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overload to get just 2D texture coordinates out. Use the
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@ref renderGlyphQuadsInto(const AbstractGlyphCache&, Float, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector2>&)
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overload if you already have cache-global glyph IDs. Use
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@ref renderGlyphQuadIndicesInto() to populate the corresponding index array.
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*/
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MAGNUM_TEXT_EXPORT Range2D renderGlyphQuadsInto(const AbstractFont& font, Float size, const AbstractGlyphCache& cache, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& fontGlyphIds, const Containers::StridedArrayView1D<Vector2>& vertexPositions, const Containers::StridedArrayView1D<Vector3>& vertexTextureCoordinates);
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/**
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@brief Render glyph quads for a (part of a) single line from font-specific glyph IDs and a 2D glyph cache
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@m_since_latest
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Compared to @ref renderGlyphQuadsInto(const AbstractFont&, Float, const AbstractGlyphCache&, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector3>&)
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outputs just 2D texture coordinates. Expects that @ref AbstractGlyphCache::size()
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depth is @cpp 1 @ce.
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*/
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MAGNUM_TEXT_EXPORT Range2D renderGlyphQuadsInto(const AbstractFont& font, Float size, const AbstractGlyphCache& cache, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& fontGlyphIds, const Containers::StridedArrayView1D<Vector2>& vertexPositions, const Containers::StridedArrayView1D<Vector2>& vertexTextureCoordinates);
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/**
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@brief Render glyph quads for a (part of a) single line from cache-global glyph IDs
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@param[in] cache Glyph cache to query for glyph rectangles
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@param[in] scale Size to render the glyphs at divided by size of
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the input font
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@param[in] glyphPositions Glyph positions coming from an earlier call to
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@ref renderLineGlyphPositionsInto()
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@param[in] glyphIds Cache-global glyph IDs
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@param[out] vertexPositions Where to put output vertex positions
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@param[out] vertexTextureCoordinates Where to put output texture coordinates
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@return Rectangle spanning the rendered glyph quads
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@m_since_latest
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Compared to @ref renderGlyphQuadsInto(const AbstractFont&, Float, const AbstractGlyphCache&, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector3>&)
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this function operates takes cache-global glyph IDs as an input, i.e. no
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mapping from font-specific glyph IDs to cache-global IDs happens in this case.
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As with the above overload, to optimize memory use, it's possible to alias
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@p glyphPositions and @p glyphIds with @cpp vertexPositions.every(4) @ce and
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@cpp vertexTextureCoordinates.every(4) @ce.
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*/
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MAGNUM_TEXT_EXPORT Range2D renderGlyphQuadsInto(const AbstractGlyphCache& cache, Float scale, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& glyphIds, const Containers::StridedArrayView1D<Vector2>& vertexPositions, const Containers::StridedArrayView1D<Vector3>& vertexTextureCoordinates);
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/**
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@brief Render glyph quads for a (part of a) single line from cache-global glyph IDs and a 2D glyph cache
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@m_since_latest
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Compared to @ref renderGlyphQuadsInto(const AbstractGlyphCache&, Float, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector3>&)
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outputs just 2D texture coordinates. Expects that @ref AbstractGlyphCache::size()
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depth is @cpp 1 @ce.
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*/
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MAGNUM_TEXT_EXPORT Range2D renderGlyphQuadsInto(const AbstractGlyphCache& cache, Float scale, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& glyphIds, const Containers::StridedArrayView1D<Vector2>& vertexPositions, const Containers::StridedArrayView1D<Vector2>& vertexTextureCoordinates);
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/**
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@brief Align a rendered line
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@param[in] lineRectangle Rectangle spanning the whole line
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@param[in] direction Layout direction. Currently expected to always be
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@ref LayoutDirection::HorizontalTopToBottom.
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@param[in] alignment Desired alignment. Only the part in direction of
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the line is used.
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@param[in,out] positions Positions of glyphs or glyph quad vertices on the
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whole line to be aligned
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@return The @p lineRectangle, translated in the direction of the line based on
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the alignment.
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@m_since_latest
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Expects that @p alignment isn't `*Start` or `*End`, those values have to be
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resolved to `*Left` or `*Right` based on desired or detected
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@ref ShapeDirection using @ref alignmentForDirection() before being passed to
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this function.
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If @p alignment isn't `*GlyphBounds`, this function should get glyph
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@p positions for the whole line coming from @ref renderLineGlyphPositionsInto()
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and @p lineRectangle being all rectangles returned by that function combined
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together with @ref Math::join().
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If @p alignment is `*GlyphBounds`, this function should get vertex @p positions
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for a whole line coming from @ref renderGlyphQuadsInto() and @p lineRectangle
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being all rectangles returned by that function combined together with
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@ref Math::join().
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The @p positions are translated in one axis based on the @p inputRectangle and
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the part of @p alignment matching line direction in @p direction. Values of the
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@p positions themselves aren't considered when calculating the alignment. To
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align a multi-line block, join rectangles returned from all calls to this
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function and pass them together with positions for the whole block to
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@ref alignRenderedBlock().
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*/
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MAGNUM_TEXT_EXPORT Range2D alignRenderedLine(const Range2D& lineRectangle, LayoutDirection direction, Alignment alignment, const Containers::StridedArrayView1D<Vector2>& positions);
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/**
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@brief Align a rendered block
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@param[in] blockRectangle Rectangle spanning all lines in the block
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@param[in] direction Layout direction. Currently expected to always be
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@ref LayoutDirection::HorizontalTopToBottom.
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@param[in] alignment Desired alignment. Only the part in direction of
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the line is used.
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@param[in,out] positions Positions of glyphs or glyph quad vertices on the
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whole line to be aligned
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@return The @p blockRectangle, translated in the direction of the layout
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advance based on the alignment.
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@m_since_latest
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Expects that @p alignment isn't `*Start` or `*End`, those values have to be
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resolved to `*Left` or `*Right` based on desired or detected
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@ref ShapeDirection using @ref alignmentForDirection() before being passed to
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this function.
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This function should get glyph or vertex @p positions for all lines as aligned
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by calls to @ref alignRenderedLine(), and @p blockRectangle being all line
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rectangles returned by that function combined together with @ref Math::join().
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The @p positions are translated in one axis based on the @p inputRectangle and
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the part of @p alignment matching layout advance in @p direction. Values of the
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@p positions themselves aren't considered when calculating the translation.
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|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT Range2D alignRenderedBlock(const Range2D& blockRectangle, LayoutDirection direction, Alignment alignment, const Containers::StridedArrayView1D<Vector2>& positions);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Render 32-bit glyph quad indices
|
|
|
|
|
@param[in] glyphOffset Offset of the first glyph to generate indices for
|
|
|
|
|
@param[out] indices Where to put the generated indices
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Produces a sequence of quad indices in order as shown below, with the index
|
|
|
|
|
values being shifted by @cpp glyphOffset*4 @ce. Expects that the @p indices
|
|
|
|
|
view size is divisible by @cpp 6 @ce and the value range fits into the output
|
|
|
|
|
type.
|
|
|
|
|
|
|
|
|
|
@verbatim
|
|
|
|
|
2---3 2 3---5
|
|
|
|
|
| | |\ \ |
|
|
|
|
|
| | | \ \ |
|
|
|
|
|
| | | \ \|
|
|
|
|
|
0---1 0---1 4
|
|
|
|
|
@endverbatim
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT void renderGlyphQuadIndicesInto(UnsignedInt glyphOffset, const Containers::StridedArrayView1D<UnsignedInt>& indices);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Render 16-bit glyph quad indices
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
See @ref renderGlyphQuadIndicesInto(UnsignedInt, const Containers::StridedArrayView1D<UnsignedInt>&)
|
|
|
|
|
for more information.
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT void renderGlyphQuadIndicesInto(UnsignedInt glyphOffset, const Containers::StridedArrayView1D<UnsignedShort>& indices);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Render 8-bit glyph quad indices
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
See @ref renderGlyphQuadIndicesInto(UnsignedInt, const Containers::StridedArrayView1D<UnsignedInt>&)
|
|
|
|
|
for more information.
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT void renderGlyphQuadIndicesInto(UnsignedInt glyphOffset, const Containers::StridedArrayView1D<UnsignedByte>& indices);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Find a glyph range corresponding to given byte range in the input text
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Assuming @p clusters is a view containing cluster IDs returned from
|
|
|
|
|
@ref AbstractShaper::glyphClustersInto() and @p begin and @p end are byte
|
|
|
|
|
positions in the text passed to @ref AbstractShaper::shape() for which the
|
|
|
|
|
cluster IDs were retrieved, returns a range in the glyph array that contains
|
|
|
|
|
given range. Assumes that @p clusters are either monotonically non-dereasing or
|
|
|
|
|
non-increasing.
|
|
|
|
|
|
|
|
|
|
If @p clusters are empty or @p end is less or equal to all @p clusters, returns
|
|
|
|
|
@cpp {0, 0} @ce. If @p begin is greater than all @p clusters are, both return
|
|
|
|
|
values are set to @p clusters size. In both cases the empty returned range
|
|
|
|
|
means there are no glyphs corresponding to given byte. Otherwise, if the input
|
|
|
|
|
range is non-empty, the returned range is always at least one glyph. The
|
|
|
|
|
returned range always points to cluster boundaries, even if the input is inside
|
|
|
|
|
a multi-byte character or ligature or inside a multi-glyph cluster.
|
|
|
|
|
|
|
|
|
|
If @p begin is greater than @p end, the first value of the output is also
|
|
|
|
|
greater than the second. Otherwise, the first value of the output is always
|
|
|
|
|
less than or equal to the second.
|
|
|
|
|
|
|
|
|
|
At the moment, the lookup is done with an @f$ \mathcal{O}(n) @f$ complexity,
|
|
|
|
|
with @f$ n @f$ being size of the @p clusters view.
|
|
|
|
|
|
|
|
|
|
Mapping in the other direction, from glyphs to input bytes, is simply
|
|
|
|
|
@cpp clusters[i] @ce. See @ref AbstractShaper::glyphClustersInto() for more
|
|
|
|
|
information about how the cluster IDs may look like depending on the input and
|
|
|
|
|
shaper features used.
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT Containers::Pair<UnsignedInt, UnsignedInt> glyphRangeForBytes(const Containers::StridedArrayView1D<const UnsignedInt>& clusters, UnsignedInt begin, UnsignedInt end);
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
/**
|
|
|
|
|
@brief Base for text renderers
|
|
|
|
|
|
|
|
|
|
Not meant to be used directly, see the @ref Renderer class for more
|
|
|
|
|
information.
|
|
|
|
|
|
|
|
|
|
@note This class is available only if Magnum is compiled with
|
|
|
|
|
@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
|
|
|
|
|
for more information.
|
|
|
|
|
|
|
|
|
|
@see @ref Renderer2D, @ref Renderer3D
|
|
|
|
|
*/
|
|
|
|
|
class MAGNUM_TEXT_EXPORT AbstractRenderer {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Render text
|
|
|
|
|
* @param font Font
|
|
|
|
|
* @param cache Glyph cache
|
|
|
|
|
* @param size Font size in points
|
|
|
|
|
* @param text Text to render
|
|
|
|
|
* @param alignment Text alignment
|
|
|
|
|
*
|
|
|
|
|
* Returns a tuple with vertex positions, texture coordinates, indices
|
|
|
|
|
* and rectangle spanning the rendered text. Expects that @p font is
|
|
|
|
|
* present in @p cache and that @p cache isn't an array.
|
|
|
|
|
*/
|
|
|
|
|
static std::tuple<std::vector<Vector2>, std::vector<Vector2>, std::vector<UnsignedInt>, Range2D> render(AbstractFont& font, const AbstractGlyphCache& cache, Float size, const std::string& text, Alignment alignment = Alignment::LineLeft);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Capacity for rendered glyphs
|
|
|
|
|
*
|
|
|
|
|
* @see @ref reserve()
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt capacity() const { return _capacity; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Font size in points
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
Float fontSize() const { return _fontSize; }
|
|
|
|
|
|
|
|
|
|
/** @brief Rectangle spanning the rendered text */
|
|
|
|
|
Range2D rectangle() const { return _rectangle; }
|
|
|
|
|
|
|
|
|
|
/** @brief Vertex buffer */
|
|
|
|
|
GL::Buffer& vertexBuffer() { return _vertexBuffer; }
|
|
|
|
|
|
|
|
|
|
/** @brief Index buffer */
|
|
|
|
|
GL::Buffer& indexBuffer() { return _indexBuffer; }
|
|
|
|
|
|
|
|
|
|
/** @brief Mesh */
|
|
|
|
|
GL::Mesh& mesh() { return _mesh; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Reserve capacity for rendered glyphs
|
|
|
|
|
*
|
|
|
|
|
* Reallocates memory in buffers to hold @p glyphCount glyphs and
|
|
|
|
|
* prefills index buffer. Consider using appropriate @p vertexBufferUsage
|
|
|
|
|
* if the text will be changed frequently. Index buffer is changed
|
|
|
|
|
* only by calling this function, thus @p indexBufferUsage generally
|
|
|
|
|
* doesn't need to be so dynamic if the capacity won't be changed much.
|
|
|
|
|
*
|
|
|
|
|
* Initially zero capacity is reserved.
|
|
|
|
|
* @see @ref capacity()
|
|
|
|
|
*/
|
|
|
|
|
void reserve(UnsignedInt glyphCount, GL::BufferUsage vertexBufferUsage, GL::BufferUsage indexBufferUsage);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Render text
|
|
|
|
|
*
|
|
|
|
|
* Renders the text to vertex buffer, reusing index buffer already
|
|
|
|
|
* filled with @ref reserve(). Rectangle spanning the rendered text is
|
|
|
|
|
* available through @ref rectangle().
|
|
|
|
|
*
|
|
|
|
|
* Initially no text is rendered.
|
|
|
|
|
* @attention The capacity must be large enough to contain all glyphs,
|
|
|
|
|
* see @ref reserve() for more information.
|
|
|
|
|
*/
|
|
|
|
|
void render(const std::string& text);
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
protected:
|
|
|
|
|
#else
|
|
|
|
|
private:
|
|
|
|
|
#endif
|
|
|
|
|
explicit MAGNUM_TEXT_LOCAL AbstractRenderer(AbstractFont& font, const AbstractGlyphCache& cache, Float size, Alignment alignment);
|
|
|
|
|
|
|
|
|
|
~AbstractRenderer();
|
|
|
|
|
|
|
|
|
|
GL::Mesh _mesh;
|
|
|
|
|
GL::Buffer _vertexBuffer, _indexBuffer;
|
|
|
|
|
#ifdef CORRADE_TARGET_EMSCRIPTEN
|
|
|
|
|
Containers::Array<UnsignedByte> _vertexBufferData, _indexBufferData;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
AbstractFont& font;
|
|
|
|
|
const AbstractGlyphCache& cache;
|
|
|
|
|
Float _fontSize;
|
|
|
|
|
Alignment _alignment;
|
|
|
|
|
UnsignedInt _capacity;
|
|
|
|
|
Range2D _rectangle;
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(CORRADE_TARGET_EMSCRIPTEN)
|
|
|
|
|
typedef void*(*BufferMapImplementation)(GL::Buffer&, GLsizeiptr);
|
|
|
|
|
static MAGNUM_TEXT_LOCAL void* bufferMapImplementationFull(GL::Buffer& buffer, GLsizeiptr length);
|
|
|
|
|
static MAGNUM_TEXT_LOCAL void* bufferMapImplementationRange(GL::Buffer& buffer, GLsizeiptr length);
|
|
|
|
|
static BufferMapImplementation bufferMapImplementation;
|
|
|
|
|
#else
|
|
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN
|
|
|
|
|
static
|
|
|
|
|
#else
|
|
|
|
|
MAGNUM_TEXT_LOCAL
|
|
|
|
|
#endif
|
|
|
|
|
void* bufferMapImplementation(GL::Buffer& buffer, GLsizeiptr length);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(CORRADE_TARGET_EMSCRIPTEN)
|
|
|
|
|
typedef void(*BufferUnmapImplementation)(GL::Buffer&);
|
|
|
|
|
static MAGNUM_TEXT_LOCAL void bufferUnmapImplementationDefault(GL::Buffer& buffer);
|
|
|
|
|
static MAGNUM_TEXT_LOCAL BufferUnmapImplementation bufferUnmapImplementation;
|
|
|
|
|
#else
|
|
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN
|
|
|
|
|
static
|
|
|
|
|
#else
|
|
|
|
|
MAGNUM_TEXT_LOCAL
|
|
|
|
|
#endif
|
|
|
|
|
void bufferUnmapImplementation(GL::Buffer& buffer);
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Text renderer
|
|
|
|
|
|
|
|
|
|
Lays out the text into mesh using given font. Use of ligatures, kerning etc.
|
|
|
|
|
depends on features supported by particular font and its layouter.
|
|
|
|
|
|
|
|
|
|
@section Text-Renderer-usage Usage
|
|
|
|
|
|
|
|
|
|
Immutable text (e.g. menu items, credits) can be simply rendered using static
|
|
|
|
|
methods, returning result either as data arrays or as fully configured mesh.
|
|
|
|
|
The text can be then drawn as usual by configuring the shader and drawing the
|
|
|
|
|
mesh:
|
|
|
|
|
|
|
|
|
|
@snippet Text-gl.cpp Renderer-usage1
|
|
|
|
|
|
|
|
|
|
See @ref render(AbstractFont&, const AbstractGlyphCache&, Float, const std::string&, Alignment)
|
|
|
|
|
and @ref render(AbstractFont&, const AbstractGlyphCache&, Float, const std::string&, GL::Buffer&, GL::Buffer&, GL::BufferUsage, Alignment)
|
|
|
|
|
for more information.
|
|
|
|
|
|
|
|
|
|
While this method is sufficient for one-shot rendering of static texts, for
|
|
|
|
|
mutable texts (e.g. FPS counters, chat messages) there is another approach
|
|
|
|
|
that doesn't recreate everything on each text change:
|
|
|
|
|
|
|
|
|
|
@snippet Text-gl.cpp Renderer-usage2
|
|
|
|
|
|
|
|
|
|
@subsection Text-Renderer-usage-font-size Font size
|
|
|
|
|
|
|
|
|
|
As mentioned in @ref Text-AbstractFont-usage-font-size "AbstractFont class documentation",
|
|
|
|
|
the size at which the font is loaded is decoupled from the size at which a
|
|
|
|
|
concrete text is rendered. In particular, with a concrete projection matrix,
|
|
|
|
|
the size you pass to either @ref render() or to the @ref Renderer() constructor
|
|
|
|
|
will always result in the same size of the rendered text, independently of the
|
|
|
|
|
size the font was loaded in. Size of the loaded font is the size at which the
|
|
|
|
|
glyphs get prerendered into the glyph cache, affecting visual quality.
|
|
|
|
|
|
|
|
|
|
When rendering the text, there are two common approaches --- either setting up
|
|
|
|
|
the size to match a global user interface scale, or having the text size
|
|
|
|
|
proportional to the window size. The first approach results in e.g. a 12 pt
|
|
|
|
|
font matching a 12 pt font in other applications, and is what's shown in the
|
|
|
|
|
above snippets. The most straightforward way to achieve that is to set up the
|
|
|
|
|
projection matrix size to match actual window pixels, such as @ref Platform::Sdl2Application::windowSize() "Platform::*Application::windowSize()".
|
|
|
|
|
If using the regular @ref GlyphCache, for best visual quality it should be
|
|
|
|
|
created with the @ref AbstractFont loaded at the same size as the text to be
|
|
|
|
|
rendered, although often a double supersampling achieves a crisper result.
|
|
|
|
|
I.e., loading the font with 24 pt, but rendering with 12 pt. See below for
|
|
|
|
|
@ref Text-Renderer-usage-font-size-dpi "additional considerations for proper DPI awareness".
|
|
|
|
|
|
|
|
|
|
The second approach, with text size being relative to the window size, is for
|
|
|
|
|
cases where the text is meant to match surrounding art, such as in a game menu.
|
|
|
|
|
In this case the projection size is usually something arbitrary that doesn't
|
|
|
|
|
match window pixels, and the text point size then has to be relative to that.
|
|
|
|
|
For this use case a @ref DistanceFieldGlyphCache is the better match, as it can
|
|
|
|
|
provide text at different sizes with minimal quality loss. See its
|
|
|
|
|
documentation for details about picking the right font size and other
|
|
|
|
|
parameters for best results.
|
|
|
|
|
|
|
|
|
|
@subsection Text-Renderer-usage-font-size-dpi DPI awareness
|
|
|
|
|
|
|
|
|
|
To achieve crisp rendering and/or text size matching other applications on
|
|
|
|
|
HiDPI displays, additional steps need to be taken. There are two separate
|
|
|
|
|
concepts for DPI-aware rendering:
|
|
|
|
|
|
|
|
|
|
- Interface size --- size at which the interface elements are positioned on
|
|
|
|
|
the screen. Often, for simplicity, the interface is using some "virtual
|
|
|
|
|
units", so a 12 pt font is still a 12 pt font independently of how the
|
|
|
|
|
interface is scaled compared to actual display properties (for example by
|
|
|
|
|
setting a global 150% scale in the desktop environment, or by zooming a
|
|
|
|
|
browser window). The size used by the @ref Renderer should match these
|
|
|
|
|
virtual units.
|
|
|
|
|
- Framebuffer size --- how many pixels is actually there. If a 192 DPI
|
|
|
|
|
display has a 200% interface scale, a 12 pt font would be 32 pixels. But if
|
|
|
|
|
it only has a 150% scale, all interface elements will be smaller, and a 12
|
|
|
|
|
pt font would be only 24 pixels. The size used by the @ref AbstractFont and
|
|
|
|
|
@ref GlyphCache should be chosen with respect to the actual physical
|
|
|
|
|
pixels.
|
|
|
|
|
|
|
|
|
|
When using for example @ref Platform::Sdl2Application or other `*Application`
|
|
|
|
|
implementations, you usually have three values at your disposal ---
|
|
|
|
|
@ref Platform::Sdl2Application::windowSize() "windowSize()",
|
|
|
|
|
@ref Platform::Sdl2Application::framebufferSize() "framebufferSize()" and
|
|
|
|
|
@ref Platform::Sdl2Application::dpiScaling() "dpiScaling()". Their relation is
|
|
|
|
|
documented thoroughly in @ref Platform-Sdl2Application-dpi, for this particular
|
|
|
|
|
case a scaled interface size, used instead of window size for the projection,
|
|
|
|
|
would be calculated like this:
|
|
|
|
|
|
|
|
|
|
@snippet Text-gl.cpp Renderer-dpi-interface-size
|
|
|
|
|
|
|
|
|
|
And a multiplier for the @ref AbstractFont and @ref GlyphCache font size like
|
|
|
|
|
this. The @ref Renderer keeps using the size without this multiplier.
|
|
|
|
|
|
|
|
|
|
@snippet Text-gl.cpp Renderer-dpi-size-multiplier
|
|
|
|
|
|
|
|
|
|
@section Text-Renderer-required-opengl-functionality Required OpenGL functionality
|
|
|
|
|
|
|
|
|
|
Mutable text rendering requires @gl_extension{ARB,map_buffer_range} on desktop
|
|
|
|
|
OpenGL (also part of OpenGL ES 3.0). If @gl_extension{EXT,map_buffer_range} is not
|
|
|
|
|
available in ES 2.0, at least @gl_extension{OES,mapbuffer} must be supported for
|
|
|
|
|
asynchronous buffer updates. There is no similar extension in WebGL, thus plain
|
|
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(and slow) buffer updates are used there.
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@note This class is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
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for more information.
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@see @ref Renderer2D, @ref Renderer3D, @ref AbstractFont,
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@ref Shaders::VectorGL, @ref Shaders::DistanceFieldVectorGL
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*/
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template<UnsignedInt dimensions> class MAGNUM_TEXT_EXPORT Renderer: public AbstractRenderer {
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public:
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/**
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* @brief Render text
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* @param font Font
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* @param cache Glyph cache
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* @param size Font size
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* @param text Text to render
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* @param vertexBuffer Buffer where to store vertices
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* @param indexBuffer Buffer where to store indices
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* @param usage Usage of vertex and index buffer
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* @param alignment Text alignment
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*
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* Returns a mesh prepared for use with @ref Shaders::VectorGL or
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* @ref Shaders::DistanceFieldVectorGL and a rectangle spanning the
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* rendered text. Expects that @p font is present in @p cache and that
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* @p cache isn't an array.
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*/
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static std::tuple<GL::Mesh, Range2D> render(AbstractFont& font, const AbstractGlyphCache& cache, Float size, const std::string& text, GL::Buffer& vertexBuffer, GL::Buffer& indexBuffer, GL::BufferUsage usage, Alignment alignment = Alignment::LineLeft);
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/**
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* @brief Constructor
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* @param font Font
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* @param cache Glyph cache
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* @param size Font size
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* @param alignment Text alignment
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*/
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explicit Renderer(AbstractFont& font, const AbstractGlyphCache& cache, Float size, Alignment alignment = Alignment::LineLeft);
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Renderer(AbstractFont&, AbstractGlyphCache&&, Float, Alignment alignment = Alignment::LineLeft) = delete; /**< @overload */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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using AbstractRenderer::render;
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#endif
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};
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/**
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@brief Two-dimensional text renderer
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@note This class is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
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for more information.
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*/
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typedef Renderer<2> Renderer2D;
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/**
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@brief Three-dimensional text renderer
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@note This class is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
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for more information.
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*/
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typedef Renderer<3> Renderer3D;
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#endif
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}}
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#endif
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