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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "MeshData3D.h"
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#include "Magnum/Math/Vector3.h"
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namespace Magnum { namespace Trade {
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MeshData3D::MeshData3D(const MeshPrimitive primitive, std::vector<UnsignedInt> indices, std::vector<std::vector<Vector3>> positions, std::vector<std::vector<Vector3>> normals, std::vector<std::vector<Vector2>> textureCoords2D, const void* const importerState): _primitive{primitive}, _indices{std::move(indices)}, _positions{std::move(positions)}, _normals{std::move(normals)}, _textureCoords2D{std::move(textureCoords2D)}, _importerState{importerState} {
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CORRADE_ASSERT(!_positions.empty(), "Trade::MeshData3D: no position array specified", );
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}
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MeshData3D::MeshData3D(MeshData3D&&) noexcept = default;
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MeshData3D::~MeshData3D() = default;
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MeshData3D& MeshData3D::operator=(MeshData3D&&) noexcept = default;
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std::vector<UnsignedInt>& MeshData3D::indices() {
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CORRADE_ASSERT(isIndexed(), "Trade::MeshData3D::indices(): the mesh is not indexed", _indices);
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return _indices;
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}
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const std::vector<UnsignedInt>& MeshData3D::indices() const {
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CORRADE_ASSERT(isIndexed(), "Trade::MeshData3D::indices(): the mesh is not indexed", _indices);
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return _indices;
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}
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std::vector<Vector3>& MeshData3D::positions(const UnsignedInt id) {
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CORRADE_ASSERT(id < positionArrayCount(), "Trade::MeshData3D::positions(): index out of range", _positions[id]);
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return _positions[id];
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}
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const std::vector<Vector3>& MeshData3D::positions(const UnsignedInt id) const {
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CORRADE_ASSERT(id < positionArrayCount(), "Trade::MeshData3D::positions(): index out of range", _positions[id]);
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return _positions[id];
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}
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std::vector<Vector3>& MeshData3D::normals(const UnsignedInt id) {
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CORRADE_ASSERT(id < normalArrayCount(), "Trade::MeshData3D::normals(): index out of range", _normals[id]);
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return _normals[id];
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}
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const std::vector<Vector3>& MeshData3D::normals(const UnsignedInt id) const {
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CORRADE_ASSERT(id < normalArrayCount(), "Trade::MeshData3D::normals(): index out of range", _normals[id]);
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return _normals[id];
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}
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std::vector<Vector2>& MeshData3D::textureCoords2D(const UnsignedInt id) {
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CORRADE_ASSERT(id < textureCoords2DArrayCount(), "Trade::MeshData3D::textureCoords2D(): index out of range", _textureCoords2D[id]);
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return _textureCoords2D[id];
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}
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const std::vector<Vector2>& MeshData3D::textureCoords2D(const UnsignedInt id) const {
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CORRADE_ASSERT(id < textureCoords2DArrayCount(), "Trade::MeshData3D::textureCoords2D(): index out of range", _textureCoords2D[id]);
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return _textureCoords2D[id];
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}
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}}
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