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/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "FlatShader.h"
#include <Utility/Resource.h>
#include "Shader.h"
namespace Magnum { namespace Shaders {
namespace {
template<std::uint8_t dimensions> struct ShaderName {};
template<> struct ShaderName<2> {
constexpr static const char* Vertex = "FlatShader2D.vert";
constexpr static const char* Fragment = "FlatShader2D.frag";
};
template<> struct ShaderName<3> {
constexpr static const char* Vertex = "FlatShader3D.vert";
constexpr static const char* Fragment = "FlatShader3D.frag";
};
}
template<std::uint8_t dimensions> FlatShader<dimensions>::FlatShader() {
Corrade::Utility::Resource resource("MagnumShaders");
attachShader(Shader::fromData(Version::GL330, Shader::Type::Vertex, resource.get(ShaderName<dimensions>::Vertex)));
attachShader(Shader::fromData(Version::GL330, Shader::Type::Fragment, resource.get(ShaderName<dimensions>::Fragment)));
link();
transformationProjectionUniform = uniformLocation("transformationProjection");
colorUniform = uniformLocation("color");
}
template class FlatShader<2>;
template class FlatShader<3>;
}}