mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
53 lines
1.7 KiB
53 lines
1.7 KiB
|
14 years ago
|
/*
|
||
|
|
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
|
||
|
|
|
||
|
|
This file is part of Magnum.
|
||
|
|
|
||
|
|
Magnum is free software: you can redistribute it and/or modify
|
||
|
|
it under the terms of the GNU Lesser General Public License version 3
|
||
|
|
only, as published by the Free Software Foundation.
|
||
|
|
|
||
|
|
Magnum is distributed in the hope that it will be useful,
|
||
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
|
GNU Lesser General Public License version 3 for more details.
|
||
|
|
*/
|
||
|
|
|
||
|
14 years ago
|
#include "FlatShader.h"
|
||
|
14 years ago
|
|
||
|
|
#include <Utility/Resource.h>
|
||
|
|
|
||
|
|
#include "Shader.h"
|
||
|
|
|
||
|
14 years ago
|
namespace Magnum { namespace Shaders {
|
||
|
14 years ago
|
|
||
|
|
namespace {
|
||
|
|
template<std::uint8_t dimensions> struct ShaderName {};
|
||
|
|
|
||
|
|
template<> struct ShaderName<2> {
|
||
|
14 years ago
|
constexpr static const char* Vertex = "FlatShader2D.vert";
|
||
|
|
constexpr static const char* Fragment = "FlatShader2D.frag";
|
||
|
14 years ago
|
};
|
||
|
|
|
||
|
|
template<> struct ShaderName<3> {
|
||
|
14 years ago
|
constexpr static const char* Vertex = "FlatShader3D.vert";
|
||
|
|
constexpr static const char* Fragment = "FlatShader3D.frag";
|
||
|
14 years ago
|
};
|
||
|
|
}
|
||
|
|
|
||
|
14 years ago
|
template<std::uint8_t dimensions> FlatShader<dimensions>::FlatShader() {
|
||
|
|
Corrade::Utility::Resource resource("MagnumShaders");
|
||
|
14 years ago
|
attachShader(Shader::fromData(Version::GL330, Shader::Type::Vertex, resource.get(ShaderName<dimensions>::Vertex)));
|
||
|
|
attachShader(Shader::fromData(Version::GL330, Shader::Type::Fragment, resource.get(ShaderName<dimensions>::Fragment)));
|
||
|
|
|
||
|
|
link();
|
||
|
|
|
||
|
|
transformationProjectionUniform = uniformLocation("transformationProjection");
|
||
|
|
colorUniform = uniformLocation("color");
|
||
|
|
}
|
||
|
|
|
||
|
14 years ago
|
template class FlatShader<2>;
|
||
|
|
template class FlatShader<3>;
|
||
|
14 years ago
|
|
||
|
14 years ago
|
}}
|