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#ifndef Magnum_Animation_Easing_h
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#define Magnum_Animation_Easing_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Namespace @ref Magnum::Animation::Easing
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*/
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#include "Magnum/Magnum.h"
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#include "Magnum/Math/Constants.h"
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#include "Magnum/Animation/Animation.h"
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namespace Magnum { namespace Animation {
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/**
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@brief Easing functions
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@m_keywords{Tweening Inbetweening}
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A collection of predefined [easing / tweening](https://en.wikipedia.org/wiki/Inbetweening)
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functions for adding life to animation interpolation.
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This library is built as part of Magnum by default. To use this library with
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CMake, find the `Magnum` package and link to the `Magnum::Magnum` target:
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@code{.cmake}
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find_package(Magnum REQUIRED)
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# ...
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target_link_libraries(your-app PRIVATE Magnum::Magnum)
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@endcode
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See @ref building, @ref cmake and @ref animation for more information.
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@m_class{m-row m-container-inflate}
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@parblock
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@m_div{m-col-l-2 m-push-l-2 m-col-m-3 m-col-t-6 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-linear-thumb.svg
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@ref linear() @m_class{m-label m-primary} **B** @m_class{m-label m-success} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-push-l-2 m-col-m-3 m-col-t-6 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-step-thumb.svg
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@ref step() @m_class{m-label m-success} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-push-l-2 m-col-m-3 m-col-t-6 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-smoothstep-thumb.svg
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@ref smoothstep() @m_class{m-label m-primary} **B** @m_class{m-label m-success} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-push-l-2 m-col-m-3 m-col-t-6 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-smootherstep-thumb.svg
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@ref smootherstep() @m_class{m-label m-success} **E**
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@m_enddiv
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@endparblock
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@m_class{m-row m-container-inflate}
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@parblock
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-quadraticin-thumb.svg
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@ref quadraticIn() @m_class{m-label m-primary} **B** @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-quadraticout-thumb.svg
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@ref quadraticOut() @m_class{m-label m-primary} **B** @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-quadraticinout-thumb.svg
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@ref quadraticInOut() @m_class{m-label m-info} **B** @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-cubicin-thumb.svg
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@ref cubicIn() @m_class{m-label m-primary} **B** @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-cubicout-thumb.svg
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@ref cubicOut() @m_class{m-label m-primary} **B** @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-cubicinout-thumb.svg
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@ref cubicInOut() @m_class{m-label m-info} **B** @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-quarticin-thumb.svg
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@ref quarticIn() @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-quarticout-thumb.svg
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@ref quarticOut() @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-quarticinout-thumb.svg
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@ref quarticInOut() @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-quinticin-thumb.svg
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@ref quinticIn() @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-quinticout-thumb.svg
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@ref quinticOut() @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-quinticinout-thumb.svg
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@ref quinticInOut() @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-sinein-thumb.svg
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@ref sineIn() @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-sineout-thumb.svg
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@ref sineOut() @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-sineinout-thumb.svg
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@ref sineInOut() @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-circularin-thumb.svg
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@ref circularIn()
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-circularout-thumb.svg
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@ref circularOut()
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-circularinout-thumb.svg
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@ref circularInOut() @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-exponentialin-thumb.svg
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@ref exponentialIn() @m_class{m-label m-success} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-exponentialout-thumb.svg
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@ref exponentialOut() @m_class{m-label m-success} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-exponentialinout-thumb.svg
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@ref exponentialInOut() @m_class{m-label m-success} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-elasticin-thumb.svg
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@ref elasticIn() @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-elasticout-thumb.svg
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@ref elasticOut() @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-elasticinout-thumb.svg
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@ref elasticInOut() @m_class{m-label m-success} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-backin-thumb.svg
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@ref backIn() @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-backout-thumb.svg
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@ref backOut() @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-backinout-thumb.svg
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@ref backInOut() @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-bouncein-thumb.svg
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@ref bounceIn() @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-bounceout-thumb.svg
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@ref bounceOut() @m_class{m-label m-danger} **E**
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@m_enddiv
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@m_div{m-col-l-2 m-col-t-4 m-text-center m-nopadt m-nopadx}
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@htmlinclude easings-bounceinout-thumb.svg
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@ref bounceInOut() @m_class{m-label m-danger} **E**
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@m_enddiv
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@endparblock
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The easing function is meant to be used to modify the interpolation factor, such as:
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@snippet MagnumAnimation.cpp Easing-factor
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The @ref Animation library also provides the @ref ease() utility that combines
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the interpolator together with the easing function:
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@snippet MagnumAnimation.cpp Easing-ease
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@section Animation-Easing-equations Equations
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Every function documentation shows a plot of its behavior, together with a
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direction in which it extrapolates. Green color means the extrapolation goes in
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a reasonable monotonic direction outside of the range (also denoted by
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@m_class{m-label m-success} **E** in the above list), red color means the
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extrapolation is defined, but behaves in a probably unwanted or non-monotonic
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way (denoted by @m_class{m-label m-danger} **E** in the above list). If neither
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is present, it means the function is not defined outside of the @f$ [ 0; 1 ] @f$
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range and produces a NaN. You may want to ensure the factor stays in bounds,
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using either @ref Math::clamp() or the @ref easeClamped() function --- the
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following two expressions are equivalent:
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@snippet MagnumAnimation.cpp Easing-clamp
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Out-function @f$ f_\text{out} @f$ for a corresponding in-function @f$ f_\text{in} @f$
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is defined as the following, the equations in the docs usually just show the
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final derived form. Similarly goes for combined in-/out-function
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@f$ f_\text{inout} @f$: @f[
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\begin{array}{rcl}
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f_\text{out}(x) & = & 1 - f_\text{in}(1 - x) \\[5pt]
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f_\text{inout}(x) & = & \left. \begin{cases}
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\frac{1}{2} f_\text{in}(2x), & x < 0.5 \\
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\frac{1}{2} (1 + f_\text{out}(2x - 1)), & x \ge 0.5
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\end{cases} \right\} = \begin{cases}
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\frac{1}{2} f_\text{in}(2x), & x < 0.5 \\
|
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|
|
|
1 - \frac{1}{2} f_\text{in}(2 - 2x), & x \ge 0.5
|
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|
|
\end{cases}
|
|
|
|
|
\end{array}
|
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|
|
|
@f]
|
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|
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|
|
|
|
Easing functions defined by simple polynomials can have an *exact* (denoted
|
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|
|
|
by @m_class{m-label m-primary} **B** in the above list) or approximate (denoted
|
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|
|
|
by @m_class{m-label m-info} **B** in the above list) cubic @ref Math::Bezier
|
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|
|
|
curve representation (and thus, in turn, convertible to Cubic Hermite splines
|
|
|
|
|
using @ref Math::CubicHermite::fromBezier()). If that's the case, given
|
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|
|
|
function documentation also lists the corresponding Bézier representation and
|
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|
|
|
plots it with a thin blue line. The curve is always normalized to go from
|
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|
|
|
@f$ (0, 0)^T @f$ to @f$ (1, 1)^T @f$, apply arbitrary transformation to each
|
|
|
|
|
point as needed:
|
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|
|
|
|
|
|
|
@snippet MagnumAnimation.cpp Easing-bezier-transform
|
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|
|
|
@section Animation-Easing-references References
|
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|
|
Functions follow the common naming from Robert Penner's Easing functions,
|
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|
|
http://robertpenner.com/easing/. Implementation based on and inspired by
|
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|
|
https://easings.net/,
|
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|
|
[https://github.com/warrenm/AHEasing](https://github.com/warrenm/AHEasing/blob/master/AHEasing/easing.c),
|
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|
|
[https://github.com/bkaradzic/bx](https://github.com/bkaradzic/bx/blob/master/include/bx/inline/easing.inl),
|
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|
|
|
https://blog.demofox.org/2014/08/28/one-dimensional-bezier-curves/.
|
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|
|
*/
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|
|
namespace Easing {
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/**
|
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|
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@brief Linear
|
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|
|
@htmlinclude easings-linear.svg
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@f[
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|
y = x
|
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|
@f]
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|
|
|
|
One possible *exact* Bézier representation:
|
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|
|
|
|
|
|
@snippet easings.cpp linear
|
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|
*/
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inline Float linear(Float t) { return t; }
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|
|
/**
|
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|
|
@brief Step
|
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|
|
|
Similar to @ref Math::select(), but does the step in the middle of the range
|
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|
|
instead of at the end. Implementation matching the GLSL @glsl step() @ce
|
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|
|
function with @cpp edge = 0.5f @ce.
|
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|
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|
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|
|
@htmlinclude easings-step.svg
|
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|
|
|
|
@f[
|
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|
|
y = \begin{cases}
|
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|
|
0, & x < 0.5 \\
|
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|
|
1, & x \ge 0.5
|
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|
|
\end{cases}
|
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|
|
@f]
|
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|
|
@m_keyword{step(),GLSL step(),}
|
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|
|
@see @ref smoothstep(), @ref smootherstep()
|
|
|
|
|
*/
|
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|
|
|
inline Float step(Float t) { return t < 0.5f ? 0.0f : 1.0f; }
|
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|
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|
|
|
/**
|
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|
|
|
@brief [Smoothstep](https://en.wikipedia.org/wiki/Smoothstep).
|
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|
|
|
|
|
|
|
|
Implementation matching the GLSL @glsl smoothstep() @ce function. Combine with
|
|
|
|
|
@ref Math::lerp() to get the equivalent result:
|
|
|
|
|
|
|
|
|
|
@snippet MagnumAnimation.cpp Easing-smoothstep
|
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|
|
|
|
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|
|
@htmlinclude easings-smoothstep.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = \begin{cases}
|
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|
|
|
0, & x < 0 \\
|
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|
|
|
3x^2 - 2x^3, & x \in [0, 1] \\
|
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|
|
|
1, & x > 1
|
|
|
|
|
\end{cases}
|
|
|
|
|
@f]
|
|
|
|
|
|
|
|
|
|
* *Exact* Bézier representation:
|
|
|
|
|
|
|
|
|
|
@snippet easings.cpp smoothstep
|
|
|
|
|
|
|
|
|
|
@m_keyword{smoothstep(),GLSL smoothstep(),}
|
|
|
|
|
@see @ref smootherstep(), @ref Math::clamp()
|
|
|
|
|
*/
|
|
|
|
|
inline Float smoothstep(Float t) {
|
|
|
|
|
/* Deliberately *not* using Math::clamp() because that would drag in
|
|
|
|
|
unneeded vector headers */
|
|
|
|
|
if(t <= 0.0f) return 0.0f;
|
|
|
|
|
if(t >= 1.0f) return 1.0f;
|
|
|
|
|
return (3.0f - 2.0f*t)*t*t;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief [Smootherstep](https://en.wikipedia.org/wiki/Smoothstep#Variations).
|
|
|
|
|
|
|
|
|
|
Improved version of @ref smoothstep() by [Ken Perlin](https://en.wikipedia.org/wiki/Ken_Perlin).
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-smootherstep.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = \begin{cases}
|
|
|
|
|
0, & x < 0 \\
|
|
|
|
|
6x^5 - 15x^4 + 10x^3, & x \in [0, 1] \\
|
|
|
|
|
1, & x > 1
|
|
|
|
|
\end{cases}
|
|
|
|
|
@f]
|
|
|
|
|
|
|
|
|
|
@see @ref Math::clamp()
|
|
|
|
|
*/
|
|
|
|
|
inline Float smootherstep(Float t) {
|
|
|
|
|
/* Deliberately *not* using Math::clamp() because that would drag in
|
|
|
|
|
unneeded vector headers */
|
|
|
|
|
if(t <= 0.0f) return 0.0f;
|
|
|
|
|
if(t >= 1.0f) return 1.0f;
|
|
|
|
|
return t*t*t*(t*(t* 6.0f - 15.0f) + 10.0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Quadratic in
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-quadraticin.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = x^2
|
|
|
|
|
@f]
|
|
|
|
|
|
|
|
|
|
* *Exact* Bézier representation:
|
|
|
|
|
|
|
|
|
|
@snippet easings.cpp quadraticIn
|
|
|
|
|
|
|
|
|
|
@see @ref cubicIn(), @ref quarticIn(), @ref quinticIn()
|
|
|
|
|
*/
|
|
|
|
|
inline Float quadraticIn(Float t) { return t*t; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Quadratic out
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-quadraticout.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = 1 - (1 - x)^2 = (2 - x) x
|
|
|
|
|
@f]
|
|
|
|
|
|
|
|
|
|
* *Exact* Bézier representation:
|
|
|
|
|
|
|
|
|
|
@snippet easings.cpp quadraticOut
|
|
|
|
|
|
|
|
|
|
@see @ref cubicOut(), @ref quarticOut(), @ref quinticOut()
|
|
|
|
|
*/
|
|
|
|
|
inline Float quadraticOut(Float t) { return -t*(t - 2.0f); }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Quadratic in and out
|
|
|
|
|
|
|
|
|
|
Combination of @ref quadraticIn() and @ref quadraticOut().
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-quadraticinout.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = \begin{cases}
|
|
|
|
|
2 x^2, & x < 0.5 \\
|
|
|
|
|
1 - 2 (1 - x)^2, & x \ge 0.5
|
|
|
|
|
\end{cases}
|
|
|
|
|
@f]
|
|
|
|
|
|
|
|
|
|
Approximate Bézier representation:
|
|
|
|
|
|
|
|
|
|
@snippet easings.cpp quadraticInOut
|
|
|
|
|
|
|
|
|
|
@see @ref cubicInOut(), @ref quarticInOut(), @ref quinticInOut()
|
|
|
|
|
*/
|
|
|
|
|
inline Float quadraticInOut(Float t) {
|
|
|
|
|
if(t < 0.5f) return 2.0f*t*t;
|
|
|
|
|
|
|
|
|
|
const Float inv = 1.0f - t;
|
|
|
|
|
return 1.0f - 2.0f*inv*inv;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Cubic in
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-cubicin.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = x^3
|
|
|
|
|
@f]
|
|
|
|
|
|
|
|
|
|
* *Exact* Bézier representation:
|
|
|
|
|
|
|
|
|
|
@snippet easings.cpp cubicIn
|
|
|
|
|
|
|
|
|
|
@see @ref quadraticIn(), @ref quarticIn(), @ref quinticIn()
|
|
|
|
|
*/
|
|
|
|
|
inline Float cubicIn(Float t) { return t*t*t; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Cubic out
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-cubicout.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = 1 - (1 - x)^3
|
|
|
|
|
@f]
|
|
|
|
|
|
|
|
|
|
* *Exact* Bézier representation:
|
|
|
|
|
|
|
|
|
|
@snippet easings.cpp cubicOut
|
|
|
|
|
|
|
|
|
|
@see @ref quadraticOut(), @ref quarticOut(), @ref quinticOut()
|
|
|
|
|
*/
|
|
|
|
|
inline Float cubicOut(Float t) {
|
|
|
|
|
const Float inv = t - 1.0f;
|
|
|
|
|
return inv*inv*inv + 1.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Cubic in and out
|
|
|
|
|
|
|
|
|
|
Combination of @ref cubicIn() and @ref cubicOut().
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-cubicinout.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = \begin{cases}
|
|
|
|
|
4 x^3, & x < 0.5 \\
|
|
|
|
|
1 - 4 (1 - x)^3, & x \ge 0.5
|
|
|
|
|
\end{cases}
|
|
|
|
|
@f]
|
|
|
|
|
|
|
|
|
|
Approximate Bézier representation:
|
|
|
|
|
|
|
|
|
|
@snippet easings.cpp cubicInOut
|
|
|
|
|
|
|
|
|
|
@see @ref quadraticInOut(), @ref quarticInOut(), @ref quinticInOut()
|
|
|
|
|
*/
|
|
|
|
|
inline Float cubicInOut(Float t) {
|
|
|
|
|
if(t < 0.5f) return 4.0f*t*t*t;
|
|
|
|
|
|
|
|
|
|
const Float inv = 1.0f - t;
|
|
|
|
|
return 1.0f - 4.0f*inv*inv*inv;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Quartic in
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-quarticin.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = x^4
|
|
|
|
|
@f]
|
|
|
|
|
|
|
|
|
|
@see @ref quadraticIn(), @ref cubicIn(), @ref quinticIn()
|
|
|
|
|
*/
|
|
|
|
|
inline Float quarticIn(Float t) {
|
|
|
|
|
/* Not just t*t*t*t, since compile can't optimize it on its own to just two
|
|
|
|
|
multiplication without breaking precision. So doing that explicitly. */
|
|
|
|
|
const Float tt = t*t;
|
|
|
|
|
return tt*tt;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Quartic out
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-quarticout.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = 1 - (1 - x)^4
|
|
|
|
|
@f]
|
|
|
|
|
|
|
|
|
|
@see @ref quadraticOut(), @ref cubicOut(), @ref quinticOut()
|
|
|
|
|
*/
|
|
|
|
|
inline Float quarticOut(Float t) {
|
|
|
|
|
/* Instead of t*t*t*t suggesting the optimization as described above */
|
|
|
|
|
const Float inv = 1.0f - t;
|
|
|
|
|
const Float quad = inv*inv;
|
|
|
|
|
return 1.0f - quad*quad;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Quartic in and out
|
|
|
|
|
|
|
|
|
|
Combination of @ref quarticIn() and @ref quarticOut().
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-quarticinout.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = \begin{cases}
|
|
|
|
|
8 x^4, & x < 0.5 \\
|
|
|
|
|
1 - 8 (1 - x)^4, & x \ge 0.5
|
|
|
|
|
\end{cases}
|
|
|
|
|
@f]
|
|
|
|
|
|
|
|
|
|
@see @ref quadraticInOut(), @ref cubicInOut(), @ref quinticInOut()
|
|
|
|
|
*/
|
|
|
|
|
inline Float quarticInOut(Float t) {
|
|
|
|
|
/* Instead of t*t*t*t suggesting the optimization as described above */
|
|
|
|
|
|
|
|
|
|
if(t < 0.5f) {
|
|
|
|
|
const Float tt = t*t;
|
|
|
|
|
return 8*tt*tt;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Float inv = 1.0f - t;
|
|
|
|
|
const Float quad = inv*inv;
|
|
|
|
|
return 1.0f - 8.0f*quad*quad;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Quintic in
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-quinticin.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = x^5
|
|
|
|
|
@f]
|
|
|
|
|
|
|
|
|
|
@see @ref quadraticIn(), @ref cubicIn(), @ref quarticIn()
|
|
|
|
|
*/
|
|
|
|
|
inline Float quinticIn(Float t) {
|
|
|
|
|
/* Instead of t*t*t*t*t suggesting the optimization as described above */
|
|
|
|
|
const Float tt = t*t;
|
|
|
|
|
return tt*t*tt;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Quintic out
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-quinticout.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = 1 - (1 - x)^5
|
|
|
|
|
@f]
|
|
|
|
|
|
|
|
|
|
@see @ref quadraticOut(), @ref cubicOut(), @ref quarticOut()
|
|
|
|
|
*/
|
|
|
|
|
inline Float quinticOut(Float t) {
|
|
|
|
|
/* Instead of t*t*t*t*t suggesting the optimization as described above */
|
|
|
|
|
const Float inv = t - 1.0f;
|
|
|
|
|
const Float quad = inv*inv;
|
|
|
|
|
return 1.0f + quad*inv*quad;
|
|
|
|
|
}
|
|
|
|
|
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/**
|
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|
|
@brief Quintic in and out
|
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|
|
Combination of @ref quinticIn() and @ref quinticOut().
|
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@htmlinclude easings-quinticinout.svg
|
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@f[
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|
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y = \begin{cases}
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16 x^5, & x < 0.5 \\
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1 - 16 (1 - x)^5, & x \ge 0.5
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\end{cases}
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@f]
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@see @ref quadraticInOut(), @ref cubicInOut(), @ref quarticInOut()
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|
*/
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inline Float quinticInOut(Float t) {
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|
/* Instead of t*t*t*t*t suggesting the optimization as described above */
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if(t < 0.5f) {
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const Float tt = t*t;
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|
return 16.0f*tt*t*tt;
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}
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const Float inv = 1.0f - t;
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const Float quad = inv*inv;
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return 1.0f - 16.0f*quad*inv*quad;
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}
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/**
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@brief Sine in
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@htmlinclude easings-sinein.svg
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@f[
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y = 1 + \sin(\frac{\pi}{2} (x - 1))
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@f]
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@see @ref circularIn()
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*/
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inline Float sineIn(Float t) {
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return 1.0f + std::sin(Constants::piHalf()*(t - 1.0f));
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}
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/**
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@brief Sine out
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@htmlinclude easings-sineout.svg
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@f[
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y = \sin(\frac{\pi}{2} x)
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@f]
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@see @ref circularOut()
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*/
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inline Float sineOut(Float t) {
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return std::sin(Constants::piHalf()*t);
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}
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/**
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|
|
@brief Sine in and out
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|
Combination of @ref sineIn() and @ref sineOut().
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|
@htmlinclude easings-sineinout.svg
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|
@f[
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|
y = \frac{1}{2} (1 - \cos(\pi x))
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|
@f]
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|
@see @ref circularInOut()
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|
|
*/
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|
|
inline Float sineInOut(Float t) {
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|
|
return 0.5f*(1.0f - std::cos(t*Constants::pi()));
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|
|
}
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/**
|
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|
|
@brief Circular in
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|
|
@htmlinclude easings-circularin.svg
|
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|
@f[
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|
|
y = 1 - \sqrt{1 - x^2}
|
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|
@f]
|
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|
|
@see @ref sineIn()
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|
|
|
*/
|
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|
|
inline Float circularIn(Float t) {
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|
|
return 1.0f - std::sqrt(1.0f - t*t);
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|
}
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|
|
/**
|
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|
|
@brief Circular out
|
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|
|
@htmlinclude easings-circularout.svg
|
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|
|
@f[
|
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|
|
y = \sqrt{(2 - x) x}
|
|
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|
|
@f]
|
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|
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|
|
@see @ref sineOut()
|
|
|
|
|
*/
|
|
|
|
|
inline Float circularOut(Float t) {
|
|
|
|
|
return std::sqrt((2.0f - t)*t);
|
|
|
|
|
}
|
|
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|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Circular in and out
|
|
|
|
|
|
|
|
|
|
Combination of @ref circularIn() and @ref circularOut().
|
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|
|
|
|
|
|
|
|
@htmlinclude easings-circularinout.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = \begin{cases}
|
|
|
|
|
\frac{1}{2} (1 - \sqrt{1 - (2x)^2}), & x < 0.5 \\
|
|
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|
|
\frac{1}{2} (1 + \sqrt{1 - (2x - 2)^2}), & x \ge 0.5
|
|
|
|
|
\end{cases}
|
|
|
|
|
@f]
|
|
|
|
|
|
|
|
|
|
@see @ref sineInOut()
|
|
|
|
|
*/
|
|
|
|
|
inline Float circularInOut(Float t) {
|
|
|
|
|
if(t < 0.5f) return 0.5f*(1.0f - std::sqrt(1.0f - 4.0f*t*t));
|
|
|
|
|
return 0.5f*(1.0f + std::sqrt(-4.0f*t*t + 8.0f*t - 3.0f));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Exponential in
|
|
|
|
|
|
|
|
|
|
Contrary to Robert Penner's book but consistently with other implementations
|
|
|
|
|
has a special case for @f$ x \le 0 @f$, because @f$ 2^{-10} = 0.0009765625 @f$
|
|
|
|
|
otherwise.
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-exponentialin.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = \begin{cases}
|
|
|
|
|
0, & x \le 0 \\
|
|
|
|
|
2^{10(x - 1)}, & x \ne 0
|
|
|
|
|
\end{cases}
|
|
|
|
|
@f]
|
|
|
|
|
|
|
|
|
|
@todo could be done better like with the sRGB curve, but should I bother?
|
|
|
|
|
*/
|
|
|
|
|
inline Float exponentialIn(Float t) {
|
|
|
|
|
return t <= 0.0f ? 0.0f : std::pow(2.0f, 10.0f * (t - 1.0f));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Exponential out
|
|
|
|
|
|
|
|
|
|
Contrary to Robert Penner's book but consistently with other implementations
|
|
|
|
|
has a special case for @f$ x \ge 1 @f$, because @f$ 2^{-10} = 0.0009765625 @f$
|
|
|
|
|
otherwise.
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-exponentialout.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = \begin{cases}
|
|
|
|
|
2^{-10 x}, & x < 1 \\
|
|
|
|
|
1, & x \ge 1
|
|
|
|
|
\end{cases}
|
|
|
|
|
@f]
|
|
|
|
|
|
|
|
|
|
@todo could be done better like with the sRGB curve, but should I bother?
|
|
|
|
|
*/
|
|
|
|
|
inline Float exponentialOut(Float t) {
|
|
|
|
|
return t >= 1.0f ? 1.0f : 1.0f - std::pow(2.0f, -10.0f*t);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Exponential in and out
|
|
|
|
|
|
|
|
|
|
Combination of @ref exponentialIn() and @ref exponentialOut(). Contrary to
|
|
|
|
|
Robert Penner's book but consistently with other implementations has a special
|
|
|
|
|
case for @f$ x \notin \{0, 1\} @f$, because @f$ 2^{-10} = 0.0009765625 @f$
|
|
|
|
|
otherwise.
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-exponentialinout.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = \begin{cases}
|
|
|
|
|
0, & x \le 0 \\
|
|
|
|
|
\frac{1}{2} 2^{20 x - 10}, & x \in (0, 0.5) \\
|
|
|
|
|
1 - \frac{1}{2} 2^{10 - 20 x}, & x \in [0.5, 1) \\
|
|
|
|
|
1, & x \ge 1
|
|
|
|
|
\end{cases}
|
|
|
|
|
@f]
|
|
|
|
|
*/
|
|
|
|
|
inline Float exponentialInOut(Float t) {
|
|
|
|
|
if(t <= 0.0f) return 0.0f;
|
|
|
|
|
if(t < 0.5f) return 0.5f*std::pow(2.0f, 20.0f*t - 10.0f);
|
|
|
|
|
if(t < 1.0f) return 1.0f - 0.5f*std::pow(2.0f, 10.0f - 20.0f*t);
|
|
|
|
|
return 1.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Elastic in
|
|
|
|
|
|
|
|
|
|
Combines @ref sineIn() and @ref exponentialIn().
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-elasticin.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = 2^{10 (p - 1)} \sin(13 \frac{\pi}{2} x)
|
|
|
|
|
@f]
|
|
|
|
|
*/
|
|
|
|
|
inline Float elasticIn(Float t) {
|
|
|
|
|
return std::pow(2.0f, 10.0f*(t - 1.0f))*std::sin(13.0f*Constants::piHalf()*t);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Elastic out
|
|
|
|
|
|
|
|
|
|
Combines @ref sineOut() and @ref exponentialOut().
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-elasticout.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = 1 - 2^{-10 x} \sin(13 \frac{\pi}{2} (x + 1))
|
|
|
|
|
@f]
|
|
|
|
|
*/
|
|
|
|
|
inline Float elasticOut(Float t) {
|
|
|
|
|
return 1.0f - std::pow(2.0f, -10.0f*t)*std::sin(13.0f*Constants::piHalf()*(t + 1.0f));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Elastic in and out
|
|
|
|
|
|
|
|
|
|
Combination of @ref elasticIn() and @ref elasticOut() (or @ref sineInOut() and
|
|
|
|
|
@ref exponentialInOut()).
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-elasticinout.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = \begin{cases}
|
|
|
|
|
\frac{1}{2} 2^{10 (2x - 1)} \sin(13 \pi x), & x < 0.5 \\
|
|
|
|
|
1 - \frac{1}{2} 2^{10 (1 - 2x)} \sin(13 \pi x), & x \ge 0.5
|
|
|
|
|
\end{cases}
|
|
|
|
|
@f]
|
|
|
|
|
*/
|
|
|
|
|
inline Float elasticInOut(Float t) {
|
|
|
|
|
if(t < 0.5f)
|
|
|
|
|
return 0.5f*std::pow(2.0f, 10.0f*(2.0f*t - 1.0f))*std::sin(13.0f*Constants::pi()*t);
|
|
|
|
|
return 1.0f - 0.5f*std::pow(2.0f, 10.0f*(1.0f - 2.0f*t))*std::sin(13.0f*Constants::pi()*t);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Back in
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-backin.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = x^3 - x \sin(\pi x)
|
|
|
|
|
@f]
|
|
|
|
|
*/
|
|
|
|
|
inline Float backIn(Float t) {
|
|
|
|
|
return t*(t*t - std::sin(Constants::pi()*t));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Back out
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-backout.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = 1 - ((1 - x)^3 - (1 - x) \sin(\pi (1 - x)))
|
|
|
|
|
@f]
|
|
|
|
|
*/
|
|
|
|
|
inline Float backOut(Float t) {
|
|
|
|
|
const Float inv = 1.0f - t;
|
|
|
|
|
return 1 - inv*(inv*inv - std::sin(Constants::pi()*inv));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Back in and out
|
|
|
|
|
|
|
|
|
|
Combination of @ref backIn() and @ref backOut().
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-backinout.svg
|
|
|
|
|
|
|
|
|
|
@f[
|
|
|
|
|
y = \begin{cases}
|
|
|
|
|
\frac{1}{2} ((2x)^3 - 2x \sin(2 \pi x)), & x < 0.5 \\
|
|
|
|
|
1 - \frac{1}{2} ((2 - 2x)^3 - (2 - 2x) \sin(\pi (2 - 2x)), & x \ge 0.5
|
|
|
|
|
\end{cases}
|
|
|
|
|
@f]
|
|
|
|
|
*/
|
|
|
|
|
inline Float backInOut(Float t) {
|
|
|
|
|
if(t < 0.5f) {
|
|
|
|
|
const Float t2 = 2.0f*t;
|
|
|
|
|
return 0.5f*t2*(t2*t2 - std::sin(Constants::pi()*t2));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Float inv = 2.0f - 2.0f*t;
|
|
|
|
|
return 1.0f - 0.5f*inv*(inv*inv - std::sin(Constants::pi()*inv));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
Float bounceOut(Float);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Bounce in
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-bouncein.svg
|
|
|
|
|
*/
|
|
|
|
|
inline Float bounceIn(Float t) {
|
|
|
|
|
return 1.0f - bounceOut(1.0f - t);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Bounce out
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-bounceout.svg
|
|
|
|
|
*/
|
|
|
|
|
inline Float bounceOut(Float t) {
|
|
|
|
|
if(t < 4.0f/11.0f) return (121.0f*t*t)/16.0f;
|
|
|
|
|
if(t < 8.0f/11.0f) return 363.0f/40.0f*t*t - 99.0f/10.0f*t + 17.0f/5.0f;
|
|
|
|
|
if(t < 9.0f/10.0f) return 4356.0f/361.0f*t*t - 35442.0f/1805.0f*t + 16061.0f/1805.0f;
|
|
|
|
|
return 54.0f/5.0f*t*t - 513.0f/25.0f*t + 268.0f/25.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Bounce in and out
|
|
|
|
|
|
|
|
|
|
Combination of @ref bounceIn() and @ref bounceOut().
|
|
|
|
|
|
|
|
|
|
@htmlinclude easings-bounceinout.svg
|
|
|
|
|
*/
|
|
|
|
|
inline Float bounceInOut(Float t) {
|
|
|
|
|
if(t < 0.5f) return 0.5f*bounceIn(2.0f*t);
|
|
|
|
|
return 0.5f*bounceOut(2.0f*t - 1.0f) + 0.5f;
|
|
|
|
|
}
|
|
|
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|
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}}}
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#endif
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