|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014
|
|
|
|
|
Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "WindowlessGlxApplication.h"
|
|
|
|
|
|
|
|
|
|
#include <Corrade/Utility/Assert.h>
|
|
|
|
|
#include <Corrade/Utility/Debug.h>
|
|
|
|
|
|
|
|
|
|
#include "Magnum/Context.h"
|
|
|
|
|
|
|
|
|
|
#define None 0L // redef Xlib nonsense
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace Platform {
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
WindowlessGlxApplication::WindowlessGlxApplication(const Arguments& arguments): WindowlessGlxApplication{arguments, Configuration{}} {}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
WindowlessGlxApplication::WindowlessGlxApplication(const Arguments& arguments, const Configuration& configuration): WindowlessGlxApplication{arguments, nullptr} {
|
|
|
|
|
createContext(configuration);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WindowlessGlxApplication::WindowlessGlxApplication(const Arguments&, std::nullptr_t): c(nullptr) {}
|
|
|
|
|
|
|
|
|
|
void WindowlessGlxApplication::createContext() { createContext({}); }
|
|
|
|
|
|
|
|
|
|
void WindowlessGlxApplication::createContext(const Configuration& configuration) {
|
|
|
|
|
if(!tryCreateContext(configuration)) std::exit(1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool WindowlessGlxApplication::tryCreateContext(const Configuration&) {
|
|
|
|
|
CORRADE_ASSERT(!c, "Platform::WindowlessGlxApplication::tryCreateContext(): context already created", false);
|
|
|
|
|
|
|
|
|
|
display = XOpenDisplay(nullptr);
|
|
|
|
|
|
|
|
|
|
/* Check version */
|
|
|
|
|
int major, minor;
|
|
|
|
|
glXQueryVersion(display, &major, &minor);
|
|
|
|
|
if(major == 1 && minor < 4) {
|
|
|
|
|
Error() << "Platform::WindowlessGlxApplication::tryCreateContext(): GLX version 1.4 or greater is required";
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Choose config */
|
|
|
|
|
int configCount = 0;
|
|
|
|
|
static const int fbAttributes[] = { None };
|
|
|
|
|
GLXFBConfig* configs = glXChooseFBConfig(display, DefaultScreen(display), fbAttributes, &configCount);
|
|
|
|
|
if(!configCount) {
|
|
|
|
|
Error() << "Platform::WindowlessGlxApplication::tryCreateContext(): no supported framebuffer configuration found";
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GLint contextAttributes[] = {
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES3
|
|
|
|
|
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
|
|
|
|
|
#elif defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
GLX_CONTEXT_MAJOR_VERSION_ARB, 2,
|
|
|
|
|
#else
|
|
|
|
|
#error Unsupported OpenGL ES version
|
|
|
|
|
#endif
|
|
|
|
|
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
|
|
|
|
|
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
|
|
|
|
|
#endif
|
|
|
|
|
0
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @todo Use some extension wrangler for this, not GLEW, as it apparently needs context to create context, yo dawg wtf. */
|
|
|
|
|
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC) glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB");
|
|
|
|
|
context = glXCreateContextAttribsARB(display, configs[0], nullptr, True, contextAttributes);
|
|
|
|
|
if(!context) {
|
|
|
|
|
Error() << "Platform::WindowlessGlxApplication::tryCreateContext(): cannot create context";
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Create pbuffer */
|
|
|
|
|
int pbufferAttributes[] = {
|
|
|
|
|
GLX_PBUFFER_WIDTH, 32,
|
|
|
|
|
GLX_PBUFFER_HEIGHT, 32,
|
|
|
|
|
None
|
|
|
|
|
};
|
|
|
|
|
pbuffer = glXCreatePbuffer(display, configs[0], pbufferAttributes);
|
|
|
|
|
|
|
|
|
|
XFree(configs);
|
|
|
|
|
|
|
|
|
|
/* Set OpenGL context as current */
|
|
|
|
|
if(!glXMakeContextCurrent(display, pbuffer, pbuffer, context)) {
|
|
|
|
|
Error() << "Platform::WindowlessGlxApplication::tryCreateContext(): cannot make context current";
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
c = new Context;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WindowlessGlxApplication::~WindowlessGlxApplication() {
|
|
|
|
|
delete c;
|
|
|
|
|
|
|
|
|
|
glXMakeCurrent(display, None, nullptr);
|
|
|
|
|
glXDestroyContext(display, context);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}
|