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#ifndef Magnum_Math_Quaternion_h
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#define Magnum_Math_Quaternion_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Math::Quaternion
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*/
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#include <cmath>
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#include <Utility/Assert.h>
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#include <Utility/Debug.h>
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#include "Math/Functions.h"
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#include "Math/MathTypeTraits.h"
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#include "Math/Matrix.h"
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#include "Math/Vector3.h"
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namespace Magnum { namespace Math {
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/**
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@brief %Quaternion
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@see Magnum::Quaternion
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*/
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template<class T> class Quaternion {
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public:
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/**
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* @brief Dot product
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*
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* @f[
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* p \cdot q = \boldsymbol p_V \cdot \boldsymbol q_V + p_S q_S
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* @f]
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* @see dot() const
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*/
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inline static T dot(const Quaternion<T>& a, const Quaternion<T>& b) {
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/** @todo Use four-component SIMD implementation when available */
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return Vector3<T>::dot(a.vector(), b.vector()) + a.scalar()*b.scalar();
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}
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/**
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* @brief Angle between normalized quaternions (in radians)
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*
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* Expects that both quaternions are normalized. @f[
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* \theta = acos \left( \frac{p \cdot q}{|p| \cdot |q|} \right)
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* @f]
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*/
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inline static T angle(const Quaternion<T>& normalizedA, const Quaternion<T>& normalizedB) {
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CORRADE_ASSERT(MathTypeTraits<T>::equals(normalizedA.dot(), T(1)) && MathTypeTraits<T>::equals(normalizedB.dot(), T(1)),
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"Math::Quaternion::angle(): quaternions must be normalized", std::numeric_limits<T>::quiet_NaN());
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return angleInternal(normalizedA, normalizedB);
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}
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/**
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* @brief Linear interpolation of two quaternions
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* @param normalizedA First quaternion
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* @param normalizedB Second quaternion
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* @param t Interpolation phase (from range @f$ [0; 1] @f$)
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*
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* Expects that both quaternions are normalized. @f[
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* q_{LERP} = \frac{(1 - t) q_A + t q_B}{|(1 - t) q_A + t q_B|}
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* @f]
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*/
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inline static Quaternion<T> lerp(const Quaternion<T>& normalizedA, const Quaternion<T>& normalizedB, T t) {
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CORRADE_ASSERT(MathTypeTraits<T>::equals(normalizedA.dot(), T(1)) && MathTypeTraits<T>::equals(normalizedB.dot(), T(1)),
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"Math::Quaternion::lerp(): quaternions must be normalized",
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Quaternion<T>({}, std::numeric_limits<T>::quiet_NaN()));
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return ((T(1) - t)*normalizedA + t*normalizedB).normalized();
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}
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/**
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* @brief Spherical linear interpolation of two quaternions
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* @param normalizedA First quaternion
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* @param normalizedB Second quaternion
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* @param t Interpolation phase (from range @f$ [0; 1] @f$)
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*
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* Expects that both quaternions are normalized. @f[
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* q_{SLERP} = \frac{sin((1 - t) \theta) q_A + sin(t \theta) q_B}{sin \theta}
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* ~~~~~~~~~~
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* \theta = acos \left( \frac{q_A \cdot q_B}{|q_A| \cdot |q_B|} \right)
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* @f]
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*/
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inline static Quaternion<T> slerp(const Quaternion<T>& normalizedA, const Quaternion<T>& normalizedB, T t) {
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CORRADE_ASSERT(MathTypeTraits<T>::equals(normalizedA.dot(), T(1)) && MathTypeTraits<T>::equals(normalizedB.dot(), T(1)),
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"Math::Quaternion::slerp(): quaternions must be normalized",
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Quaternion<T>({}, std::numeric_limits<T>::quiet_NaN()));
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T a = angleInternal(normalizedA, normalizedB);
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return (std::sin((T(1) - t)*a)*normalizedA + std::sin(t*a)*normalizedB)/std::sin(a);
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}
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/**
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* @brief Create quaternion from rotation
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* @param angle Rotation angle (counterclockwise, in radians)
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* @param normalizedAxis Normalized rotation axis
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*
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* Expects that the rotation axis is normalized. @f[
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* q = [\boldsymbol a \cdot sin \frac \theta 2, cos \frac \theta 2]
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* @f]
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*/
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inline static Quaternion<T> fromRotation(T angle, const Vector3<T>& normalizedAxis) {
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CORRADE_ASSERT(MathTypeTraits<T>::equals(normalizedAxis.dot(), T(1)),
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"Math::Quaternion::fromRotation(): axis must be normalized", {});
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return {normalizedAxis*std::sin(angle/2), std::cos(angle/2)};
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}
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/** @brief Default constructor */
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inline constexpr /*implicit*/ Quaternion(): _scalar(T(1)) {}
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/** @brief Create quaternion from vector and scalar */
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inline constexpr /*implicit*/ Quaternion(const Vector3<T>& vector, T scalar): _vector(vector), _scalar(scalar) {}
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/** @brief Equality comparison */
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inline bool operator==(const Quaternion<T>& other) const {
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return _vector == other._vector && MathTypeTraits<T>::equals(_scalar, other._scalar);
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}
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/** @brief Non-equality comparison */
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inline bool operator!=(const Quaternion<T>& other) const {
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return !operator==(other);
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}
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/** @brief %Vector part */
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inline constexpr Vector3<T> vector() const { return _vector; }
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/** @brief %Scalar part */
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inline constexpr T scalar() const { return _scalar; }
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/**
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* @brief Rotation angle of unit quaternion
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*
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* Expects that the quaternion is normalized. @f[
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* \theta = 2 \cdot acos q_S
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* @f]
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* @see rotationAxis(), fromRotation()
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*/
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inline T rotationAngle() const {
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CORRADE_ASSERT(MathTypeTraits<T>::equals(dot(), T(1)),
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"Math::Quaternion::rotationAngle(): quaternion must be normalized",
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std::numeric_limits<T>::quiet_NaN());
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return T(2)*std::acos(_scalar);
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}
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/**
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* @brief Rotation axis of unit quaternion
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*
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* Expects that the quaternion is normalized. @f[
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* \boldsymbol a = \frac{\boldsymbol q_V}{\sqrt{1 - q_S^2}}
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* @f]
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* @see rotationAngle(), fromRotation()
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*/
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inline Vector3<T> rotationAxis() const {
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CORRADE_ASSERT(MathTypeTraits<T>::equals(dot(), T(1)),
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"Math::Quaternion::rotationAxis(): quaternion must be normalized",
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{});
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return _vector/std::sqrt(1-pow<2>(_scalar));
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}
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/**
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* @brief Convert quaternion to rotation matrix
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*
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* @see Matrix4::from(const Matrix<3, T>&, const Vector3<T>&)
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*/
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Matrix<3, T> matrix() const {
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return { /* Column-major! */
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T(1) - 2*pow<2>(_vector.y()) - 2*pow<2>(_vector.z()),
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2*_vector.x()*_vector.y() + 2*_vector.z()*_scalar,
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2*_vector.x()*_vector.z() - 2*_vector.y()*_scalar,
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2*_vector.x()*_vector.y() - 2*_vector.z()*_scalar,
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T(1) - 2*pow<2>(_vector.x()) - 2*pow<2>(_vector.z()),
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2*_vector.y()*_vector.z() + 2*_vector.x()*_scalar,
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2*_vector.x()*_vector.z() + 2*_vector.y()*_scalar,
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2*_vector.y()*_vector.z() - 2*_vector.x()*_scalar,
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T(1) - 2*pow<2>(_vector.x()) - 2*pow<2>(_vector.y())
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};
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}
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/**
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* @brief Add and assign quaternion
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*
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* The computation is done in-place. @f[
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* p + q = [\boldsymbol p_V + \boldsymbol q_V, p_S + q_S]
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* @f]
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*/
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inline Quaternion<T>& operator+=(const Quaternion<T>& other) {
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_vector += other._vector;
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_scalar += other._scalar;
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return *this;
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}
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/**
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* @brief Add quaternion
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*
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* @see operator+=()
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*/
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inline Quaternion<T> operator+(const Quaternion<T>& other) const {
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return Quaternion<T>(*this)+=other;
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}
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/**
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* @brief Negated quaternion
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*
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* @f[
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* -q = [-\boldsymbol q_V, -q_S]
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* @f]
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*/
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inline Quaternion<T> operator-() const {
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return {-_vector, -_scalar};
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}
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/**
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* @brief Subtract and assign quaternion
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*
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* The computation is done in-place. @f[
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* p - q = [\boldsymbol p_V - \boldsymbol q_V, p_S - q_S]
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* @f]
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*/
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inline Quaternion<T>& operator-=(const Quaternion<T>& other) {
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_vector -= other._vector;
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_scalar -= other._scalar;
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return *this;
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}
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/**
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* @brief Subtract quaternion
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*
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* @see operator-=()
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*/
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inline Quaternion<T> operator-(const Quaternion<T>& other) const {
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return Quaternion<T>(*this)-=other;
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}
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/**
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* @brief Multiply with scalar and assign
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*
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* The computation is done in-place. @f[
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* q \cdot a = [\boldsymbol q_V \cdot a, q_S \cdot a]
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* @f]
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*/
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inline Quaternion<T>& operator*=(T scalar) {
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_vector *= scalar;
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_scalar *= scalar;
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return *this;
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}
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/**
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* @brief Multiply with scalar
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*
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* @see operator*=(T)
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*/
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inline Quaternion<T> operator*(T scalar) const {
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return Quaternion<T>(*this)*=scalar;
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}
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/**
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* @brief Divide with scalar and assign
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*
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* The computation is done in-place. @f[
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* \frac q a = [\frac {\boldsymbol q_V} a, \frac {q_S} a]
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* @f]
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*/
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inline Quaternion<T>& operator/=(T scalar) {
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_vector /= scalar;
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_scalar /= scalar;
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return *this;
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}
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/**
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* @brief Divide with scalar
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*
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* @see operator/=(T)
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*/
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inline Quaternion<T> operator/(T scalar) const {
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return Quaternion<T>(*this)/=scalar;
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}
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/**
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* @brief Multiply with quaternion
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*
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* @f[
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* p q = [p_S \boldsymbol q_V + q_S \boldsymbol p_V + \boldsymbol p_V \times \boldsymbol q_V,
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* p_S q_S - \boldsymbol p_V \cdot \boldsymbol q_V]
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* @f]
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*/
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inline Quaternion<T> operator*(const Quaternion<T>& other) const {
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return {_scalar*other._vector + other._scalar*_vector + Vector3<T>::cross(_vector, other._vector),
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_scalar*other._scalar - Vector3<T>::dot(_vector, other._vector)};
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}
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/**
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* @brief Dot product of the quaternion
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*
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* Should be used instead of length() for comparing quaternion length
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* with other values, because it doesn't compute the square root. @f[
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* q \cdot q = \boldsymbol q_V \cdot \boldsymbol q_V + q_S^2
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* @f]
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* @see dot(const Quaternion<T>&, const Quaternion<T>&)
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*/
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inline T dot() const {
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return dot(*this, *this);
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}
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/**
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* @brief %Quaternion length
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*
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* @f[
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* |q| = \sqrt{q \cdot q}
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* @f]
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* @see dot() const
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*/
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inline T length() const {
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return std::sqrt(dot());
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}
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/** @brief Normalized quaternion (of length 1) */
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inline Quaternion<T> normalized() const {
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return (*this)/length();
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}
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/**
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* @brief Conjugated quaternion
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*
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* @f[
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* q^* = [-\boldsymbol q_V, q_S]
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* @f]
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*/
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inline Quaternion<T> conjugated() const {
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return {-_vector, _scalar};
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}
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/**
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* @brief Inverted quaternion
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*
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* See invertedNormalized() which is faster for normalized
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* quaternions. @f[
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* q^{-1} = \frac{q^*}{|q|^2} = \frac{[-\boldsymbol q_V, q_S]}{q \cdot q}
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* @f]
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*/
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inline Quaternion<T> inverted() const {
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return conjugated()/dot();
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}
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/**
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* @brief Inverted normalized quaternion
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*
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* Equivalent to conjugated(). Expects that the quaternion is
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* normalized. @f[
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* q^{-1} = q^* = [-\boldsymbol q_V, q_S] ~~~~~ |q| = 1
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* @f]
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*/
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inline Quaternion<T> invertedNormalized() const {
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CORRADE_ASSERT(MathTypeTraits<T>::equals(dot(), T(1)),
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"Math::Quaternion::invertedNormalized(): quaternion must be normalized",
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Quaternion<T>({}, std::numeric_limits<T>::quiet_NaN()));
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return conjugated();
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}
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private:
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/* Used in angle() and slerp() (no assertions) */
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inline static T angleInternal(const Quaternion<T>& normalizedA, const Quaternion<T>& normalizedB) {
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return std::acos(dot(normalizedA, normalizedB));
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}
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Vector3<T> _vector;
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T _scalar;
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};
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/** @relates Quaternion
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@brief Multiply scalar with quaternion
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Same as Quaternion::operator*(T) const.
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*/
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template<class T> inline Quaternion<T> operator*(T scalar, const Quaternion<T>& quaternion) {
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return quaternion*scalar;
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}
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|
/** @relates Quaternion
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|
@brief Divide quaternion with number and invert
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|
@f[
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|
\frac a q = [\frac a {\boldsymbol q_V}, \frac a {q_S}]
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|
@f]
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|
@see Quaternion::operator/()
|
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|
*/
|
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|
|
template<class T> inline Quaternion<T> operator/(T scalar, const Quaternion<T>& quaternion) {
|
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|
|
|
return {scalar/quaternion.vector(), scalar/quaternion.scalar()};
|
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|
|
}
|
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|
|
|
/** @debugoperator{Magnum::Math::Geometry::Rectangle} */
|
|
|
|
|
template<class T> Corrade::Utility::Debug operator<<(Corrade::Utility::Debug debug, const Quaternion<T>& value) {
|
|
|
|
|
debug << "Quaternion({";
|
|
|
|
|
debug.setFlag(Corrade::Utility::Debug::SpaceAfterEachValue, false);
|
|
|
|
|
debug << value.vector().x() << ", " << value.vector().y() << ", " << value.vector().z() << "}, " << value.scalar() << ")";
|
|
|
|
|
debug.setFlag(Corrade::Utility::Debug::SpaceAfterEachValue, true);
|
|
|
|
|
return debug;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Explicit instantiation for commonly used types */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
extern template Corrade::Utility::Debug MAGNUM_EXPORT operator<<(Corrade::Utility::Debug, const Quaternion<float>&);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
extern template Corrade::Utility::Debug MAGNUM_EXPORT operator<<(Corrade::Utility::Debug, const Quaternion<double>&);
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}
|
|
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|
|
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|
|
|
#endif
|