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71 lines
2.2 KiB
71 lines
2.2 KiB
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8 years ago
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Magnum/PixelFormat.h"
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#include "Magnum/Trade/AbstractImporter.h"
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#include "Magnum/Trade/ImageData.h"
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#ifdef MAGNUM_TARGET_GL
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#include "Magnum/GL/Texture.h"
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#endif
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using namespace Magnum;
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using namespace Magnum::Math::Literals;
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int main() {
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{
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/* [ImageData-construction] */
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Containers::Array<char> data;
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Trade::ImageData2D image{PixelFormat::RGB8Unorm, {32, 32}, std::move(data)};
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/* [ImageData-construction] */
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}
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{
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/* [ImageData-construction-compressed] */
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Containers::Array<char> data;
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Trade::ImageData2D image{CompressedPixelFormat::Bc1RGBUnorm,
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{32, 32}, std::move(data)};
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/* [ImageData-construction-compressed] */
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}
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#ifdef MAGNUM_TARGET_GL
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{
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/* [ImageData-usage] */
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std::unique_ptr<Trade::AbstractImporter> importer;
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Containers::Optional<Trade::ImageData2D> image = importer->image2D(0);
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if(!image) Fatal{} << "Oopsie!";
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GL::Texture2D texture;
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// ...
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if(!image->isCompressed())
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texture.setSubImage(0, {}, *image);
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else
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texture.setCompressedSubImage(0, {}, *image);
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/* [ImageData-usage] */
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}
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#endif
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}
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