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69 lines
2.0 KiB
69 lines
2.0 KiB
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16 years ago
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#ifndef Magnum_IndexedMesh_h
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#define Magnum_IndexedMesh_h
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/*
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Copyright © 2010 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::IndexedMesh
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*/
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#include "Mesh.h"
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#include "Buffer.h"
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namespace Magnum {
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/**
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* @brief Indexed mesh
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*/
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class IndexedMesh: public Mesh {
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DISABLE_COPY(IndexedMesh)
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public:
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/**
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* @brief Constructor
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* @param _primitive Primitive type
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* @param _vertexCount Count of unique vertices
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* @param _indexCount Count of indices
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* @param _indexType Type of indices (GL_UNSIGNED_BYTE,
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* GL_UNSIGNED_SHORT or GL_UNSIGNED_INT)
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*/
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inline IndexedMesh(Primitive _primitive, GLsizei _vertexCount, GLsizei _indexCount, GLenum _indexType = GL_UNSIGNED_SHORT): Mesh(_primitive, _vertexCount), _indexBuffer(Buffer::ElementArrayBuffer), indexCount(_indexCount), indexType(_indexType) {}
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/**
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* @brief Index buffer
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*
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* Returns pointer to index buffer, which should be then filled with
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* indices (of type specified in constructor).
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*/
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inline Buffer* indexBuffer() { return &_indexBuffer; }
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/**
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* @brief Draw the mesh
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*
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* Binds attributes to buffers, bind index buffer and draws the mesh.
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* Expects an active shader with all uniforms set.
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*/
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virtual void draw();
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private:
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Buffer _indexBuffer;
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GLsizei indexCount;
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GLenum indexType;
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};
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}
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#endif
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