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39 lines
1.1 KiB
39 lines
1.1 KiB
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16 years ago
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/*
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Copyright © 2010 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include "TexturedIdentityShader.h"
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namespace Magnum { namespace Examples {
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TexturedIdentityShader::TexturedIdentityShader() {
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Shader* vertexShader = Shader::fromFile(Shader::Vertex, "TexturedIdentityShader.vert");
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Shader* fragmentShader = Shader::fromFile(Shader::Fragment, "TexturedIdentityShader.frag");
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attachShader(vertexShader);
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attachShader(fragmentShader);
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bindAttribute(Vertex, "vertex");
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bindAttribute(TextureCoordinates, "textureCoordinates");
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link();
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textureUniform = uniformLocation("textureData");
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delete vertexShader;
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delete fragmentShader;
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}
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}}
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