/*
This file is part of Magnum .
Copyright © 2010 , 2011 , 2012 , 2013 Vladimír Vondruš < mosra @ centrum . cz >
Permission is hereby granted , free of charge , to any person obtaining a
copy of this software and associated documentation files ( the " Software " ) ,
to deal in the Software without restriction , including without limitation
the rights to use , copy , modify , merge , publish , distribute , sublicense ,
and / or sell copies of the Software , and to permit persons to whom the
Software is furnished to do so , subject to the following conditions :
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software .
THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING
FROM , OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE .
*/
# include "Capsule.h"
# include "Math/Vector3.h"
# include "Math/Functions.h"
# include "Primitives/Implementation/Spheroid.h"
# include "Primitives/Implementation/WireframeSpheroid.h"
# include "Trade/MeshData2D.h"
# include "Trade/MeshData3D.h"
namespace Magnum { namespace Primitives {
Trade : : MeshData2D Capsule2D : : wireframe ( UnsignedInt hemisphereRings , UnsignedInt cylinderRings , Float halfLength ) {
CORRADE_ASSERT ( hemisphereRings > = 1 & & cylinderRings > = 1 , " Capsule must have at least one hemisphere ring, one cylinder ring and three segments " , Trade : : MeshData2D ( Mesh : : Primitive : : Lines , { } , { } , { } ) ) ;
std : : vector < Vector2 > positions ;
positions . reserve ( hemisphereRings * 4 + 2 + ( cylinderRings - 1 ) * 2 ) ;
const Rad angleIncrement ( Constants : : pi ( ) / ( 2.0f * hemisphereRings ) ) ;
const Float cylinderIncrement = 2.0f * halfLength / cylinderRings ;
/* Bottom cap vertex */
positions . emplace_back ( 0.0f , - halfLength - 1.0f ) ;
/* Bottom hemisphere */
for ( UnsignedInt i = 0 ; i ! = hemisphereRings ; + + i ) {
const Rad angle ( ( i + 1 ) * angleIncrement ) ;
const Float x = Math : : sin ( angle ) ;
const Float y = - Math : : cos ( angle ) - halfLength ;
positions . insert ( positions . end ( ) , { { - x , y } , { x , y } } ) ;
}
/* Cylinder (bottom and top vertices are done within caps */
for ( UnsignedInt i = 0 ; i ! = cylinderRings - 1 ; + + i ) {
const Float y = ( i + 1 ) * cylinderIncrement - halfLength ;
positions . insert ( positions . end ( ) , { { - 1.0f , y } , { 1.0f , y } } ) ;
}
/* Top hemisphere */
for ( UnsignedInt i = 0 ; i ! = hemisphereRings ; + + i ) {
const Rad angle ( i * angleIncrement ) ;
const Float x = Math : : cos ( angle ) ;
const Float y = Math : : sin ( angle ) + halfLength ;
positions . insert ( positions . end ( ) , { { - x , y } , { x , y } } ) ;
}
/* Top cap vertex */
positions . emplace_back ( 0.0f , halfLength + 1.0f ) ;
std : : vector < UnsignedInt > indices ;
indices . reserve ( hemisphereRings * 8 + cylinderRings * 4 ) ;
/* Bottom cap indices */
indices . insert ( indices . end ( ) , { 0 , 1 , 0 , 2 } ) ;
/* Side indices */
for ( UnsignedInt i = 0 ; i ! = cylinderRings + hemisphereRings * 2 - 2 ; + + i )
indices . insert ( indices . end ( ) , { i * 2 + 1 , i * 2 + 3 ,
i * 2 + 2 , i * 2 + 4 } ) ;
/* Top cap indices */
indices . insert ( indices . end ( ) ,
{ UnsignedInt ( positions . size ( ) ) - 3 , UnsignedInt ( positions . size ( ) ) - 1 ,
UnsignedInt ( positions . size ( ) ) - 2 , UnsignedInt ( positions . size ( ) ) - 1 } ) ;
return Trade : : MeshData2D ( Mesh : : Primitive : : Lines , std : : move ( indices ) , { std : : move ( positions ) } , { } ) ;
}
Trade : : MeshData3D Capsule3D : : solid ( UnsignedInt hemisphereRings , UnsignedInt cylinderRings , UnsignedInt segments , Float halfLength , TextureCoords textureCoords ) {
CORRADE_ASSERT ( hemisphereRings > = 1 & & cylinderRings > = 1 & & segments > = 3 , " Capsule must have at least one hemisphere ring, one cylinder ring and three segments " , Trade : : MeshData3D ( Mesh : : Primitive : : Triangles , { } , { } , { } , { } ) ) ;
Implementation : : Spheroid capsule ( segments , textureCoords = = TextureCoords : : Generate ?
Implementation : : Spheroid : : TextureCoords : : Generate :
Implementation : : Spheroid : : TextureCoords : : DontGenerate ) ;
Float height = 2.0f + 2.0f * halfLength ;
Float hemisphereTextureCoordsVIncrement = 1.0f / ( hemisphereRings * height ) ;
Rad hemisphereRingAngleIncrement ( Constants : : pi ( ) / ( 2 * hemisphereRings ) ) ;
/* Bottom cap vertex */
capsule . capVertex ( - height / 2 , - 1.0f , 0.0f ) ;
/* Rings of bottom hemisphere */
capsule . hemisphereVertexRings ( hemisphereRings - 1 , - halfLength , - Rad ( Constants : : pi ( ) ) / 2 + hemisphereRingAngleIncrement , hemisphereRingAngleIncrement , hemisphereTextureCoordsVIncrement , hemisphereTextureCoordsVIncrement ) ;
/* Rings of cylinder */
capsule . cylinderVertexRings ( cylinderRings + 1 , - halfLength , 2.0f * halfLength / cylinderRings , 1.0f / height , 2.0f * halfLength / ( cylinderRings * height ) ) ;
/* Rings of top hemisphere */
capsule . hemisphereVertexRings ( hemisphereRings - 1 , halfLength , hemisphereRingAngleIncrement , hemisphereRingAngleIncrement , ( 1.0f + 2.0f * halfLength ) / height + hemisphereTextureCoordsVIncrement , hemisphereTextureCoordsVIncrement ) ;
/* Top cap vertex */
capsule . capVertex ( height / 2 , 1.0f , 1.0f ) ;
/* Faces */
capsule . bottomFaceRing ( ) ;
capsule . faceRings ( hemisphereRings * 2 - 2 + cylinderRings ) ;
capsule . topFaceRing ( ) ;
return capsule . finalize ( ) ;
}
Trade : : MeshData3D Capsule3D : : wireframe ( const UnsignedInt hemisphereRings , const UnsignedInt cylinderRings , const UnsignedInt segments , const Float halfLength ) {
CORRADE_ASSERT ( hemisphereRings > = 1 & & cylinderRings > = 1 & & segments > = 4 & & segments % 4 = = 0 , " Primitives::Capsule::wireframe(): improper parameters " , Trade : : MeshData3D ( Mesh : : Primitive : : Lines , { } , { } , { } , { } ) ) ;
Implementation : : WireframeSpheroid capsule ( segments / 4 ) ;
/* Bottom hemisphere */
capsule . bottomHemisphere ( - halfLength , hemisphereRings ) ;
/* Cylinder */
capsule . ring ( - halfLength ) ;
for ( UnsignedInt i = 0 ; i ! = cylinderRings ; + + i ) {
capsule . cylinder ( ) ;
capsule . ring ( - halfLength + ( i + 1 ) * ( 2.0f * halfLength / cylinderRings ) ) ;
}
/* Top hemisphere */
capsule . topHemisphere ( halfLength , hemisphereRings ) ;
return capsule . finalize ( ) ;
}
} }