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#ifndef Magnum_SceneGraph_Object_hpp
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#define Magnum_SceneGraph_Object_hpp
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief @ref compilation-speedup-hpp "Template implementation" for Object.h
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*/
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#include "AbstractTransformation.h"
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#include "Object.h"
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#include <algorithm>
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#include <stack>
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#include "Scene.h"
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namespace Magnum { namespace SceneGraph {
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template<UnsignedInt dimensions, class T> AbstractObject<dimensions, T>::AbstractObject() {}
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template<UnsignedInt dimensions, class T> AbstractObject<dimensions, T>::~AbstractObject() {}
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template<UnsignedInt dimensions, class T> inline AbstractTransformation<dimensions, T>::AbstractTransformation() {}
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template<UnsignedInt dimensions, class T> inline AbstractTransformation<dimensions, T>::~AbstractTransformation() {}
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template<class Transformation> Scene<Transformation>* Object<Transformation>::scene() {
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return static_cast<Scene<Transformation>*>(sceneObject());
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}
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template<class Transformation> const Scene<Transformation>* Object<Transformation>::scene() const {
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return static_cast<const Scene<Transformation>*>(sceneObject());
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}
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template<class Transformation> Object<Transformation>* Object<Transformation>::sceneObject() {
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Object<Transformation>* p(this);
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while(p && !p->isScene()) p = p->parent();
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return p;
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}
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template<class Transformation> const Object<Transformation>* Object<Transformation>::sceneObject() const {
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const Object<Transformation>* p(this);
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while(p && !p->isScene()) p = p->parent();
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return p;
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}
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template<class Transformation> Object<Transformation>* Object<Transformation>::setParent(Object<Transformation>* parent) {
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/* Skip if parent is already parent or this is scene (which cannot have parent) */
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/** @todo Assert for setting parent to scene */
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if(this->parent() == parent || isScene()) return this;
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/* Object cannot be parented to its child */
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Object<Transformation>* p = parent;
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while(p) {
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/** @todo Assert for this */
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if(p == this) return this;
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p = p->parent();
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}
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/* Remove the object from old parent children list */
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if(this->parent()) this->parent()->Corrade::Containers::template LinkedList<Object<Transformation>>::cut(this);
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/* Add the object to list of new parent */
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if(parent) parent->Corrade::Containers::LinkedList<Object<Transformation>>::insert(this);
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setDirty();
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return this;
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}
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template<class Transformation> Object<Transformation>* Object<Transformation>::setParentKeepTransformation(Object<Transformation>* parent) {
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CORRADE_ASSERT(scene() == parent->scene(), "SceneGraph::Object::setParentKeepTransformation(): both parents must be in the same scene", this);
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const auto transformation = Transformation::compose(
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Transformation::inverted(parent->absoluteTransformation()), absoluteTransformation());
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setParent(parent);
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this->setTransformation(transformation);
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return this;
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}
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template<class Transformation> typename Transformation::DataType Object<Transformation>::absoluteTransformation() const {
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if(!parent()) return Transformation::transformation();
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return Transformation::compose(parent()->absoluteTransformation(), Transformation::transformation());
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}
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template<class Transformation> void Object<Transformation>::setDirty() {
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/* The transformation of this object (and all children) is already dirty,
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nothing to do */
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if(flags & Flag::Dirty) return;
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Object<Transformation>* self = static_cast<Object<Transformation>*>(this);
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/* Make all features dirty */
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for(AbstractFeature<Transformation::Dimensions, typename Transformation::Type>* i = self->firstFeature(); i; i = i->nextFeature())
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i->markDirty();
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/* Make all children dirty */
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for(Object<Transformation>* i = self->firstChild(); i; i = i->nextSibling())
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i->setDirty();
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/* Mark object as dirty */
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flags |= Flag::Dirty;
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}
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template<class Transformation> void Object<Transformation>::setClean() {
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/* The object (and all its parents) are already clean, nothing to do */
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if(!(flags & Flag::Dirty)) return;
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/* Collect all parents, compute base transformation */
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std::stack<Object<Transformation>*> objects;
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typename Transformation::DataType absoluteTransformation;
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Object<Transformation>* p = static_cast<Object<Transformation>*>(this);
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for(;;) {
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objects.push(p);
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p = p->parent();
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/* On root object, base transformation is identity */
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if(!p) break;
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/* Parent object is clean, base transformation is its absolute
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transformation */
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if(!p->isDirty()) {
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absoluteTransformation = p->absoluteTransformation();
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break;
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}
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}
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/* Clean features on every collected object, going down from root object */
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while(!objects.empty()) {
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Object<Transformation>* o = objects.top();
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objects.pop();
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/* Compose transformation and clean object */
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absoluteTransformation = Transformation::compose(absoluteTransformation, o->transformation());
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CORRADE_INTERNAL_ASSERT(o->isDirty());
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o->setClean(absoluteTransformation);
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CORRADE_ASSERT(!o->isDirty(), "SceneGraph::Object::setClean(): original implementation was not called", );
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}
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}
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template<class Transformation> std::vector<typename DimensionTraits<Transformation::Dimensions, typename Transformation::Type>::MatrixType> Object<Transformation>::transformationMatrices(const std::vector<AbstractObject<Transformation::Dimensions, typename Transformation::Type>*>& objects, const typename DimensionTraits<Transformation::Dimensions, typename Transformation::Type>::MatrixType& initialTransformationMatrix) const {
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std::vector<Object<Transformation>*> castObjects(objects.size());
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for(std::size_t i = 0; i != objects.size(); ++i)
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/** @todo Ensure this doesn't crash, somehow */
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castObjects[i] = static_cast<Object<Transformation>*>(objects[i]);
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std::vector<typename Transformation::DataType> transformations = this->transformations(std::move(castObjects), Transformation::fromMatrix(initialTransformationMatrix));
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std::vector<typename DimensionTraits<Transformation::Dimensions, typename Transformation::Type>::MatrixType> transformationMatrices(transformations.size());
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for(std::size_t i = 0; i != objects.size(); ++i)
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transformationMatrices[i] = Transformation::toMatrix(transformations[i]);
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return transformationMatrices;
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}
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/*
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Computing absolute transformations for given list of objects
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The goal is to compute absolute transformation only once for each object
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involved. Objects contained in the subtree specified by `object` list are
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divided into two groups:
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- "joints", which are either part of `object` list or they have more than one
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child in the subtree
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- "non-joints", i.e. paths between joints
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Then for all joints their transformation (relative to parent joint) is
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computed and recursively concatenated together. Resulting transformations for
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joints which were originally in `object` list is then returned.
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*/
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template<class Transformation> std::vector<typename Transformation::DataType> Object<Transformation>::transformations(std::vector<Object<Transformation>*> objects, const typename Transformation::DataType& initialTransformation) const {
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CORRADE_ASSERT(objects.size() < 0xFFFFu, "SceneGraph::Object::transformations(): too large scene", {});
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/* Remember object count for later */
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std::size_t objectCount = objects.size();
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/* Mark all original objects as joints and create initial list of joints
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from them */
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for(std::size_t i = 0; i != objects.size(); ++i) {
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/* Multiple occurences of one object in the array, don't overwrite it
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with different counter */
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if(objects[i]->counter != 0xFFFFu) continue;
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objects[i]->counter = i;
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objects[i]->flags |= Flag::Joint;
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}
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std::vector<Object<Transformation>*> jointObjects(objects);
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/* Scene object */
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const Scene<Transformation>* scene = this->scene();
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/* Nearest common ancestor not yet implemented - assert this is done on scene */
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CORRADE_ASSERT(scene == this, "SceneGraph::Object::transformationMatrices(): currently implemented only for Scene", {});
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/* Mark all objects up the hierarchy as visited */
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auto it = objects.begin();
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while(!objects.empty()) {
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/* Already visited, remove and continue to next (duplicate occurence) */
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if((*it)->flags & Flag::Visited) {
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it = objects.erase(it);
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continue;
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}
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/* Mark the object as visited */
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(*it)->flags |= Flag::Visited;
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Object<Transformation>* parent = (*it)->parent();
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/* If this is root object, remove from list */
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if(!parent) {
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CORRADE_ASSERT(*it == scene, "SceneGraph::Object::transformations(): the objects are not part of the same tree", {});
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it = objects.erase(it);
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/* Parent is an joint or already visited - remove current from list */
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} else if(parent->flags & (Flag::Visited|Flag::Joint)) {
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it = objects.erase(it);
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/* If not already marked as joint, mark it as such and add it to
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list of joint objects */
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if(!(parent->flags & Flag::Joint)) {
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CORRADE_ASSERT(jointObjects.size() < 0xFFFFu,
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"SceneGraph::Object::transformations(): too large scene", {});
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CORRADE_INTERNAL_ASSERT(parent->counter == 0xFFFFu);
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parent->counter = jointObjects.size();
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parent->flags |= Flag::Joint;
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jointObjects.push_back(parent);
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}
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/* Else go up the hierarchy */
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} else *it = parent;
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/* Cycle if reached end */
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if(it == objects.end()) it = objects.begin();
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}
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/* Array of absolute transformations in joints */
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std::vector<typename Transformation::DataType> jointTransformations(jointObjects.size());
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/* Compute transformations for all joints */
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for(std::size_t i = 0; i != jointTransformations.size(); ++i)
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computeJointTransformation(jointObjects, jointTransformations, i, initialTransformation);
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/* Copy transformation for second or next occurences from first occurence
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of duplicate object */
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for(std::size_t i = 0; i != objectCount; ++i) {
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if(jointObjects[i]->counter != i)
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jointTransformations[i] = jointTransformations[jointObjects[i]->counter];
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}
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/* All visited marks are now cleaned, clean joint marks and counters */
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for(auto i: jointObjects) {
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/* All not-already cleaned objects (...duplicate occurences) should
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have joint mark */
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CORRADE_INTERNAL_ASSERT(i->counter = 0xFFFFu || i->flags & Flag::Joint);
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i->flags &= ~Flag::Joint;
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i->counter = 0xFFFFu;
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}
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/* Shrink the array to contain only transformations of requested objects and return */
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jointTransformations.resize(objectCount);
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return jointTransformations;
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}
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template<class Transformation> typename Transformation::DataType Object<Transformation>::computeJointTransformation(const std::vector<Object<Transformation>*>& jointObjects, std::vector<typename Transformation::DataType>& jointTransformations, const std::size_t joint, const typename Transformation::DataType& initialTransformation) const {
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Object<Transformation>* o = jointObjects[joint];
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/* Transformation already computed ("unvisited" by this function before
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either due to recursion or duplicate object occurences), done */
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if(!(o->flags & Flag::Visited)) return jointTransformations[joint];
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/* Initialize transformation */
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jointTransformations[joint] = o->transformation();
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/* Go up until next joint or root */
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for(;;) {
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/* Clean visited mark */
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CORRADE_INTERNAL_ASSERT(o->flags & Flag::Visited);
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o->flags &= ~Flag::Visited;
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Object<Transformation>* parent = o->parent();
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/* Root object, compose transformation with initial, done */
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if(!parent) {
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CORRADE_INTERNAL_ASSERT(o->isScene());
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return (jointTransformations[joint] =
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Transformation::compose(initialTransformation, jointTransformations[joint]));
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/* Joint object, compose transformation with the joint, done */
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} else if(parent->flags & Flag::Joint) {
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return (jointTransformations[joint] =
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Transformation::compose(computeJointTransformation(jointObjects, jointTransformations, parent->counter, initialTransformation), jointTransformations[joint]));
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/* Else compose transformation with parent, go up the hierarchy */
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} else {
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jointTransformations[joint] = Transformation::compose(parent->transformation(), jointTransformations[joint]);
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o = parent;
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}
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}
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}
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template<class Transformation> void Object<Transformation>::setClean(const std::vector<AbstractObject<Transformation::Dimensions, typename Transformation::Type>*>& objects) const {
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std::vector<Object<Transformation>*> castObjects(objects.size());
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for(std::size_t i = 0; i != objects.size(); ++i)
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/** @todo Ensure this doesn't crash, somehow */
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castObjects[i] = static_cast<Object<Transformation>*>(objects[i]);
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setClean(std::move(castObjects));
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}
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template<class Transformation> void Object<Transformation>::setClean(std::vector<Object<Transformation>*> objects) {
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/* Remove all clean objects from the list */
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auto firstClean = std::remove_if(objects.begin(), objects.end(), [](Object<Transformation>* o) { return !o->isDirty(); });
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objects.erase(firstClean, objects.end());
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/* No dirty objects left, done */
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if(objects.empty()) return;
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/* Add non-clean parents to the list. Mark each added object as visited, so
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they aren't added more than once */
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for(std::size_t end = objects.size(), i = 0; i != end; ++i) {
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Object<Transformation>* o = objects[i];
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o->flags |= Flag::Visited;
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Object<Transformation>* parent = o->parent();
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while(parent && !(parent->flags & Flag::Visited) && parent->isDirty()) {
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objects.push_back(parent);
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parent = parent->parent();
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}
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}
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/* Cleanup all marks */
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for(auto o: objects) o->flags &= ~Flag::Visited;
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/* Compute absolute transformations */
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Scene<Transformation>* scene = objects[0]->scene();
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CORRADE_ASSERT(scene, "Object::setClean(): objects must be part of some scene", );
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std::vector<typename Transformation::DataType> transformations(scene->transformations(objects));
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/* Go through all objects and clean them */
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for(std::size_t i = 0; i != objects.size(); ++i) {
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/* The object might be duplicated in the list, don't clean it more than once */
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if(!objects[i]->isDirty()) continue;
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|
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objects[i]->setClean(transformations[i]);
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|
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CORRADE_ASSERT(!objects[i]->isDirty(), "SceneGraph::Object::setClean(): original implementation was not called", );
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|
|
}
|
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|
|
}
|
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template<class Transformation> void Object<Transformation>::setClean(const typename Transformation::DataType& absoluteTransformation) {
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|
|
/* "Lazy storage" for transformation matrix and inverted transformation matrix */
|
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|
|
typedef typename AbstractFeature<Transformation::Dimensions, typename Transformation::Type>::CachedTransformation CachedTransformation;
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|
|
typename AbstractFeature<Transformation::Dimensions, typename Transformation::Type>::CachedTransformations cached;
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|
|
typename DimensionTraits<Transformation::Dimensions, typename Transformation::Type>::MatrixType
|
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|
|
matrix, invertedMatrix;
|
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|
|
/* Clean all features */
|
|
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|
|
for(AbstractFeature<Transformation::Dimensions, typename Transformation::Type>* i = this->firstFeature(); i; i = i->nextFeature()) {
|
|
|
|
|
/* Cached absolute transformation, compute it if it wasn't
|
|
|
|
|
computed already */
|
|
|
|
|
if(i->cachedTransformations() & CachedTransformation::Absolute) {
|
|
|
|
|
if(!(cached & CachedTransformation::Absolute)) {
|
|
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|
|
cached |= CachedTransformation::Absolute;
|
|
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|
|
matrix = Transformation::toMatrix(absoluteTransformation);
|
|
|
|
|
}
|
|
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|
|
|
|
i->clean(matrix);
|
|
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|
|
}
|
|
|
|
|
|
|
|
|
|
/* Cached inverse absolute transformation, compute it if it wasn't
|
|
|
|
|
computed already */
|
|
|
|
|
if(i->cachedTransformations() & CachedTransformation::InvertedAbsolute) {
|
|
|
|
|
if(!(cached & CachedTransformation::InvertedAbsolute)) {
|
|
|
|
|
cached |= CachedTransformation::InvertedAbsolute;
|
|
|
|
|
invertedMatrix = Transformation::toMatrix(Transformation::inverted(absoluteTransformation));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
i->cleanInverted(invertedMatrix);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Mark object as clean */
|
|
|
|
|
flags &= ~Flag::Dirty;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}
|
|
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|
#endif
|