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#ifndef Magnum_DebugTools_ObjectRenderer_h
#define Magnum_DebugTools_ObjectRenderer_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "Resource.h"
#include "SceneGraph/Drawable.h"
#include "Shaders/Shaders.h"
#include "magnumDebugToolsVisibility.h"
namespace Magnum { namespace DebugTools {
/**
@brief Object renderer options
See ObjectRenderer documentation for more information.
*/
class ObjectRendererOptions {
public:
inline constexpr ObjectRendererOptions(): _size(1.0f) {}
/** @brief Size of the rendered axes */
inline constexpr GLfloat size() const { return _size; }
/**
* @brief Set size of the rendered axes
* @return Pointer to self (for method chaining)
*
* Default is `1.0f`.
*/
inline ObjectRendererOptions* setSize(GLfloat size) {
_size = size;
return this;
}
private:
GLfloat _size;
};
/**
@brief Object renderer
Visualizes object position, rotation and scale using colored axes. See
@ref debug-tools-renderers for more information.
@section ObjectRenderer-usage Basic usage
Example code:
@code
// Create some options
DebugTools::ResourceManager::instance()->set("my",
(new DebugTools::ObjectRendererOptions())->setSize(0.3f));
// Create debug renderer for given object, use "my" options for it
Object3D* object;
new DebugTools::ObjectRenderer2D(object, "my", debugDrawables);
@endcode
@see ObjectRenderer2D, ObjectRenderer3D
*/
template<std::uint8_t dimensions> class MAGNUM_DEBUGTOOLS_EXPORT ObjectRenderer: public SceneGraph::Drawable<dimensions> {
public:
/**
* @brief Constructor
* @param object Object for which to create debug renderer
* @param options Options resource key. See
* @ref ObjectRenderer-usage "class documentation" for more
* information.
* @param drawables Drawable group
*
* The renderer is automatically added to object's features.
*/
explicit ObjectRenderer(SceneGraph::AbstractObject<dimensions>* object, ResourceKey options = ResourceKey(), SceneGraph::DrawableGroup<dimensions>* drawables = nullptr);
protected:
/** @todoc Remove GLfloat when Doxygen properly treats this as override */
void draw(const typename DimensionTraits<dimensions, GLfloat>::MatrixType& transformationMatrix, SceneGraph::AbstractCamera<dimensions, GLfloat>* camera) override;
private:
Resource<ObjectRendererOptions> options;
Resource<AbstractShaderProgram, Shaders::VertexColorShader<dimensions>> shader;
Resource<Mesh> mesh;
Resource<Buffer> vertexBuffer, indexBuffer;
};
/** @brief Two-dimensional object renderer */
typedef ObjectRenderer<2> ObjectRenderer2D;
/** @brief Three-dimensional object renderer */
typedef ObjectRenderer<3> ObjectRenderer3D;
}}
#endif