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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <unordered_map>
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#include <Corrade/Containers/Array.h>
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Containers/String.h>
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#include <Corrade/Utility/Resource.h>
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#include "Magnum/FileCallback.h"
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#include "Magnum/ShaderTools/AbstractConverter.h"
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#define DOXYGEN_IGNORE(...) __VA_ARGS__
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using namespace Magnum;
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int main() {
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{
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/* [AbstractConverter-usage-validation] */
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PluginManager::Manager<ShaderTools::AbstractConverter> manager;
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Containers::Pointer<ShaderTools::AbstractConverter> converter =
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manager.loadAndInstantiate("AnyShaderConverter");
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bool valid;
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Containers::String message;
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if(converter) std::tie(valid, message) =
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converter->validateFile(ShaderTools::Stage::Unspecified, "file.spv");
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if(!converter || !valid)
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Error{} << "Validation failed:" << message;
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else if(!message.isEmpty())
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Warning{} << "Validation succeeded with warnings:" << message;
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else
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Debug{} << "Validation passed";
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/* [AbstractConverter-usage-validation] */
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}
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{
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PluginManager::Manager<ShaderTools::AbstractConverter> manager;
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/* [AbstractConverter-usage-compilation] */
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Containers::Pointer<ShaderTools::AbstractConverter> converter =
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manager.loadAndInstantiate("GlslToSpirvShaderConverter");
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/* Using CORRADE_LINE_STRING will make the compiler report line info that
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matches the source */
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Containers::StringView glsl = "#line " CORRADE_LINE_STRING "\n" R"GLSL(
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#version 450 core
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layout(binding=0) uniform Material {
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vec4 color;
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};
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#ifdef TEXTURED
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layout(binding=1) uniform sampler2D colorTexture;
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layout(location=0) in vec2 textureCoordinates;
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#endif
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layout(location=0) out vec4 fragmentColor;
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void main() {
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fragmentColor = color
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#ifdef TEXTURED
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*texture(colorTexture, textureCoordinates)
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#endif
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;
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}
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)GLSL";
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converter->setDefinitions({
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{"TEXTURED", ""}
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});
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Containers::Array<char> spirv = converter->convertDataToData(
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ShaderTools::Stage::Fragment, glsl);
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/* [AbstractConverter-usage-compilation] */
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}
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{
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Containers::Pointer<ShaderTools::AbstractConverter> converter;
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Containers::Array<char> extract(const std::string&, const std::string&);
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/* [AbstractConverter-usage-callbacks] */
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struct Data {
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std::unordered_map<std::string, Containers::Array<char>> files;
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} data;
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converter->setInputFileCallback([](const std::string& filename,
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InputFileCallbackPolicy policy, Data& data)
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-> Containers::Optional<Containers::ArrayView<const char>>
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{
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auto found = data.files.find(filename);
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/* Discard the loaded file, if not needed anymore */
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if(policy == InputFileCallbackPolicy::Close) {
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if(found != data.files.end()) data.files.erase(found);
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return {};
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}
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/* Extract from an archive if not there yet; fail if not extraction
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failed */
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if(found == data.files.end()) {
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Containers::Array<char> file = extract("shaders.zip", filename);
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if(!file) return {};
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found = data.files.emplace(filename, std::move(file)).first;
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}
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return Containers::ArrayView<const char>{found->second};
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}, data);
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/* extracted from a ZIP */
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auto result = converter->validateFile(ShaderTools::Stage::Fragment, "ssao.frag");
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/* [AbstractConverter-usage-callbacks] */
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}
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{
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Containers::Pointer<ShaderTools::AbstractConverter> converter;
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/* [AbstractConverter-setInputFileCallback] */
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converter->setInputFileCallback([](const std::string& filename,
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InputFileCallbackPolicy, void*) {
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Utility::Resource rs("data");
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return Containers::optional(rs.getRaw(filename));
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});
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/* [AbstractConverter-setInputFileCallback] */
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}
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{
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Containers::Pointer<ShaderTools::AbstractConverter> converter;
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/* [AbstractConverter-setInputFileCallback-template] */
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const Utility::Resource rs{"data"};
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converter->setInputFileCallback([](const std::string& filename,
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InputFileCallbackPolicy, const Utility::Resource& rs) {
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return Containers::optional(rs.getRaw(filename));
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}, rs);
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/* [AbstractConverter-setInputFileCallback-template] */
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}
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}
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